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WIVRG
Eppler, Ericka Kathl
Created on October 5, 2023
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Transcript
Exploring "What's Inside?"
Assessing Middle School Next Generation Science Standards (NGSS) with Stealth Assessment
Ericka Eppler, Kirtika Panwar, Dr. Tilanka Chandrasekera, Dr. Tutaleni Asino
Research Question
How does the learning media type affect learning efficacy and satisfaction with stealth assessment?
Theoretical Framework
Situated Learning Theory (Gee, 2007; Lave & Wenger, 1991)
- Effective learning occurs in context-specific, social situations that engage learners in real-world contexts (Lave & Wenger, 1991).
- Gee (2007) applied SLT to video games, showing how interactive, technology-driven environments promote situated experienced learning.
Theoretical Framework
Situated Learning Theory
Related Studies
- Understanding science education (Kelley et al., 2022)
- Middle school students learn NGSS science skills (Guzey et al., 2016)
This para old stunin
- zStealth assessments (Shute, Rahimi, & Emihovich, 2017)
- Incorporating in-game hints as formative feedback (Shute & Underwood, 2006)
ARCS Model (Keller, 1987)
Attention: obtaining/maintaining/directing learner attentionRelevence: content has real-world context that is useful Confidence: learners believe they can succeed Satisfaction: learner fulfillment in completing goals
SLT and ARCS Model (Chang et al., 2020)
Integrating SLT and ARCS establishes an interactive learning environment that enhances motivation and engagement, leading to a contextually rich and fulfilling learning experiences
Next Generation Science Standards (NGSS)
44 states in the United States, which have adopted them as their state science standards (NSTA, 2014).
How Does It Work Together?
Virtual Reality (VR)
Stealth Assessment
NGSS
SLT
ARCS
info
What's Inside? Virtual Reality Game (WIVRG)
What Will Do Students Do?
Human-Computer Interactions
Student Demographics
Characteristics
Ages 11-13Grade Level: 7th gradeVaried Cultural Backgrounds
Child Development
Concrete (11-12 years old)Abstract (11 years and up)
Human-Computer Interactions
Student Needs
Characteristics
Ages 11-13Grade Level: 7th gradeVaried Cultural Backgrounds
Child Development
Concrete (11-12 years old)Abstract (11 years and up)
Human-Computer Interactions
Student Demographics
Cognitve Load Concerns
Physical Aspects
Cognitive Aspects
What's Inside? Virtual Reality Game
Data II
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info
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