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DND ADDA S'cape + Sandbox

Leti Davis

Created on September 12, 2021

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Transcript

Inspired by DND

Reuse

DND ADDA

Assign specific values to an object

Tutorial

Examples

Template

Instructions

drag and drop

dnd

[5]

Obtain a pre-established number of elements:

dnd Adda

Introduce 5 coins

[1-5]

Obtain a random number of elements:

dnd Adda

$C1

Introduce coins

Get a random number of objects compatible )

*10

*20

*20

*50

*50

*100

*100

%[200]

Add up weighted elements (image or text)

dnd Adda

Introduce 2€

Examples

WHOLE NUMBERS

Add up weighted elements (image)

Multiple pairs

DECIMALS

Add up weighted elements (image)

Add up weighted elements (text)

Count elements

Count elements

check

%[1-5]

%[1-5]

%TC

%C2

%C1

$C1

$C4

$C3

$C2

Count elements

CHECK

[1-5]

[1-5]

[1-5]

[1-5]

WHOLE NUMBERS

Add up weighted elements (image)

%C1

*5

*5

*5

*5

5gr

5gr

5gr

5gr

*1

*1

*1

*1

*1

1gr

1gr

1gr

1gr

1gr

*10

10gr

*100

*100

*100

*100

*100

*100

*100

100gr

100gr

100gr

100gr

100gr

100gr

100gr

%[1-599]

*20

*20

*20

*20

20gr

20gr

20gr

20gr

*50

*50

*50

50gr

50gr

50gr

Start again

Reset

Check

*0.3

*0.3

*0.3

*0.3

*30

*0.3

30gr

30gr

30gr

30gr

30gr

30gr

*200

*200

*200

*200

200gr

200gr

200gr

200gr

WHOLE NUMBERS

Add up weighted elements (image)

%C3

%[2-4]

%C1

%[2-4]

%C2

%[2-4]

%C4

%[2-4]

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*2

*2

*2

*2

*2

CHECK

*0.25

*0.25

*0.25

*0.25

*0.25

*0.5

*0.5

*0.5

*0.5

*0.5

*4

*2

*2

*2

*2

*2

*2

*2

*2

*2

*2

*2

*0.2

*0.2

*0.2

*0.2

*0.2

*0.2

*0.2

*0.2

*0.2

*0.2

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

DECIMALS

Add up weighted elements (image)

Total:

$TC €

$C1€

$[1-2.5]

$C2€

$[2-4]

CHECK

Add up weighted elements (text)

$C1

Kg

$[1-4]

*0.1

*0.1

*0.1

100g

100g

100g

*0.2

*0.2

*0.2

200g

200g

200g

*0.03

*0.03

*0.03

30g

30g

30g

*0.01

*0.01

*0.01

10g

10g

10g

*0.5

*0.5

*0.5

500g

500g

500g

*0.02

*0.02

*0.02

20g

20g

20g

*0.05

*0.05

*0.05

50g

50g

50g

*1

*1

*1

1000g

1000g

1000g

50gr

1gr

Reset

Start again

Check

%[60-100]

*C3

*10

*10

*10

*10

*10

*10

*10

*100

*100

*100

*100

*100

*100

*50

*50

*50

*50

*50

*50

*50

*5

*5

*5

*5

*5

*5

*5

*2

*2

*2

*2

*2

*2

*200

*200

*200

*200

*200

%[200-400]

*C1

%C1 cents

%[300]

MULTIPLE PAIRS (whole %)

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

%C2 cents

*C2

*20

*20

*20

*20

*20

*20

*20

*20

*20

*20

Total:

%TC €

%C3 cents

Reset

Start again

Check

$[3]

MULTIPLE PAIRS (decimals $)

$[1.5-4]

$[2-4]

$C1 €

$C3 €

$C2 €

*2

*2

*2

*2

*2

*2

*2

*2

*2

*2

*2

*0.2

*0.2

*0.2

*0.2

*0.2

*0.2

*0.2

*0.2

*0.2

*0.2

Total:

$TC €

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

Start again

Reset

Check

GROUP with the elemetn that appears in case of error. (OPCIONALS)

To obtain a new set of elements (OPCIONAL)

Count elements of a random number in a given interval

(Swap image for a text for the text version)

*2

[nº-nº]

New elements on the new version

Invisible buttom that allows for elements wrongly possitioned to go back to their initial place

*1

100gr

200gr

group

*0.2

200gr

*1

1kg

$C1

$number

%number

[number]

Opcional

Opcional

DND ADDA

%C1€

$C1

$C1€

Add up decimals

Add up whole numbers

Count a pre-established amount of elements

Verification elements (to be placed as an invisible object on top of your check button)

GROUP with your FEEDBACK elements.

Template 1

GROUP with the elemetn that appears in case of error . (OPCIONALS)

To obtain a new set of elements (OPCIONAL)

Invisible buttom that allows for elements wrongly possitioned to go back to their initial place

Verification elements (to be placed as an invisible object on top of your check buttom)

GROUP with your FEEDBACK elements.

group

$C1€

Add up decimals

*2

Add up whole numbers

Opcional

group

$C2€

%núm ero

%núm ero

*2

Opcional

%C2€

*1

*1

100gr

100gr

200gr

*0.2

*0.2

200gr

200gr

*1

*1

1kg

1kg

$number

%number

DND ADDA

Multiple pairs

ELEMENTOS NOVEDOSOS EN LA NUEVA VERSIÓN

Template II

VIDEOTUTORIAL

6. Combine fixed and random amounts, use labels.

5. You could ponderate the weight of rewards in a breakout.

4. Include one or several types of objets to reach the amount.

2. Practice with whole and decimal numbers

3. Practice with hundreds, tens, dozens, units...

1. Activities with money or musical notes.

Inspiration Pills

Global negative feedback : duplicable element to be group with a Genially object to appear temporarily ( 3 seconds) in case of wrong answer. It doesn't work without the VERIFICATION button

La fonction DNDoo a également été modifiée

Global negative feedback: duplicable element to be group with a Genially object to appear in case of wrong answer. It doesn't work without the VERIFICATION button

optional variable that allows for mistakes to be corrected by putting objects and targets back in their original places.

Trois éléments facultatifs ont été ajoutés

INNOVATIONS - after version 1.4 of 05/11/20

Verification button removes automatic verficication:

  • group individual feedbacks individuels and global feedbacks.
  • group with the negative feedback WRONG_ON in case of error.
  • Puts objets and targets in their original positions in case of erros (if the corrections button is present).

DND ADDA

Feedback global négatif : élément duplicable à grouper avec un objet Genially devant apparaître temporairement (3s) en cas de réponse fausse. Ne fonctionne qu'avec le bouton VERIFICATION

the DNDoo funtion has also been modified

Feedback global négatif : élément duplicable à grouper avec un objet Genially devant apparaître en cas de réponse fausse. Ne fonctionne qu'avec le bouton VERIFICATION

Variable facultative permettant de corriger les erreurs en replaçant cibles et objets à leurs positions d'origine.

Trois éléments facultatifs ont été ajoutés

INNOVATIONS - after version 1.4 of 05/11/20

Bouton de vérification retirant la validation automatique :

  • Affiche les feedbacks individuels et feedbacks globaux.
  • Affiche, en cas d'erreur, le feedback négatif WRONG_ON.
  • Replace les objets et cibles à leurs positions d'origine en cas d'erreur (si correction présent).

DND ADDA