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Gamify Your SS Inquiry-Based Learning 3.0

NeuKisha Motsinger

Created on September 14, 2023

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Transcript

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Welcome!

https://bit.ly/GYIBL23

start.

Gamifying your SS Inquiry-Based Learning 3.0

Neukisha Motsinger7th Grade Social StudiesCumberland Academy 6-12 (CAVS)

About Me

Question Parking Lot
  • How do we engage our 21st Century learners on their levels?
  • By the end of today's session, you should be able to
    • design your inquiry-based lessons with our students' FUTURES in mind

Welcome to Gamifying Your Inquiry-Based Learning 3.0

Expectations

Click the interactive option or go to menti.comcode: 4596 6684

Temp Check

Secret Agent Escape a Boring ClassRoom

Mission 01

Gamify Your Inquiry-Based Learning:History is a mystery. We've all heard it. You are a Social Studies/History teacher who aspires to wake up your classroom. To achieve this, you must infiltrate the student classroom and solve the 4 missions that appear on the map. Make sure you have your operative resources handy to write down the clues you get. If you collect all the clues, you will get the combination that opens the interactive classroom with your reward, good luck!

map/missions

Open the card

What activities do your students talk about doing the MOST in their off-time? (Click the arrow to solve your classroom puzzle)

Riddle

Continue

Drag the letters in this space and form the answer to the above riddle.With students, you could have them write down the numbers that go with each letter to get your secret code that blocks their access until they get it right.

My Student Code

Drag and drop your response from Highest to lowest usage. Remember the order you form for later.

In your classroom, how do your usually TEACH?

Motivation

No one says you have to go All OUT, All THE TIME! Mix it up and make inquiry interesting again!

Why not combine student interests, the standards/learning objectives, and your expertise into a competition?

Soooooooooo What?

So What?

Congratulations!you have successfully completed mission 1: Getting Behind the Why

map/missions

Secret Agent Escape Room

Mission 02

RESEARCH-BASED PRACTICES

How do we get in the door? What do we do to make sure our students are at the right door?

Password?

Yes
No

Outside Inspiration

  • I found this resource on Canva
  • Is there anything here that you couldn't do with your students?

Timed Tasks with Objectives

Clear Written AND Verbal Directions

Standards-Based Alignment

Continue

Congratulations! You're on your way. Now What?

??

Must Have

Remember the order you form for later.

Supports like Kahoot, Gimkit, Blooket, Quizizz, etc.

Which of these resources have you tried? Drag and drop the option to the right in the order you've used them most. If you haven't tried any, click the interactives to learn more.

Order

Scavenger Hunts like GooseChase

Teacher Created

Prebuilt like Minecraft for Education or EMC2 Learning

Congratulations!you have completed mission 2: The Science Behind it. YOU'RE VERY CLOSE TO Cracking THE CASE!

SECRET AGENTESCAPE ROOM

map/misSiONS

Mission 03

What does it look like?

  • No need to recreate the wheel. Use your resources.
  • 5Ps: The more front-loaded structure you do, the more you can aggressively monitor during activities
  • Trackers get students more engaged and focused
  • Provide a Group Roles Who's Who
  • Read your directions. Do they make sense to you?
  • Let's Explore Together (4 Mins)

Set Up The Game Board

Pay close attentionto the participant conversation. Who knows what hids in the shadows.

Let's Explore

  • I tried something new this week (1st time like this)
  • Not an epic fail. Not my best
  • Allow yourself room to tweak and kick out things
  • It's okay to try and fail... as long as you don't quit
  • Be brave! Honor your growth!

Set Up The Game Board

Okay to Experiment

Pay close attentionto the participant conversation. Who knows what hids in the shadows.

  • Give points or badges for each completed session (Quality over quantity
  • You can always assign code names, if you're concerned about negative ramifications
  • The more answers and higher the level, the higher the points earned
  • End with a game

I took resources I already had an split them up into workable tasks and quick questions.

Continue

Basic

  • Open & analyze this intermediate model (2 Mins)
  • Notice-Think-Wonder Open Discussion (2 Mins)

Task for You

Pay close attentionto the participant conversation. Who knows what hids in the shadows.

Intermediate

  • Incentives to complete quantity over quality
  • DOK check-in questions to earn OR lose additional XPs
  • Shared Tracker
  • XPs
  • Student selected teams

Advanced

Pay close attentionto the participant conversation. Who knows what hids in the shadows.

Advanced

  • Take a couple of existing resources you have for next week
  • Strategize ways you can add gamification to the lesson
  • Start working on a plan to develop it (small steps).
  • Share & Show your Grows and Glows on our Padlet

Challenge - Your Turn

Pay close attentionto the participant conversation. Who knows what hids in the shadows.

Your Turn

Answer the question

First question

B False

A True

Gamification and game-based learning are the same

D Standards alignment

Answer the question

Second question

Gamification does NOT include

A Timer

B Clear directions

C Teacher-led lecture

Success

"I've found you out..."

again?

you have successfully completed mission 3. you've almost made it, your secret agent's badge is just within reach...

SECRET AGENTESCAPE ROOM

map/miSsions

Mission 04

Q&A

Lead4ward Strategies Playlist

Next Level Goals (ideas only): Mr. Moriarty's History

Alice Keeler Badges Example

Crowd-Share Example4: Mr. Roughton's Time Warps

Crowd-Share Example3: iCivics Interactive Games with standards-aligned lesson plans

Crowd-Share Example2: Ditch That Textbook

Crowd-Share Example1: @Marshall_AmyL's Press Your Luck Great Depression Board

  • Start off modifying existing resources!
  • Integrate these activities into your existing platforms your students ALREADY use
  • Standards-aligned
  • Student-centered
  • Clear directions and objectives
  • Timed-tasks
  • Interactive, not sit-and-get
  • Badges and/or Experience Points (XPs)
  • Ways to Level Up
Remember...

Advanced Template Example

Intermediate Template Example

Basic Template Example

Badge Examples - originally from Canva

Motsinger Tracker Example

Flippity Tracker Example

Ready to Use Resources

Research

Source: True Education Gamification in Education

  • Implements “game-based elements” into learning environments to motivate students*
  • Think of it like tricking students to learn while being competitive
  • Must INCLUDE STANDARDS-BASED ALIGNMENT
  • IOW…finding the sweet spot

You have been promoted to Secret Agent. Congratulations!

Signature:

Escape Boredom

Date: 09/29/23

Name Super Educator

S.P.Y

secret agent

Mission accomplished!

Click the interactive option or go to menti.comcode: 4596 6684

Exit