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Natalie Hopkins
Created on June 11, 2024
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Transcript
Using Virtual Reality to Enhance Curriculum
You may think Virtual Reality is this...
But...
WHY AND WHEN VR CAN BE USED FOR TL&A
ANGEROUS
MPOSSIBLE
OUNTERPRODUCTIVE
XPENSIVE
overcoming challenges
Learner Apprehension
Health & Safety
Lesson Strategies
Inclusivity
NOT ALL LEARNERS CAN USE VR HEADSETS
NOT ALL OF YOUR LEARNERS CAN BE USING VR AT THE SAME TIME
LEARNERS BECOME IMMERSED IN THE VIRTUAL WORLD, UNAWARE OF THEIR SURROUNDINGS
LEARNERS CAN FEEL SELF-CONSCIOUS WHEN USING THE VR HEADSET
Those who have been diagnosed with epilepsy should not use VR headsets.Those who suffer with vertigo may not be able to use them. People may suffer simulation sickness symptoms, use should be discontinued if symptoms are serious or persistent.
It is difficult to manage more than 5 learners on headsets at the same time, they may need help with navigation, logging in, glitches, etc.
Learners will avoid using VR if they feel uncomfortable and end up having a bad experience.
Learners can injure themselves and damage equipment.
how to book headsets
10 headsets available
Vive Focus 3s
Bookable through the library
Bodyswaps & Organon will be availabe from Sept
App StoreLink
Potential Solutions
Classroom strategies such as carousels/station rotationbut... Try to ensure the other stations are self-directed, active learning
Potential Solutions
If you know your learners may feel uncomfortable, see if it is possible to use a separate room. Start with those most willing to use Let them play with the app first, let them try different things at their own pace Make them aware of the passthrough function on the headsets, should they feel anxious.
In the real world it would be impossible for learners to delve inside the human body, especially to a microscopic level. In VR, they can explore all aspects of human anaotomy and physiology immersively.
Learners cannot be put on construction sites with hazards that are high risk to learn about health and safety, it would be too dangerous! But we can simulate these environments within VR.
Often there are experiences that learners are unable to have because they are too expensive or rare. However, they can in the virtual world. Learners can visit far away destinations, museums such as Auschwitz, or even step inside the Mona Lisa.
Role plays, either for learners to practice or to be assessed, can be counterproductive. This maybe because they are too comfortable with those that they are role playing with, or not comfortable at all. They don't simulate a life-like experience. VR can allow for fully immersive simulated environments.
Potential Solutions
Make sure their is enough 'play space'. If standing or seated, learners should at least have an arms length between them and no obstructions, like desks, in front of them If the app requires walking, you will need to consider the amount of space they will require so as not to bump into furniture or each other Set the appropriate boundary For standing/seated use the stationary boundary For apps that require walking, drawing a boundary appropriate to the space available is best.
Potential Solutions
Some apps have mobile/PC versionsOffer alternative learning strategiesTo reduce likelihood of simulator sickness, build tolerance.
- First sessions at 10 minutes.
- It is recommended that learners do not use for longer than 30 mins at a time without having a break.
- Start with apps that are standing/seated