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Transcript
Ericka Eppler, Kirtika Panwar, Dr. Tilanka Chandrasekera, Dr. Tutaleni Asino
Exploring "What's Inside?"
Assessing Middle School Next Generation Science Standards (NGSS) with Stealth Assessment
How does the learning media type affect learning efficacy and satisfaction with stealth assessment?
Research Question
- Gee (2007) applied SLT to video games, showing how interactive, technology-driven environments promote situated experienced learning.
- Effective learning occurs in context-specific, social situations that engage learners in real-world contexts (Lave & Wenger, 1991).
Situated Learning Theory (Gee, 2007; Lave & Wenger, 1991)
Theoretical Framework
- Incorporating in-game hints as formative feedback (Shute & Underwood, 2006)
- zStealth assessments (Shute, Rahimi, & Emihovich, 2017)
- Middle school students learn NGSS science skills (Guzey et al., 2016)
This para old stunin
- Understanding science education (Kelley et al., 2022)
Related Studies
Situated Learning Theory
Theoretical Framework
Integrating SLT and ARCS establishes an interactive learning environment that enhances motivation and engagement, leading to a contextually rich and fulfilling learning experiences
SLT and ARCS Model (Chang et al., 2020)
Attention: obtaining/maintaining/directing learner attentionRelevence: content has real-world context that is usefulConfidence: learners believe they can succeedSatisfaction: learner fulfillment in completing goals
ARCS Model (Keller, 1987)
44 states in the United States, which have adopted them as their state science standards (NSTA, 2014).
Next Generation Science Standards (NGSS)
Virtual Reality (VR)
What's Inside? Virtual Reality Game (WIVRG)
Stealth Assessment
NGSS
ARCS
SLT
info
How Does It Work Together?
What Will Do Students Do?
Concrete (11-12 years old)Abstract (11 years and up)
Ages 11-13Grade Level: 7th gradeVaried Cultural Backgrounds
Child Development
Characteristics
Student Demographics
Human-Computer Interactions
Concrete (11-12 years old)Abstract (11 years and up)
Ages 11-13Grade Level: 7th gradeVaried Cultural Backgrounds
Child Development
Characteristics
Student Needs
Human-Computer Interactions
What's Inside? Virtual Reality Game
Cognitve Load Concerns
Cognitive Aspects
Physical Aspects
Student Demographics
Human-Computer Interactions
info
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Data II
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Currently, more than 170 countries use Genially to create incredible content.
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Team I
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Testimonials
Transformations
Science
VIrtual
Inclusive
IVST Concept
H1: The type of learning media affects students’ self-efficacy during assessments.H2: Students experience greater self-efficacy and satisfaction in immersive environments with stealth assessments than in traditional classrooms that provide online quizzes.H3: H3: Stealth assessments in immersive environments can predict students’ learning outcomes more efficently than traditional assessment methods in conventional classrooms.
Hypotheses
How does the learning media type affect learning efficacy and satisfaction with stealth assessment?
Research Question
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