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AR Game-Based
Language Learning
The forecast envisions a future aspect of language learning through Augmented Reality (AR) games, aiming to explore innovative educational approaches.
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AR Game-Based

Language Learning

The forecast envisions a future aspect of language learning through Augmented Reality (AR) games, aiming to explore innovative educational approaches.

Theoretical Foundation

James Paul Gee's design principles provide a robust theoretical framework for understanding the educational potential of digital games. These principles emphasize the integration of learning with authentic problem-solving, identity development, and situated meaning.

Overview of Game-Based Language Learning

Gee's Design Principles in Digital Games

Theoretical Foundation

According to the situated learning theory, games play a crucial role in language acquisition. Learners benefit from engaging with content and skills within the context of the game, facilitating a more effective and memorable learning experience. This meta-analysis investigates the learning theory foundations of game-based learning, emphasizing the importance of contextualized learning experiences.

Role of Games in Language Classroom

James Paul Gee's design principles provide a robust theoretical framework for understanding the educational potential of digital games. These principles emphasize the integration of learning with authentic problem-solving, identity development, and situated meaning.

Overview of Game-Based Language Learning

Gee's Design Principles in Digital Games

The Effect of AR Games on Language Skills

Improved Vocabulary Acquisition

Tailored Learning Outcomes

Curiosity and Interest

With a AR Game, will you try to learn a new language?

Real-world Application

Enhanced Engagement

Positive Student Perception

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Pokemon Go Language Quest

Case Study

Pictionary Air

Learning Outcomes for Various Language Skills

Enhanced Reading and Comprehension

Cultural Context Understanding

With a AR Game, how good can you learn a new language?

Vocabulary Enhancement

Improved Speaking Skills

Recap of Key Points

Some studies highlight the use of AR in language education with a specific focus on vocabulary acquisition. AR has shown promise in enhancing vocabulary learning experience.

Vocabulary Focus

Despite the increasing interest, there is a scarcity of empirical research focusing specifically on different language skills. More studies are needed to understand the effects of AR on various aspects of language acquisition.

Paucity of Empirical Research

AR technology in language education is a relatively new research area, with a limited number of published studies. The current body of work suggests a growing interest in exploring the potential of AR for language learning

Emerging Research Area

Future Implications of AR in Language Learning

Looking ahead, the future implications of integrating AR into language learning are promising:

Future research should delve deeper into the impact of AR on various language skills beyond vocabulary, including listening, speaking, reading, and writing. A comprehensive understanding of these effects can guide the development of more holistic AR language learning applications.

As AR technology continues to evolve, there is a possibility for the development of personalized language learning experiences. Tailoring content to individual learners' needs and preferences can optimize the effectiveness of language acquisition.

Expanding Language Skills

Personalized Learning

AR has the potential to significantly enhance learner engagement by providing immersive and interactive language learning experiences. This can contribute to a more dynamic and enjoyable educational environment.

Enhanced Engagement

Chakraborty, M. (2023, May 19). Pictionary Air: Building Vocabulary through AR games. Learnenglish. https://www.learningenglisheasy.com/post/pictionary-air-vocabulary-through-ar Mozaffari, S., & Hamidi, H. R. (2023). Impacts of augmented reality on foreign language teaching: A case study of Persian language. Multimedia Tools and Applications, 82(3), 4735–4748. https://doi.org/10.1007/s11042-022-13370-5 Singh, S. (2016). Game Based Language Learning in ESL Classroom: A Theoretical Perspective. ELT Vibes - International E-Journal for Research in English, 2, 20–34. Wu, M.-H. (2021). The applications and effects of learning English through augmented reality: A case study of Pokémon Go. Computer Assisted Language Learning, 34(5–6), 778–812. https://doi.org/10.1080/09588221.2019.1642211 York, J. (2018). Game-based language learning: It's not all fun and games. Game-Based Language Learning: It's Not All Fun and Games. https://www.academia.edu/37887519/Game_based_language_learning_Its_not_all_fun_and_games

References

Pictionary Air

Building Vocabulary through AR games

Pictionary Air, an AR game, is an innovative and entertaining twist on the classic family drawing game, Pictionary. Developed by Mattel Games, this version takes the traditional drawing experience to new heights by incorporating augmented reality (AR) technology. Launched as a physical game kit, it includes a special pen that allows players to draw in the air.

Pokemon Go

Let the communication flow!

In this AR game, English learners explore their surroundings to find virtual Pokemon characters. Each encounter requires them to answer language-related questions, promoting vocabulary building and contextual understanding. The game's dynamic nature ensures continuous engagement.

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