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WIVRG
Eppler, Ericka Kathl
Created on October 5, 2023
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Ericka Eppler, Kirtika Panwar, Dr. Tilanka Chandrasekera, Dr. Tutaleni Asino
Exploring "What's Inside?"
Assessing Middle School Next Generation Science Standards (NGSS) with Stealth Assessment
How does the learning media type affect learning efficacy and satisfaction with stealth assessment?
Research Question
- Gee (2007) applied SLT to video games, showing how interactive, technology-driven environments promote situated experienced learning.
- Effective learning occurs in context-specific, social situations that engage learners in real-world contexts (Lave & Wenger, 1991).
Situated Learning Theory (Gee, 2007; Lave & Wenger, 1991)
Theoretical Framework
- Incorporating in-game hints as formative feedback (Shute & Underwood, 2006)
- zStealth assessments (Shute, Rahimi, & Emihovich, 2017)
- Middle school students learn NGSS science skills (Guzey et al., 2016)
This para old stunin
- Understanding science education (Kelley et al., 2022)
Related Studies
Situated Learning Theory
Theoretical Framework
Integrating SLT and ARCS establishes an interactive learning environment that enhances motivation and engagement, leading to a contextually rich and fulfilling learning experiences
SLT and ARCS Model (Chang et al., 2020)
Attention: obtaining/maintaining/directing learner attentionRelevence: content has real-world context that is useful Confidence: learners believe they can succeed Satisfaction: learner fulfillment in completing goals
ARCS Model (Keller, 1987)
44 states in the United States, which have adopted them as their state science standards (NSTA, 2014).
Next Generation Science Standards (NGSS)
Virtual Reality (VR)
What's Inside? Virtual Reality Game (WIVRG)
Stealth Assessment
NGSS
ARCS
SLT
info
How Does It Work Together?
What Will Do Students Do?
Concrete (11-12 years old)Abstract (11 years and up)
Ages 11-13Grade Level: 7th gradeVaried Cultural Backgrounds
Child Development
Characteristics
Student Demographics
Human-Computer Interactions
Concrete (11-12 years old)Abstract (11 years and up)
Ages 11-13Grade Level: 7th gradeVaried Cultural Backgrounds
Child Development
Characteristics
Student Needs
Human-Computer Interactions
What's Inside? Virtual Reality Game
Cognitve Load Concerns
Cognitive Aspects
Physical Aspects
Student Demographics
Human-Computer Interactions
info
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Data II
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Team I
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