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Gamify Your SS Inquiry-Based Learning 3.0

NeuKisha Motsinger

Created on September 14, 2023

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Transcript

Welcome!

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Gamifying your SS Inquiry-Based Learning 3.0

start.

About Me

Neukisha Motsinger7th Grade Social StudiesCumberland Academy 6-12 (CAVS)

Expectations

Welcome to Gamifying Your Inquiry-Based Learning 3.0

  • How do we engage our 21st Century learners on their levels?
  • By the end of today's session, you should be able to
    • design your inquiry-based lessons with our students' FUTURES in mind
Question Parking Lot

Temp Check

Click the interactive option or go to menti.comcode: 4596 6684

Secret Agent Escape a Boring ClassRoom

map/missions

Mission 01

Gamify Your Inquiry-Based Learning:History is a mystery. We've all heard it. You are a Social Studies/History teacher who aspires to wake up your classroom. To achieve this, you must infiltrate the student classroom and solve the 4 missions that appear on the map. Make sure you have your operative resources handy to write down the clues you get. If you collect all the clues, you will get the combination that opens the interactive classroom with your reward, good luck!

Open the card

Riddle

What activities do your students talk about doing the MOST in their off-time? (Click the arrow to solve your classroom puzzle)

My Student Code

Drag the letters in this space and form the answer to the above riddle.With students, you could have them write down the numbers that go with each letter to get your secret code that blocks their access until they get it right.

Continue

Motivation

In your classroom, how do your usually TEACH?

Drag and drop your response from Highest to lowest usage. Remember the order you form for later.

So What?

Soooooooooo What?

Why not combine student interests, the standards/learning objectives, and your expertise into a competition?

No one says you have to go All OUT, All THE TIME! Mix it up and make inquiry interesting again!

Secret Agent Escape Room

map/missions

Congratulations!you have successfully completed mission 1: Getting Behind the Why

Mission 02

Password?

RESEARCH-BASED PRACTICES

How do we get in the door? What do we do to make sure our students are at the right door?

Outside Inspiration

  • I found this resource on Canva
  • Is there anything here that you couldn't do with your students?
Yes
No

Must Have

Congratulations! You're on your way. Now What?

Timed Tasks with Objectives

??

Continue

Standards-Based Alignment

Clear Written AND Verbal Directions

Which of these resources have you tried? Drag and drop the option to the right in the order you've used them most. If you haven't tried any, click the interactives to learn more.

Order

Remember the order you form for later.

Prebuilt like Minecraft for Education or EMC2 Learning

Teacher Created

Scavenger Hunts like GooseChase

Supports like Kahoot, Gimkit, Blooket, Quizizz, etc.

SECRET AGENTESCAPE ROOM

map/misSiONS

Congratulations!you have completed mission 2: The Science Behind it. YOU'RE VERY CLOSE TO Cracking THE CASE!

Mission 03

What does it look like?

Let's Explore

Set Up The Game Board

  • No need to recreate the wheel. Use your resources.
  • 5Ps: The more front-loaded structure you do, the more you can aggressively monitor during activities
  • Trackers get students more engaged and focused
  • Provide a Group Roles Who's Who
  • Read your directions. Do they make sense to you?
  • Let's Explore Together (4 Mins)

Pay close attentionto the participant conversation. Who knows what hids in the shadows.

Okay to Experiment

Set Up The Game Board

  • I tried something new this week (1st time like this)
  • Not an epic fail. Not my best
  • Allow yourself room to tweak and kick out things
  • It's okay to try and fail... as long as you don't quit
  • Be brave! Honor your growth!

Basic

I took resources I already had an split them up into workable tasks and quick questions.

  • Give points or badges for each completed session (Quality over quantity
  • You can always assign code names, if you're concerned about negative ramifications
  • The more answers and higher the level, the higher the points earned
  • End with a game

Continue

Pay close attentionto the participant conversation. Who knows what hids in the shadows.

Intermediate

Task for You

  • Open & analyze this intermediate model (2 Mins)
  • Notice-Think-Wonder Open Discussion (2 Mins)

Pay close attentionto the participant conversation. Who knows what hids in the shadows.

Advanced

Advanced

  • Student selected teams
  • XPs
  • Shared Tracker
  • DOK check-in questions to earn OR lose additional XPs
  • Incentives to complete quantity over quality

Pay close attentionto the participant conversation. Who knows what hids in the shadows.

Your Turn

Challenge - Your Turn

  • Take a couple of existing resources you have for next week
  • Strategize ways you can add gamification to the lesson
  • Start working on a plan to develop it (small steps).
  • Share & Show your Grows and Glows on our Padlet

Pay close attentionto the participant conversation. Who knows what hids in the shadows.

Answer the question

First question

Gamification and game-based learning are the same

A True

B False

Answer the question

Second question

Gamification does NOT include

A Timer

D Standards alignment

C Teacher-led lecture

B Clear directions

Success

again?

"I've found you out..."

SECRET AGENTESCAPE ROOM

map/miSsions

you have successfully completed mission 3. you've almost made it, your secret agent's badge is just within reach...

Mission 04

Q&A

Ready to Use Resources

Flippity Tracker Example

Motsinger Tracker Example

Lead4ward Strategies Playlist

Alice Keeler Badges Example

Badge Examples - originally from Canva

Remember...

Basic Template Example

  • Start off modifying existing resources!
  • Integrate these activities into your existing platforms your students ALREADY use
  • Standards-aligned
  • Student-centered
  • Clear directions and objectives
  • Timed-tasks
  • Interactive, not sit-and-get
  • Badges and/or Experience Points (XPs)
  • Ways to Level Up

Intermediate Template Example

Advanced Template Example

Crowd-Share Example1: @Marshall_AmyL's Press Your Luck Great Depression Board

Crowd-Share Example2: Ditch That Textbook

Crowd-Share Example3: iCivics Interactive Games with standards-aligned lesson plans

Crowd-Share Example4: Mr. Roughton's Time Warps

Next Level Goals (ideas only): Mr. Moriarty's History

Research

  • Implements “game-based elements” into learning environments to motivate students*
  • Think of it like tricking students to learn while being competitive
  • Must INCLUDE STANDARDS-BASED ALIGNMENT
  • IOW…finding the sweet spot

Source: True Education Gamification in Education

Mission accomplished!

secret agent

S.P.Y

Name Super Educator

Date: 09/29/23

Escape Boredom

Signature:

You have been promoted to Secret Agent. Congratulations!

Exit

Click the interactive option or go to menti.comcode: 4596 6684