Want to create interactive content? It’s easy in Genially!
DND ADDA S'cape + Sandbox
Leti Davis
Created on September 12, 2021
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Transcript
Inspired by DND
Reuse
DND ADDA
Assign specific values to an object
Tutorial
Examples
Template
Instructions
drag and drop
dnd
[5]
Obtain a pre-established number of elements:
dnd Adda
Introduce 5 coins
[1-5]
Obtain a random number of elements:
dnd Adda
$C1
Introduce coins
Get a random number of objects compatible )
*10
*20
*20
*50
*50
*100
*100
%[200]
Add up weighted elements (image or text)
dnd Adda
Introduce 2€
Examples
WHOLE NUMBERS
Add up weighted elements (image)
Multiple pairs
DECIMALS
Add up weighted elements (image)
Add up weighted elements (text)
Count elements
Count elements
check
%[1-5]
%[1-5]
%TC
%C2
%C1
$C1
$C4
$C3
$C2
Count elements
CHECK
[1-5]
[1-5]
[1-5]
[1-5]
WHOLE NUMBERS
Add up weighted elements (image)
%C1
*5
*5
*5
*5
5gr
5gr
5gr
5gr
*1
*1
*1
*1
*1
1gr
1gr
1gr
1gr
1gr
*10
10gr
*100
*100
*100
*100
*100
*100
*100
100gr
100gr
100gr
100gr
100gr
100gr
100gr
%[1-599]
*20
*20
*20
*20
20gr
20gr
20gr
20gr
*50
*50
*50
50gr
50gr
50gr
Start again
Reset
Check
*0.3
*0.3
*0.3
*0.3
*30
*0.3
30gr
30gr
30gr
30gr
30gr
30gr
*200
*200
*200
*200
200gr
200gr
200gr
200gr
WHOLE NUMBERS
Add up weighted elements (image)
%C3
%[2-4]
%C1
%[2-4]
%C2
%[2-4]
%C4
%[2-4]
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*2
*2
*2
*2
*2
CHECK
*0.25
*0.25
*0.25
*0.25
*0.25
*0.5
*0.5
*0.5
*0.5
*0.5
*4
*2
*2
*2
*2
*2
*2
*2
*2
*2
*2
*2
*0.2
*0.2
*0.2
*0.2
*0.2
*0.2
*0.2
*0.2
*0.2
*0.2
*0.1
*0.1
*0.1
*0.1
*0.1
*0.1
*0.1
*0.1
*0.1
*0.1
*0.1
*0.1
*0.1
*0.1
*0.1
*0.1
*0.1
*0.1
*0.5
*0.5
*0.5
*0.5
*0.5
*0.5
*0.5
*0.5
*0.5
*0.5
*0.5
*0.5
*0.5
*0.5
*0.5
*0.5
*0.5
*0.5
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
DECIMALS
Add up weighted elements (image)
Total:
$TC €
$C1€
$[1-2.5]
$C2€
$[2-4]
CHECK
Add up weighted elements (text)
$C1
Kg
$[1-4]
*0.1
*0.1
*0.1
100g
100g
100g
*0.2
*0.2
*0.2
200g
200g
200g
*0.03
*0.03
*0.03
30g
30g
30g
*0.01
*0.01
*0.01
10g
10g
10g
*0.5
*0.5
*0.5
500g
500g
500g
*0.02
*0.02
*0.02
20g
20g
20g
*0.05
*0.05
*0.05
50g
50g
50g
*1
*1
*1
1000g
1000g
1000g
50gr
1gr
Reset
Start again
Check
%[60-100]
*C3
*10
*10
*10
*10
*10
*10
*10
*100
*100
*100
*100
*100
*100
*50
*50
*50
*50
*50
*50
*50
*5
*5
*5
*5
*5
*5
*5
*2
*2
*2
*2
*2
*2
*200
*200
*200
*200
*200
%[200-400]
*C1
%C1 cents
%[300]
MULTIPLE PAIRS (whole %)
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
%C2 cents
*C2
*20
*20
*20
*20
*20
*20
*20
*20
*20
*20
Total:
%TC €
%C3 cents
Reset
Start again
Check
$[3]
MULTIPLE PAIRS (decimals $)
$[1.5-4]
$[2-4]
$C1 €
$C3 €
$C2 €
*2
*2
*2
*2
*2
*2
*2
*2
*2
*2
*2
*0.2
*0.2
*0.2
*0.2
*0.2
*0.2
*0.2
*0.2
*0.2
*0.2
Total:
$TC €
*0.1
*0.1
*0.1
*0.1
*0.1
*0.1
*0.1
*0.1
*0.1
*0.1
*0.1
*0.1
*0.1
*0.1
*0.1
*0.1
*0.1
*0.1
*0.5
*0.5
*0.5
*0.5
*0.5
*0.5
*0.5
*0.5
*0.5
*0.5
*0.5
*0.5
*0.5
*0.5
*0.5
*0.5
*0.5
*0.5
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
Start again
Reset
Check
GROUP with the elemetn that appears in case of error. (OPCIONALS)
To obtain a new set of elements (OPCIONAL)
Count elements of a random number in a given interval
(Swap image for a text for the text version)
*2
[nº-nº]
New elements on the new version
Invisible buttom that allows for elements wrongly possitioned to go back to their initial place
*1
100gr
200gr
group
*0.2
200gr
*1
1kg
$C1
$number
%number
[number]
Opcional
Opcional
DND ADDA
%C1€
$C1
$C1€
Add up decimals
Add up whole numbers
Count a pre-established amount of elements
Verification elements (to be placed as an invisible object on top of your check button)
GROUP with your FEEDBACK elements.
Template 1
GROUP with the elemetn that appears in case of error . (OPCIONALS)
To obtain a new set of elements (OPCIONAL)
Invisible buttom that allows for elements wrongly possitioned to go back to their initial place
Verification elements (to be placed as an invisible object on top of your check buttom)
GROUP with your FEEDBACK elements.
group
$C1€
Add up decimals
*2
Add up whole numbers
Opcional
group
$C2€
%núm ero
%núm ero
*2
Opcional
%C2€
*1
*1
100gr
100gr
200gr
*0.2
*0.2
200gr
200gr
*1
*1
1kg
1kg
$number
%number
DND ADDA
Multiple pairs
ELEMENTOS NOVEDOSOS EN LA NUEVA VERSIÓN
Template II
VIDEOTUTORIAL
6. Combine fixed and random amounts, use labels.
5. You could ponderate the weight of rewards in a breakout.
4. Include one or several types of objets to reach the amount.
2. Practice with whole and decimal numbers
3. Practice with hundreds, tens, dozens, units...
1. Activities with money or musical notes.
Inspiration Pills
Global negative feedback : duplicable element to be group with a Genially object to appear temporarily ( 3 seconds) in case of wrong answer. It doesn't work without the VERIFICATION button
La fonction DNDoo a également été modifiée
Global negative feedback: duplicable element to be group with a Genially object to appear in case of wrong answer. It doesn't work without the VERIFICATION button
optional variable that allows for mistakes to be corrected by putting objects and targets back in their original places.
Trois éléments facultatifs ont été ajoutés
INNOVATIONS - after version 1.4 of 05/11/20
Verification button removes automatic verficication:
- group individual feedbacks individuels and global feedbacks.
- group with the negative feedback WRONG_ON in case of error.
- Puts objets and targets in their original positions in case of erros (if the corrections button is present).
DND ADDA
Feedback global négatif : élément duplicable à grouper avec un objet Genially devant apparaître temporairement (3s) en cas de réponse fausse. Ne fonctionne qu'avec le bouton VERIFICATION
the DNDoo funtion has also been modified
Feedback global négatif : élément duplicable à grouper avec un objet Genially devant apparaître en cas de réponse fausse. Ne fonctionne qu'avec le bouton VERIFICATION
Variable facultative permettant de corriger les erreurs en replaçant cibles et objets à leurs positions d'origine.
Trois éléments facultatifs ont été ajoutés
INNOVATIONS - after version 1.4 of 05/11/20
Bouton de vérification retirant la validation automatique :
- Affiche les feedbacks individuels et feedbacks globaux.
- Affiche, en cas d'erreur, le feedback négatif WRONG_ON.
- Replace les objets et cibles à leurs positions d'origine en cas d'erreur (si correction présent).
DND ADDA