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GAMIFICATION IN EDUCATIONAL CONTEXTS LITUANIA 2019
David Ruiz
Created on October 4, 2019
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Transcript
Panevezys,october 2019
GAMIFICATION
GAMIFICATION
IN EDUCATIONAL CONTEXTS
PRESS START
TABLE OF CONTENTS
gamifi... WHAT!!
DYNAMICS
TOOLS
DEFINITIONS
MECHANICS
EXAMPLES
"FALSE FRIENDS"
AESTHETICS
ANY QUESTION?
FOUR LEGS FOR A PERFECT CHAIR
NARRATIVE
THANKS!
GAMIFI... WHAT?
We have all heard about gamification. But ... What is the concrete meaning of this term that has become so fashionable lately?
THE ORIGINS
First, we must bear in mind that the origin of gamification is not in the educational context but in business and marketing
+INFO
HERE'S TWO EXAMPLES
THE FUN THEORY
THE DANCING TRAFFIC LIGHT
DEFINITIONS
A good bibliographic research on the topic can make us find hundreds of definitions of gamification.Here you can see some of the ones I like the most.
"the application of game metaphors to real-life tasks that influence behaviour and improve people's motivation and involvement"
NICK PELLING (2002)
"the use of game elements in non-ludic contexts"
SEBASTIAN DETERDING
"the use of game mechanics, its aesthetics and game thinking to involve people, motivate action, promote learning and solve problems"
KARL KAPP
Gamification is the art of adding to situations THAT ARE NOT GAMES some of the elements that make us all love playing so much.
After reading a lot about gamification, here you have my own definition of the term (as good as any other...)
"FALSE FRIENDS"
In this section we will look at terms that are often confused with gamification and some false claims about the topic.
DO NOT CONFUSE GAMIFICATION WITH...
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GAME BASED LEARNING
SERIOUS GAMES
GAMBLING
GAME THINKING
four legs for a perfect chair
For a gamified structure to be successful, it should have the following four "legs" compensated.
THESE ARE THE FOUR LEGS
AESTHETICS
MECHANICS
DYNAMICS
NARRATIVE
IN THE NEXT SLIDES WE WILL TALK A LITLE ABOUT EACH ONE OF THEM.
DYNAMICS
Game dynamics are what the player feels in the development of the game.In the following slides we will see some of the most common game dynamics:
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REWARDS
SELF EXPRESSION
STATUS
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COMPETITION
COLLABORATION
RECOGNITION
ALTRUISM
MECHANICS
mechanics are what the player has to do in the game.There are many different game mechanics, in the following two slides we will highlight some as an example.
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POINTS
COLLECTIONS
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PLAYER LEVELS
RANKING/LEADERBOARDS
FEEDBACK
+info
AESTHETICS
While mechanics and dynamics would focus on the "what" of our gamified structure, the aesthetics of the game would focus on the "how" of it. And this "how" is as important as the rest of the elements or more.
NARRATIVE
+info
In my opinion, there is no doubt that the aspect that will most influence the succesS of a gamified structure is its narrative. It is the most artistic and creative part of all, for me the funniest to design, and at the same time the most difficult.
TOOLS
No digital tool is needed to create a successful gamified structure. Anyway, there are a lot of them that can make our job easier. in the next slides we will see some of my favorites
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AVATARMAKER.COM
MAKEBADG.ES
HEARTHSTONE
INKARNATE
FALSEBLUECARD GENERATOR
BITMOJI
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FLUKY.IO
TIME TACO
ONLINE STOPWATCH
PLICKERS
KAHOOT
QUIZIZZ
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CLASSCRAFT
DUOLINGO
CLASSDOJO
SUPERTEACHERTOOLS
DECK TOYS
GENIALLY
10
EXAMPLES
It seems clear that a good way to start is to take a look at what others have done. In the next slides we will see some good examples.
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ESCUELA DE MAGIA
ESCUELA DE SUPERHÉROES
ESCUELA DE DETECTIVES
MR RUIZ IS IN TROUBLE
THE MANSION RUFFINNI
INFORME G
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SERENDIPIA
ZOMBIOLOGÍA
THE SANATORIUM OF DR. JELINEK
CLASS OF CLANS
EL MANUSCRITO DEL TEMPLARIO
If you would like to create your own gamification here is some tips and a template to organize everything...
ANY QUESTIONS?
www.elblogdelsrruiz.com
THANKS!