Want to create interactive content? It’s easy in Genially!

Get started free

WIVRG

Eppler, Ericka Kathl

Created on October 5, 2023

Start designing with a free template

Discover more than 1500 professional designs like these:

Transcript

Ericka Eppler, Kirtika Panwar, Dr. Tilanka Chandrasekera, Dr. Tutaleni Asino

Exploring "What's Inside?"

Assessing Middle School Next Generation Science Standards (NGSS) with Stealth Assessment

How does the learning media type affect learning efficacy and satisfaction with stealth assessment?

Research Question

  • Gee (2007) applied SLT to video games, showing how interactive, technology-driven environments promote situated experienced learning.
  • Effective learning occurs in context-specific, social situations that engage learners in real-world contexts (Lave & Wenger, 1991).
Situated Learning Theory (Gee, 2007; Lave & Wenger, 1991)

Theoretical Framework

  • Incorporating in-game hints as formative feedback (Shute & Underwood, 2006)
  • zStealth assessments (Shute, Rahimi, & Emihovich, 2017)
  • Middle school students learn NGSS science skills (Guzey et al., 2016)

This para old stunin

  • Understanding science education (Kelley et al., 2022)

Related Studies

Situated Learning Theory

Theoretical Framework

Integrating SLT and ARCS establishes an interactive learning environment that enhances motivation and engagement, leading to a contextually rich and fulfilling learning experiences

SLT and ARCS Model (Chang et al., 2020)

Attention: obtaining/maintaining/directing learner attentionRelevence: content has real-world context that is useful Confidence: learners believe they can succeed Satisfaction: learner fulfillment in completing goals

ARCS Model (Keller, 1987)

44 states in the United States, which have adopted them as their state science standards (NSTA, 2014).

Next Generation Science Standards (NGSS)

Virtual Reality (VR)

What's Inside? Virtual Reality Game (WIVRG)

Stealth Assessment

NGSS

ARCS

SLT

info

How Does It Work Together?

What Will Do Students Do?

Concrete (11-12 years old)Abstract (11 years and up)

Ages 11-13Grade Level: 7th gradeVaried Cultural Backgrounds

Child Development

Characteristics

Student Demographics

Human-Computer Interactions

Concrete (11-12 years old)Abstract (11 years and up)

Ages 11-13Grade Level: 7th gradeVaried Cultural Backgrounds

Child Development

Characteristics

Student Needs

Human-Computer Interactions

What's Inside? Virtual Reality Game

Cognitve Load Concerns

Cognitive Aspects

Physical Aspects

Student Demographics

Human-Computer Interactions

info

Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat.

Lorem ipsum dolor sit

Data II

countries

Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat.

Lorem ipsum dolor sit amet, consectetuer adipiscingelit, sed diam nonu

Currently, more than 170 countries use Genially to create incredible content.

+170

Amount

Write a title here

Lorem ipsum dolor sit

Numbers

Ut wisi enim ad minim veniam, quis nostrud exerci tation ullamcorper suscipit

Name Surname

Ut wisi enim ad minim veniam, quis nostrud exerci tation ullamcorper suscipit

Name Surname

Ut wisi enim ad minim veniam, quis nostrud exerci tation ullamcorper suscipit

NameSurname

Amount

Write a title here

Lorem ipsum dolor sit

Team I

thank you!

thank you!

Amount

Write a title here

Got an idea?

Use this space to add awesome interactivity. Include text, images, videos, tables, PDFs... even interactive questions! Premium tip: Get information on how your audience interacts with your creation:

  • Visit the Analytics settings;
  • Activate user tracking;
  • Let the communication flow!