Gamify Your SS Inquiry-Based Learning 3.0
NeuKisha Motsinger
Created on September 14, 2023
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Transcript
Welcome!
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- Sign in to Blooket- game code: 2029921
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Gamifying your SS Inquiry-Based Learning 3.0
start.
https://bit.ly/GYIBL23
About Me
Neukisha Motsinger7th Grade Social StudiesCumberland Academy 6-12 (CAVS)
Expectations
Welcome to Gamifying Your Inquiry-Based Learning 3.0
- How do we engage our 21st Century learners on their levels?
- By the end of today's session, you should be able to
- design your inquiry-based lessons with our students' FUTURES in mind
Question Parking Lot
Temp Check
Click the interactive option or go to menti.comcode: 4596 6684
map/missions
Gamify Your Inquiry-Based Learning:History is a mystery. We've all heard it.You are a Social Studies/History teacher who aspires to wake up your classroom. To achieve this, you must infiltrate the student classroom and solve the 4 missions that appear on the map. Make sure you have your operative resources handy to write down the clues you get.If you collect all the clues, you will get the combination that opens the interactive classroom with your reward, good luck!
Mission 01
Secret Agent Escape a Boring ClassRoom
Open the card
Riddle
What activities do your students talk about doing the MOST in their off-time? (Click the arrow to solve your classroom puzzle)
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My Student Code
Drag the letters in this space and form the answer to the above riddle.With students, you could have them write down the numbers that go with each letter to get your secret code that blocks their access until they get it right.
Continue
Motivation
In your classroom, how do your usually TEACH?
A
C
B
D
1
2
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4
Drag and drop your response from Highest to lowest usage. Remember the order you form for later.
So What?
Soooooooooo What?
Why not combine student interests, the standards/learning objectives, and your expertise into a competition?
No one says you have to go All OUT, All THE TIME! Mix it up and make inquiry interesting again!
Mission 02
Secret Agent Escape Room
map/missions
Congratulations!you have successfully completed mission 1: Getting Behind the Why
Password?
How do we get in the door? What do we do to make sure our students are at the right door?
RESEARCH-BASED PRACTICES
- I found this resource on Canva
- Is there anything here that you couldn't do with your students?
Outside Inspiration
No
Yes
Must Have
??
Congratulations! You're on your way. Now What?
Continue
Standards-Based Alignment
Clear Written AND Verbal Directions
Timed Tasks with Objectives
1
Prebuilt like Minecraft for Education or EMC2 Learning
2
3
4
Teacher Created
Scavenger Hunts like GooseChase
Order
Which of these resources have you tried? Drag and drop the option to the right in the order you've used them most. If you haven't tried any, click the interactives to learn more.
Supports like Kahoot, Gimkit, Blooket, Quizizz, etc.
Remember the order you form for later.
Mission 03
map/misSiONS
SECRET AGENTESCAPE ROOM
Congratulations!you have completed mission 2: The Science Behind it.YOU'RE VERY CLOSETO Cracking THE CASE!
What does it look like?
Let's Explore
Pay close attentionto the participant conversation. Who knows what hids in the shadows.
Set Up The Game Board
- No need to recreate the wheel. Use your resources.
- 5Ps: The more front-loaded structure you do, the more you can aggressively monitor during activities
- Trackers get students more engaged and focused
- Provide a Group Roles Who's Who
- Read your directions. Do they make sense to you?
- Let's Explore Together (4 Mins)
Okay to Experiment
Set Up The Game Board
- I tried something new this week (1st time like this)
- Not an epic fail. Not my best
- Allow yourself room to tweak and kick out things
- It's okay to try and fail... as long as you don't quit
- Be brave! Honor your growth!
Basic
Continue
I took resources I already had an split them up into workable tasks and quick questions.
- Give points or badges for each completed session (Quality over quantity
- You can always assign code names, if you're concerned about negative ramifications
- The more answers and higher the level, the higher the points earned
- End with a game
Pay close attentionto the participant conversation. Who knows what hids in the shadows.
Intermediate
Pay close attentionto the participant conversation. Who knows what hids in the shadows.
Task for You
- Open & analyze this intermediate model (2 Mins)
- Notice-Think-Wonder Open Discussion (2 Mins)
Advanced
Pay close attentionto the participant conversation. Who knows what hids in the shadows.
Advanced
- Student selected teams
- XPs
- Shared Tracker
- DOK check-in questions to earn OR lose additional XPs
- Incentives to complete quantity over quality
Your Turn
Pay close attentionto the participant conversation. Who knows what hids in the shadows.
Challenge - Your Turn
- Take a couple of existing resources you have for next week
- Strategize ways you can add gamification to the lesson
- Start working on a plan to develop it (small steps).
- Share & Show your Grows and Glows on our Padlet
Gamification and game-based learning are the same
A True
B False
First question
Answer the question
C Teacher-led lecture
B Clear directions
A Timer
Gamification does NOT include
Second question
Answer the question
D Standards alignment
Success
again?
"I've found you out..."
Mission 04
map/miSsions
SECRET AGENTESCAPE ROOM
you have successfully completed mission 3.you've almost made it, your secret agent's badge is just within reach...
Q&A
Ready to Use Resources
Flippity Tracker Example
Motsinger Tracker Example
Badge Examples - originally from Canva
Basic Template Example
Intermediate Template Example
Advanced Template Example
Remember...
- Start off modifying existing resources!
- Integrate these activities into your existing platforms your students ALREADY use
- Standards-aligned
- Student-centered
- Clear directions and objectives
- Timed-tasks
- Interactive, not sit-and-get
- Badges and/or Experience Points (XPs)
- Ways to Level Up
Crowd-Share Example1: @Marshall_AmyL's Press Your Luck Great Depression Board
Crowd-Share Example2: Ditch That Textbook
Crowd-Share Example3: iCivics Interactive Games with standards-aligned lesson plans
Crowd-Share Example4: Mr. Roughton's Time Warps
Alice Keeler Badges Example
Next Level Goals (ideas only): Mr. Moriarty's History
Lead4ward Strategies Playlist
- Implements “game-based elements” into learning environments to motivate students*
- Think of it like tricking students to learn while being competitive
- Must INCLUDE STANDARDS-BASED ALIGNMENT
- IOW…finding the sweet spot
Source: True Education Gamification in Education
Research
Get into the research and methodology with these free resources from MITA, Techopoloy, and Ditch That Textbook.
Mission accomplished!
secret agent
S.P.Y
Name Super Educator
Date: 09/29/23
Escape Boredom
Signature:
You have been promoted to Secret Agent. Congratulations!
Exit
Click the interactive option or go to menti.comcode: 4596 6684