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Modello B
Utente01 Prova
Created on April 14, 2022
Un'applicazione per verificare le conoscenze della gamification
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Transcript
Project RESET
Gamification as engaging learning methodology
This application is realized within the RESET project. It represents a Gamification model. Complete the 4 challenges and enter the secret key. Prove that you can apply the logic of the game in your educational paths
GO!
01 Anagram
Introduction
02 Find!
Index
Collect all the numbers by completing each of the challenges, and enter them in order in the final section to finish the game.
04 compose the sentence
03 Correct image
Reward
INTRODUCTION OF THE RESET PROJECT
Anagram words and phrases
Find the solution to the proposed anagram. The last three letters of the correct word are used as a password to access the next level
start
Anagramma la frase. Le ultime tre lettere sono la password per il livello successivo
Enter the third word of the previously composed sentence
Enter password
Anagramma la frase. Le ultime tre lettere sono la password per il livello successivo
Enter the third word of the previously composed sentence
Enter password
Anagramma la frase. Le ultime tre lettere sono la password per il livello successivo
Enter the third word of the previously composed sentence
Enter password
Anagramma la frase. Le ultime tre lettere sono la password per il livello successivo
Enter the third word of the previously composed sentence
Enter password
FIND!
From among all the statements you discover,click only on the correct ones as indicated on the page
START
CLICK ONLY ON THE CORRECT TERM IN THE GAMIFICATION 1/3
Super Mario Bross
Avatar
Vincitore
Profilo
You can drag the light to search through the darkness
Videogioco
CLICK ONLY ON THE TERM THAT MORE IDENTIFIES THE GAMIFICATION 2/3
Passatempo per casa
Giocare in classe
Alimentare la competizione
RIGHT!
Premiare tutti indistintamente
You can drag the light to search through the darkness
Aumentare la motivazione
CLICK ONLY ON THE WRONG STATEMENT TO DEFINE THE GAMIFICATION 3/3
Attività basata su progetti il cui prodotto è un gioco
Un gioco divertente da fare in classe
RIGHT!
Utilizza elementi simili ai giochi per motivare i ragazzi
You can drag the light to search through the darkness
Applicare i principi del gioco in classe
Aumentare la motivazione ed il coinvolgimento
ERROR!
Wrong! That statement is incorrect
TRY AGAIN
CORRECT IMAGE
Choose the image that most identifies with the logic of Gamification
start
Quale strumento rende oggi più divertente l'applicazione della gamification?
La chiave della Gamification
RIGHT!
Chi si avvicina di più alle logiche della Gamification?
RIGHT!
Come garantire l'imparzialità del contesto
RIGHT!
Una conseguenza delle attività di Gamification
RIGHT!
ERROR!
TRY AGAIN
compose the sentence
Move the words to compose the sentence correctly
START
compose the sentence correctly
GREAT!
THE FIRST NUMBER IS:
BACK TO INDEX
GREAT!
THE SECOND NUMBER IS:
BACK TO INDEX
GREAT!
THE THIRD NUMBER IS:
BACK TO INDEX
Enter the third word of the previously composed sentence
Enter password
You have reached the last step... Enter the password!
Enter password