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DND ADDA S'cape + Sandbox

Leti Davis

Created on September 12, 2021

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Transcript

DND ADDA

Assign specific values to an object

Reuse

Inspired by DND

Instructions

Template

Tutorial

Examples

dnd

drag and drop

dnd Adda

Obtain a pre-established number of elements:

[5]

Introduce 5 coins

dnd Adda

Obtain a random number of elements:

[1-5]

Introduce coins

$C1

dnd Adda

Add up weighted elements (image or text)

*100

%[200]

*100

*50

*50

*20

*20

*10

Introduce 2€

Get a random number of objects compatible )

Examples

Count elements

Add up weighted elements (image)

WHOLE NUMBERS

Add up weighted elements (image)

DECIMALS

Add up weighted elements (text)

Multiple pairs

Count elements

check

%C2

%C1

%[1-5]

%[1-5]

%TC

CHECK

Count elements

[1-5]

[1-5]

$C2

$C1

[1-5]

[1-5]

$C4

$C3

Add up weighted elements (image)

WHOLE NUMBERS

%[1-599]

Check

%C1

Start again

Reset

200gr

*200

200gr

*200

200gr

*200

200gr

*200

100gr

*100

100gr

*100

100gr

*100

100gr

*100

100gr

*100

100gr

*100

100gr

*100

50gr

*50

50gr

*50

50gr

*50

30gr

*0.3

30gr

*0.3

30gr

*0.3

30gr

*0.3

30gr

*0.3

30gr

*30

20gr

*20

20gr

*20

20gr

*20

20gr

*20

10gr

*10

5gr

*5

5gr

*5

5gr

*5

5gr

*5

1gr

*1

1gr

*1

1gr

*1

1gr

*1

1gr

*1

Add up weighted elements (image)

WHOLE NUMBERS

CHECK

%[2-4]

%[2-4]

*4

%C2

%C1

*2

*1

*1

*1

*1

*1

*2

*2

*2

*2

*1

*1

*1

*1

*1

*0.5

*0.5

*0.5

*0.5

*0.5

%[2-4]

%[2-4]

%C4

%C3

*1

*1

*1

*1

*1

*0.25

*0.25

*0.25

*0.25

*0.25

Add up weighted elements (image)

DECIMALS

CHECK

$C2€

$[2-4]

$[1-2.5]

*2

*2

*2

*2

*2

*2

*2

*2

*2

*2

*2

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

$C1€

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.2

*0.2

*0.2

*0.2

*0.2

*0.2

*0.2

*0.2

*0.2

*0.2

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

$TC €

Total:

Add up weighted elements (text)

50gr

1gr

$[1-4]

Check

Start again

Reset

$C1

Kg

1000g

*1

1000g

*1

1000g

*1

200g

*0.2

200g

*0.2

200g

*0.2

50g

*0.05

50g

*0.05

50g

*0.05

30g

*0.03

30g

*0.03

30g

*0.03

500g

*0.5

500g

*0.5

500g

*0.5

100g

*0.1

100g

*0.1

100g

*0.1

20g

*0.02

20g

*0.02

20g

*0.02

10g

*0.01

10g

*0.01

10g

*0.01

MULTIPLE PAIRS (whole %)

%TC €

Total:

%C1 cents

%C3 cents

*C3

%[60-100]

*C1

%[300]

*2

*2

*2

*2

*2

*2

*5

*5

*5

*5

*5

*5

*5

*50

*50

*50

*50

*50

*50

*50

*100

*100

*100

*100

*100

*100

%C2 cents

*C2

%[200-400]

*20

*20

*20

*20

*20

*20

*20

*20

*20

*20

*200

*200

*200

*200

*200

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*10

*10

*10

*10

*10

*10

*10

Reset

Start again

Check

MULTIPLE PAIRS (decimals $)

$C1 €

$C3 €

$TC €

Total:

$[3]

$[1.5-4]

*2

*2

*2

*2

*2

*2

*2

*2

*2

*2

*2

$C2 €

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

$[2-4]

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*0.2

*0.2

*0.2

*0.2

*0.2

*0.2

*0.2

*0.2

*0.2

*0.2

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

Reset

Start again

Check

Template 1

DND ADDA

New elements on the new version

[number]

200gr

Add up whole numbers

Count a pre-established amount of elements

%number

100gr

*1

*2

$C1

%C1€

(Swap image for a text for the text version)

Opcional

Count elements of a random number in a given interval

[nº-nº]

1kg

*1

200gr

*0.2

Add up decimals

$number

$C1

$C1€

group

Opcional

Invisible buttom that allows for elements wrongly possitioned to go back to their initial place

GROUP with the elemetn that appears in case of error. (OPCIONALS)

To obtain a new set of elements (OPCIONAL)

Verification elements (to be placed as an invisible object on top of your check button)

GROUP with your FEEDBACK elements.

Template II

DND ADDA

ELEMENTOS NOVEDOSOS EN LA NUEVA VERSIÓN

Multiple pairs

200gr

*2

Add up whole numbers

%number

100gr

*1

100gr

*1

%núm ero

%C2€

Opcional

*2

1kg

*1

1kg

*1

200gr

*0.2

200gr

*0.2

$C2€

$number

%núm ero

Add up decimals

Opcional

$C1€

group

group

Invisible buttom that allows for elements wrongly possitioned to go back to their initial place

GROUP with the elemetn that appears in case of error . (OPCIONALS)

To obtain a new set of elements (OPCIONAL)

Verification elements (to be placed as an invisible object on top of your check buttom)

GROUP with your FEEDBACK elements.

VIDEOTUTORIAL

Inspiration Pills

1. Activities with money or musical notes.

2. Practice with whole and decimal numbers

3. Practice with hundreds, tens, dozens, units...

4. Include one or several types of objets to reach the amount.

5. You could ponderate the weight of rewards in a breakout.

6. Combine fixed and random amounts, use labels.

DND ADDA

Verification button removes automatic verficication:

  • group individual feedbacks individuels and global feedbacks.
  • group with the negative feedback WRONG_ON in case of error.
  • Puts objets and targets in their original positions in case of erros (if the corrections button is present).

INNOVATIONS - after version 1.4 of 05/11/20

Trois éléments facultatifs ont été ajoutés

optional variable that allows for mistakes to be corrected by putting objects and targets back in their original places.

Global negative feedback: duplicable element to be group with a Genially object to appear in case of wrong answer. It doesn't work without the VERIFICATION button

La fonction DNDoo a également été modifiée

Global negative feedback : duplicable element to be group with a Genially object to appear temporarily ( 3 seconds) in case of wrong answer. It doesn't work without the VERIFICATION button

DND ADDA

Bouton de vérification retirant la validation automatique :

  • Affiche les feedbacks individuels et feedbacks globaux.
  • Affiche, en cas d'erreur, le feedback négatif WRONG_ON.
  • Replace les objets et cibles à leurs positions d'origine en cas d'erreur (si correction présent).

INNOVATIONS - after version 1.4 of 05/11/20

Trois éléments facultatifs ont été ajoutés

Variable facultative permettant de corriger les erreurs en replaçant cibles et objets à leurs positions d'origine.

Feedback global négatif : élément duplicable à grouper avec un objet Genially devant apparaître en cas de réponse fausse. Ne fonctionne qu'avec le bouton VERIFICATION

the DNDoo funtion has also been modified

Feedback global négatif : élément duplicable à grouper avec un objet Genially devant apparaître temporairement (3s) en cas de réponse fausse. Ne fonctionne qu'avec le bouton VERIFICATION