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ESCAPE WALES
Noah Whippy
Created on January 17, 2024
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Transcript
ESCAPE WALES
dice
Tokens and houses
go
SCARLETS
NEWPORT COUNTY
CARDIFF CITY
NEWPORTDRAGONS
CARDIFF RUGBY
CITYROAD
PEN Y FAN
LLANDDWYNISLAND
ROMANMUSEUM
THE PIT
CELTICMANOR
CARDIFFCASTLE
WINTERWONDERLAND
MILLENIUM STADIUM
BARRYISLAND
PORTHCAWL
SWANSEABAY
FRIARSWALK
ST DAVIDS
BROUGHTONSHOPPING CENTRE
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Each player must choose a color: blue, green, yellow or pink. He/she gets a tile to mark his/her position and 10 houses to indicate the properties he/she acquires during the game. Each player must take the tile of his/her color and place it on the starting square. To start playing, click on the dice and move your piece to the corresponding square. In each square there must be one or more questions. If you get it right, place one of your houses on that square - congratulations, you have a new property! Special squares: the squares with icons contain penalties such as "Player pays electricity tax: loses 2 houses". Get the question right to avoid the penalty! The player who has the highest number of houses on the board once all the squares are occupied wins.
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Go forward 3 spaces
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NAME A FAMOUS LANDMARK TO PROGRESS 3 SPACES IF NOT GO BACK 4 SPACES (cannot name a landmark already on the board)
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