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Steam
Ines S.
Created on May 5, 2022
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Transcript
PRESENTATION
Steam
Start
Agenda
General Information
Facts & Figures
Why is it a disrupter?
Times before Steam
Steam
General Information
General Information
- Online platform for gaming
- created by Valve Corporation in 2003
- direct relationships between creators and customers
- offers about 30.000 different games
- download for free
- available for all Windows Systems and Mac OS X 10.5.8. or 10.6.3
steam - home page
General Information
- so successful, even Microsoft sells their games through it
- steam account for digital platform
- informs on updates and software patches
- bundle deals and discounted games
- $100 fee for adding a game to the store
- splitted cut:
- $10 mio -> 30%
- $10-$50 mio -> 25%
- up to $50 mio -> 20%
steam - news
steam - Update
steam - bundle deal
Steam
Facts & Figures
Facts & Figures
120 million monthly active users worldwide
2.6 mio new game buyers per month, purchase increase by 24.1%
biggest game on Steam is CSGO with over 1.3 mio players worldwide
game developers generated 50-99% of their annual revenues
Steam
Why is it a Disrupter?
why is it a disrupter?
direct contact
Community
Fast buying
- steam library -> view statistics, achievements and more
- Steam Chat and Game Hubs
- Steam Workshop
- buy a game online and install it directly on your computer
- different paying methods
- updates
- trailer for new releases and early access
- games ratings
- sale up to 75% off
why is it a disrupter?
why is it a disrupter?
direct contact
Community
Fast buying
- steam library -> view statistics, achievements and more
- Steam Chat and Game Hubs
- Steam Workshop
- buy a game online and install it directly on your computer
- different paying methods
- updates
- trailer for new releases and early access
- games ratings
- sale up to 75% off
why is it a disrupter?
Steam
Times before steam
TIMES BEFORE STEAM
- BOUGHT GAMES IN A SHOPPING MALL OR GAME STORE
- DECENT STOCK OF GAMES
- EMPLOYEES GAVE ADVICES
- TEST GAMES IN STORES
- NO EARLY ACCESS AND DEMO VERSIONS
- Marketing through magazines and tv spots
- some discs in Pc gaming magazines
- need a computer with a cd driver
- the cd must be in the driver for playing the game
- big box with manuals
- no automatic updates and patches -> find a website for download
- to sell -> find a publisher and persuade them that the game has commercial potential
Now
In the past
TIMES BEFORE STEAM
- BOUGHT GAMES IN A SHOPPING MALL OR GAME STORE
- DECENT STOCK OF GAMES
- EMPLOYEES GAVE ADVICES
- TEST GAMES IN STORES
- NO EARLY ACCESS AND DEMO VERSIONS
- Marketing through magazines and tv spots
- some discs in Pc gaming magazines
- need a computer with a cd driver
- the cd must be in the driver for playing the game
- big box with manuals
- no automatic updates and patches -> find a website for download
- to sell -> find a publisher and persuade them that the game has commercial potential
Sources
https://store.steampowered.com/about/?l=german
12th April 2022
https://www.valvesoftware.com/de/about
https://digital.hbs.edu/platform-digit/submission/steam-the-gaming-platform-before-there-were-platforms/
https://www.pcgamer.com/steam-versions/
https://cs-agents.com/blog/steam/
https://www.statista.com/topics/4282/steam/#topicHeader__wrapper
https://hackernoon.com/how-steam-apple-and-google-use-their-monopoly-in-the-gaming-industry-1k2q3yic
THANKS!