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Crossroads Essay Decentralized Web
CSI
Created on July 11, 2024
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Transcript
The Future of DECENTRALIZED WEB
Crossroads essay
What we know about web the decentralized web and the impact it will have on the German media and communications market in the next 10 years.
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Privacy policy
Just a short introduction to our interactive essay
The Future of DECENTRALIZED WEB
Crossroads essay
What we know about the decentralized web and the impact it will have on the German media and communications market in the next 10 years.
Dive in
Decentralized Identity
Blockchain-based Assets & Infrastructure
Avatar Worlds
pro scenarios
contra scenarios
What is AI saying?
What does the expert say?
Avatar Worlds
The Future of DECENTRALIZED WEB
Crossroads essay
pro scenarios
contra scenarios
What is AI saying?
What does the expert say?
Blockchain-based assets & infrastructure
The Future of DECENTRALIZED WEB
Crossroads essay
What is AI saying?
What does the expert say?
contra scenarios
Decentralized Identity
The Future of DECENTRALIZED WEB
Crossroads essay
pro scenarios
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Crossroads essay
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Development maturityDegree of implementationConsumer adoption rate
Historical events
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Relevant Player in the field of Avatar Worlds
Avatar Worlds
Development curves 2034
1985: The term “avatar” is first used to describe a player's character in the virtual world. 1992: Neal Stephenson uses the term metaverse in "Snow Crash“. 1997: Richard Garriott uses the term "metaverse" for his video game Ultima Online. 2003: Linden Lab launches Second Life, offering users the ability to create avatars and explore a persistent virtual world. 2006: Roblox launches, a popular platform where users create and explore virtual worlds as avatars. 2016: Oculus Rift releases its first consumer-ready virtual reality headset. 2021: Facebook rebrands to Meta.
Development maturityDegree of implementationConsumer adoption rate
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Development curves 2034
Historical events
Top Player in the field of Decentralized Identity
Decentralized Identity
2014: Early discussions about Self-Sovereign Identity (SSI) begin, based on blockchain technology. 2015: Ethereum introduces smart contracts, paving the way for decentralized identity solutions. 2017: Hyperledger Indy launches as a blockchain framework for SSI. 2018: The Verifiable Credentials (VC) Standard is published to ensure secure and interoperable digital credentials. 2020: Microsoft ION goes live on the Bitcoin network. 2021: The European Union begins planning for digital identities, incorporating decentralized solutions. 2022: Spherity brings credentialing service into production for US pharmaceutical industry. 2023: Governments worldwide test pilot projects for decentralized identity systems.
CEO, Spherity GmbH
Dr. Carsten Stöcker
"The real business value arises when we think about corporate identities. B2B industries, global value chains – all these areas are vulnerable to cyber warfare and counterfeiting, and this is where decentralized identity plays a crucial role.“
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Chief Product Officer, Smart Media Technologies
Lukas Fluri
"Blockchain technology has reached a point of maturity and applicability that makes it an ideal choice for businesses across a range of sectors."
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Top Player in the field of Blockchain-based assets & infrastructure
Blockchain-based assets & infrastructure
Development curves 2034
1991: Stuart Haber and W. Scott Stornetta publish a scientific paper proposing a cryptographic method to ensure the integrity of digital documents. 2008: Satoshi Nakatomo publishes the whitepaper "Bitcoin: A Peer-to-Peer Electronic Cash System". 2009: Satoshi Nakatomo mines the first Bitcoin block. 2014: Kevin McCoy mints the world's first NFT on Namecoin. 2015: The Ethereum Frontier network launches, enabling developers to write and deploy smart contracts and decentralized apps on a live network. 2022: The most expensive Bored Ape NFT ever sold fetches an astonishing $3.4 million USD.
Founder FOR REAL?!, Speaker, Podcast Host
Simon Graff
„The success of VR devices is often compared to the success of the iPhone. However, the iPhone was successful because people were already familiar with mobile phones. VR devices are still abstract and difficult to understand for many people."