Want to make creations as awesome as this one?

Transcript

Introduction

Missions

Characters

Map

Escaperoomland

The magic realm of learning

Gamification

in the project

The main objective of the project is to explore the potential of students and discover the areas where they excel through games, thereby promoting self-esteem. The use of game-based classroom techniques makes systematic learning easier and turns lessons into missions where interactivity is crucial.

In this project, we played escape games with project partners. The concept is simple: players have to solve tasks through interaction with their environment to escape a room and move on to the next level. Online escape rooms provide an opportunity for players to experience a real escape room experience without leaving their homes

Trip to Escaperoomland

You have come to Budapest for the "eTwinning Innovation and Education" seminar. You're sitting in one of the lectures when you suddenly have a strange feeling.

You notice that the location has changed. You have entered the world of one of the presented projects.

It's a very interesting place, but you want to get back before sightseeing. You ask an old dragon for help. The dragon is willing to help if you answer his question correctly.

individual achievement

collaboration

What is the main element of eTwinning projects?

frontal class work

I see you weren't paying attention. Try again.

Of course! Based on the guidance of the old dragon, your journey back to the hotel began.

The eTwinners

Innovative teachers and students

In eTwinning, teachers organise and run on-site and online activities with their students along with colleagues from countries participating in the Erasmus+ programme. They share a vision of inclusive schools, using information and communication technology in a meaningful way.The characters of our story are among eTwinner students. Click on the house icon and get to know them on the main page!

Characters

Choose your own character

KatalinShe excels in almost all subjects. Hardworking, conscientious.

MátéHe is extremely knowledgeable and interested in everything. A bit scattered.

EditShe likes literature and the arts. She is mostly proficient in these.

AgnesMathematics is her favorite, there is no task she cannot solve. She is not really interested in other subjects.

ÁkosHe has great logic and practical sense. He can find a solution to every practical problem.

Note: Pictures are from Pixabay

Velcome Katalin

I am sure that with your great skills you will be of great use to the team during the mission. Return to the main page and see what your mission is! Click on the house Icon.

Velcome Máté

I am sure that with your great skills you will be of great use to the team during the mission. Return to the main page and see what your mission is! Click on the house icon

Velcome Edit

I am sure that with your great skills you will be of great use to the team during the mission. Return to the main page and see what your mission is! Click on the house icon

Velcome Ágnes

I am sure that with your great skills you will be of great use to the team during the mission. Return to the main page and see what your mission is! Click on the house icon

Velcome Ákos

I am sure that with your great skills you will be of great use to the team during the mission. Return to the main page and see what your mission is! Click on the house icon

Map of the partner's countries

Answer the question and you will find the way to the next world!

How many books did we make for the library?

5

7

3

Ask your peers

As a first mission, the children created a joint poster for the project using the Canva application, each placing one element.

We prepared our passports, we collected the symbols of our countries, the flags and the most important things. https://read.bookcreator.com/library/-N1Xo1u45HMIfo6blVB4

On the occasion of the week of coding, as a joint activity, we got to know virtual reality using the QuiverVision application. We registered our event on the Code Week map and obtained a certificate of excellence. Implications of Using Augmented Reality in the Classroom Activity GuideClick to read this book, made with Book Creatorhttps://read.bookcreator.com

Mission 1.

Collect information from your peers and then answer the questions correctly. Click on the first mission button.

Follow the light!

Perfect answer, you can move on.

Road to the 2nd world

Misión 4

Move aside the moon, and click on the picture

Answer the questions

Which tool did we use to create the logo?

Canva

Book Creator

Genially

We performed tasks related to orientation

We planned our own city

Logo challenge We created logos in mixed international groups using the Canva application. 5 different teams created 5 different logos. After the logos were ready, we voted for the best logo. The winning logo became the logo of our project. We contributed to the logo of group 4.

What is important to deal with when working in the digital space?

Internet safety

As many people as possible know our password

Making memes

On Safer Internet Day, the children dealt with internet safety. Link to Padlet

We played an escape game about cyberbullying.

We also needed a digital passport. We received this after solving the internet security test on digitalpassport.org

Which tool can be used to create escape games?

Genially

ChatGPT

Kahoot

You will notice that the more dragons you manage to convince, the more modern conditions you will encounter during your travels.

We played different escape games, our favorite being the Halloween-themed escape game.

Finally, we created a joint escape room with our partners aimed at recognizing the characteristics of the partner countries we learned about during the project.

We created an escape game together on the Genially platform, writing our questions in a prepared template. Then we played the finished game together. Each partner created their own escape game, from which we created a shared game bank and played through with our students.

Continue

Watch and write down the number

BACK

Great work!.

Road to the 3rd world

Answer the next question and you will receive the next key

Online games can have a ___impact on social and cognitive skills.

positive

negative

neutral

We got to know teachers and students from other nations

The problem-solving skills, cooperation, and social competence of the children greatly improved.

Our digital competencies improved.

1014+3-1000

Calculate the result of the operation. These will be the first two numbers of the following code. Remember it. Click on the drawn arrow.

>

Perfect solution.

Mission 4

You have entered a special world. To get home, you have to use this strange device. It's supposed to be called a cell phone. Enter the first two numbers! The last number is the ninth of 27.

Enter

Enter

Feloldva

Próbáld újra

Wrong answer

Try again

Congratulations, you have completed the mission. You are back in Budapest!