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Transcript

Internet Gaming disorder

3.05%

Worldwide, 3.05% of the population has gaming disorder in 2021. That is approximately 60 million people!

There is still so much more to be researched. In The cognitive psychology of Internet gaming disorder, the disorder is hard to pin down with a list of verifiable symptoms. At this time, its left open ended. Daniel L. King seems to believe this could help those who need the diagnose. However, it shouldn't be left that way. The symptoms proposed by King will be listed on the second page, if you or a friend is worried.

1-800-662-4357

It was originally thought to appear similarly to addiction to gambling. After further speculation, it appears to have its own cognitive profile accoding to King.

prevalency of IGD in adolescent girls: 3.5%

prevalency of IGD in adolescent boys: 15.3%

National Help Line While this is still being studied if you or a friend are struggling with these symptoms, you are valid and deserve to be heard.

In 2013

Internet Gaming Disorder was entered into the DSM-5. It is a proposed disorder that needs further study at this time.

65% of Americans play video games, In 2023.

According to businesswire.com, 212.6 million players are gaming on a weekly basis.

+ INFO

King, D. L., & Delfabbro, P. H. (2014). The cognitive psychology of internet gaming disorder. Clinical Psychology Review, 34(4), 298–308. https://doi.org/10.1016/j.cpr.2014.03.006

by Grace Rae Hickman

When not gaming, do you think about the next game or where you left off?

Do you feel like you can stop gaming when you feel the need to?

Do you use gaming as a form of escape or to avoid difficult feelings?

Do you still give time to your other hobbies?

Have you lost any significant relationships or jobs from gaming?

.:. How Do I Know If I Could Have it?.:.

King, D. L., & Delfabbro, P. H. (2014). The cognitive psychology of internet gaming disorder. Clinical Psychology Review, 34(4), 298–308.

References

Video games remain America’s favorite pastime with more than 212 million Americans playing regularly. Business Wire. (2023, July 10).

Singh, Y. M., Prakash, J., Chatterjee, K., Khadka, B., Shah, A., & Chauhan, V. S. (2021, October). Prevalence and risk factors associated with internet gaming disorder: A cross-sectional study. Industrial psychiatry journal.

MPower, P. (2023, January 18). 49 video game addiction statistics: Most addictive games. MPower Wellness. h