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PRESENTACIÓN FLIPPED CLASSROOM VIBRANT

MARTA CODINA CASTELL

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Transcript

ERASMUS+ - KA220-VET

E-FLIP

Facilitating e-Learning for an Inclusive Pedagogy

INSTITUT GUILLEM CATÀMANRESA

START

PART 01

DIGITAL EDUCATION IN CATALONIA

BACKGROUND

The introduction of ITC in the Catalan Educational System dates back to the 80s with the creation of the Educational ITC programme (PIE). In 1995, an important step was taken with the creation of the Catalan Telematics Network (XTEC) that guaranteed the Internet connection to all schools, corporate mails to all teachers and access to virtual learning spaces.

XTEC.cat RESOURCES

EDU365

JClic

Edu3

XTECBlocs

audio and video resources library

interactive activities created by teachers bank

educational blogs bank

digital resource bank for students and families

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Corporate Digital Tools

Nodes

Moodle

Linkat.cat

Website builder

Virtual Learning Environment

free software tools bank in Catalan

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The Catalan Digital Education Plan

2020-2023

In 2020, the Catalan Government launched the new Digital Education Plan that is still being implemented. It's a far-reaching plan that will contribute to the promotion of digital skills within schools

SIGNIFICANT LANDMARKS

Digital Curriculum

EDUCAT 1X1

In 2015, the digital skills were integrated in the official curricula as a cross curricular competence. They are considered a support skill and are taught and evaluated in all the subjects.

a significant investment in ITC classroom equipment (computers, Wi-Fi connection, digital interactive boards and digital devices available to students and teachers) and in teacher training programmes. It also enhanced the publishing sector in the creation of new learning materials in digital format.

PART 02

e-Learning at Institut Guillem Catà

Institut Guillem Catà

Institut Guillem Catà is a public secondary school in Manresa, near Barcelona. We are in a neighbourhood with a high degree of cultural diversity and many of our students come from disadvantaged social backgrounds.. We have over 1,300 students and more than 120 staff members.In the past few years, our school has been moving towards a Project Based Learning approach to enhance our students’ competence and place attention on communication and digital skills. Our most important objective, among others, is to prepare our students for a highly demanding society within the framework of European values of democracy, solidarity and equality.

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Educational offer and trainings

Higher Secondary Education

Secondary Vocational Trainings

Compulsory Secondary Education

Higher (Tertiary) Vocational Trainings

Care of Dependant People

Capentry

Pharmacy

Nurse Aid

Retail Salesperson

Beauty

Textile Production

Hairdressing

Care of Dependant People

Capentry

Pharmacy

Nurse Aid

Retail Salesperson

Beauty

Textile Production

Hairdressing

Cultural Animation and Tourism

Analytical Lab

Social Integration

Wood Construction Design

Kindergarden Education

Commerce

Cultural Animation and Tourism

Analytical Lab

Social Integration

Wood Construction Design

Kindergarden Education

Commerce

Strengths

iEduca

TokApp

Network

VLE

A functional network that provides a good service to the whole community.

Digital communication means with staff, students and families.

A Virtual Learning Environment

A digitalized document management system

MAGNET PROJECT

the Polytechnic University of Catalònia (UPC), that provides the necessary knowledge to design and implement a STEAM curriculum that puts the students’ ICT skills at stake.

Four years ago, the Compulsory Secondary Education branch joined this project led by the Jaume Bofill Foundation. Inspired by the American Magnet Schools, the project aims to offer specialized curricula to attract students from across our geographical boundaries. We work in partnership with an institution of excellence,

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STEAM TRAININGS FOR STUDENTS

MBlocs

Arduino

Makey-Makey

Micro:bit

Image Editing

STEAM TRAINING FOR TEACHERS

The project has also provided gamification training for our teachers. This innovative learning technique, that addresses the need for interactive and collaborative activities by applying game design strategies, has turned out to be an excellent immersive learning experience for our students.

NEEDS AND SHORTCOMINGS

Not all our teachers are confident enough to take a step towards the digitalization. Much more training is needed and we need time to implement this training.

We also need a digital mentor to guide us through the project. and assessment in the methodological department.

We need to establish the school digital policy. We need some methodological guidelines to capitalize on what is being done and to tackle the problem more effectively.

Thank you for your attention!