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WIVRG

Eppler, Ericka Kathl

Created on October 5, 2023

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Transcript

Exploring "What's Inside?"

Assessing Middle School Next Generation Science Standards (NGSS) with Stealth Assessment

Ericka Eppler, Kirtika Panwar, Dr. Tilanka Chandrasekera, Dr. Tutaleni Asino

Research Question

How does the learning media type affect learning efficacy and satisfaction with stealth assessment?

Theoretical Framework

Situated Learning Theory (Gee, 2007; Lave & Wenger, 1991)
  • Effective learning occurs in context-specific, social situations that engage learners in real-world contexts (Lave & Wenger, 1991).
  • Gee (2007) applied SLT to video games, showing how interactive, technology-driven environments promote situated experienced learning.

Theoretical Framework

Situated Learning Theory

Related Studies

  • Understanding science education (Kelley et al., 2022)
  • Middle school students learn NGSS science skills (Guzey et al., 2016)

This para old stunin

  • zStealth assessments (Shute, Rahimi, & Emihovich, 2017)
  • Incorporating in-game hints as formative feedback (Shute & Underwood, 2006)

ARCS Model (Keller, 1987)

Attention: obtaining/maintaining/directing learner attentionRelevence: content has real-world context that is useful Confidence: learners believe they can succeed Satisfaction: learner fulfillment in completing goals

SLT and ARCS Model (Chang et al., 2020)

Integrating SLT and ARCS establishes an interactive learning environment that enhances motivation and engagement, leading to a contextually rich and fulfilling learning experiences

Next Generation Science Standards (NGSS)

44 states in the United States, which have adopted them as their state science standards (NSTA, 2014).

How Does It Work Together?

Virtual Reality (VR)

Stealth Assessment

NGSS

SLT

ARCS

info

What's Inside? Virtual Reality Game (WIVRG)

What Will Do Students Do?

Human-Computer Interactions

Student Demographics

Characteristics

Ages 11-13Grade Level: 7th gradeVaried Cultural Backgrounds

Child Development

Concrete (11-12 years old)Abstract (11 years and up)

Human-Computer Interactions

Student Needs

Characteristics

Ages 11-13Grade Level: 7th gradeVaried Cultural Backgrounds

Child Development

Concrete (11-12 years old)Abstract (11 years and up)

Human-Computer Interactions

Student Demographics

Cognitve Load Concerns

Physical Aspects

Cognitive Aspects

What's Inside? Virtual Reality Game

Data II

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info

Amount

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Numbers

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+170

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Team I

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Name Surname

NameSurname

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