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Transcript

Panevezys,october 2019

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IN EDUCATIONAL CONTEXTS

GAMIFICATION

GAMIFICATION

THANKS!

ANY QUESTION?

EXAMPLES

TOOLS

NARRATIVE

FOUR LEGS FOR A PERFECT CHAIR

"FALSE FRIENDS"

AESTHETICS

MECHANICS

DEFINITIONS

DYNAMICS

gamifi... WHAT!!

TABLE OF CONTENTS

We have all heard about gamification. But ... What is the concrete meaning of this term that has become so fashionable lately?

GAMIFI...WHAT?

+INFO

First, we must bear in mind that the origin of gamification is not in the educational context but in business and marketing

THE ORIGINS

THE DANCING TRAFFIC LIGHT

HERE'S TWO EXAMPLES

THE FUN THEORY

A good bibliographic research on the topic can make us find hundreds of definitions of gamification.Here you can see some of the ones I like the most.

DEFINITIONS

"the use of game mechanics, its aesthetics and game thinking to involve people, motivate action, promote learning and solve problems"

KARL KAPP

"the application of game metaphors to real-life tasks that influence behaviour and improve people's motivation and involvement"

NICK PELLING (2002)

"the use of game elements in non-ludic contexts"

SEBASTIAN DETERDING

Gamification is the art of adding to situations THAT ARE NOT GAMES some of the elements that make us all love playing so much.

After reading a lot about gamification, here you have my own definition of the term (as good as any other...)

In this section we will look at terms that are often confused with gamification and some false claims about the topic.

"FALSE FRIENDS"

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DO NOT CONFUSE GAMIFICATION WITH...

GAMBLING

SERIOUS GAMES

GAME THINKING

GAME BASED LEARNING

For a gamified structure to be successful, it should have the following four "legs" compensated.

four legsfor a perfect chair

IN THE NEXT SLIDES WE WILL TALK A LITLE ABOUT EACH ONE OF THEM.

NARRATIVE

AESTHETICS

DYNAMICS

MECHANICS

THESE ARE THE FOUR LEGS

Want to learn more?

Game dynamics are what the player feels in the development of the game.In the following slides we will see some of the most common game dynamics:

DYNAMICS

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SELF EXPRESSION

STATUS

REWARDS

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RECOGNITION

COLLABORATION

ALTRUISM

COMPETITION

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mechanics are what the player has to do in the game.There are many different game mechanics, in the following two slides we will highlight some as an example.

MECHANICS

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POINTS

COLLECTIONS

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RANKING/LEADERBOARDS

FEEDBACK

PLAYER LEVELS

+info

While mechanics and dynamics would focus on the "what" of our gamified structure, the aesthetics of the game would focus on the "how" of it. And this "how" is as important as the rest of the elements or more.

AESTHETICS

+info

In my opinion, there is no doubt that the aspect that will most influence the succesS of a gamified structure is its narrative.It is the most artistic and creative part of all, for me the funniest to design, and at the same time the most difficult.

NARRATIVE

No digital tool is needed to create a successful gamified structure.Anyway, there are a lot of them that can make our job easier.in the next slides we will see some of my favorites

TOOLS

INKARNATE

HEARTHSTONE

FALSEBLUECARD GENERATOR

MAKEBADG.ES

BITMOJI

AVATARMAKER.COM

Click on the images to know moreClick on the name to visit the web/app

PLICKERS

QUIZIZZ

KAHOOT

FLUKY.IO

ONLINE STOPWATCH

TIME TACO

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SUPERTEACHERTOOLS

DECK TOYS

GENIALLY

DUOLINGO

CLASSCRAFT

CLASSDOJO

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It seems clear that a good way to start is to take a look at what others have done. In the next slides we will see some good examples.

EXAMPLES

THE MANSION RUFFINNI

INFORME G

MR RUIZ IS IN TROUBLE

ESCUELA DE MAGIA

ESCUELA DE SUPERHÉROES

ESCUELA DE DETECTIVES

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ZOMBIOLOGÍA

SERENDIPIA

THE SANATORIUM OF DR. JELINEK

CLASS OF CLANS

EL MANUSCRITO DEL TEMPLARIO

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If you would like to create your own gamification here is some tips and a template to organize everything...

ANY QUESTIONS?

www.elblogdelsrruiz.com

THANKS!