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GAMIFICATION IN EDUCATIONAL CONTEXTS LITUANIA 2019

David Ruiz

Created on October 4, 2019

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Transcript

Panevezys,october 2019

GAMIFICATION

GAMIFICATION

IN EDUCATIONAL CONTEXTS

PRESS START

TABLE OF CONTENTS

gamifi... WHAT!!

DYNAMICS

TOOLS

DEFINITIONS

MECHANICS

EXAMPLES

"FALSE FRIENDS"

AESTHETICS

ANY QUESTION?

FOUR LEGS FOR A PERFECT CHAIR

NARRATIVE

THANKS!

GAMIFI... WHAT?

We have all heard about gamification. But ... What is the concrete meaning of this term that has become so fashionable lately?

THE ORIGINS

First, we must bear in mind that the origin of gamification is not in the educational context but in business and marketing

+INFO

HERE'S TWO EXAMPLES

THE FUN THEORY

THE DANCING TRAFFIC LIGHT

DEFINITIONS

A good bibliographic research on the topic can make us find hundreds of definitions of gamification.Here you can see some of the ones I like the most.

"the application of game metaphors to real-life tasks that influence behaviour and improve people's motivation and involvement"

NICK PELLING (2002)

"the use of game elements in non-ludic contexts"

SEBASTIAN DETERDING

"the use of game mechanics, its aesthetics and game thinking to involve people, motivate action, promote learning and solve problems"

KARL KAPP

Gamification is the art of adding to situations THAT ARE NOT GAMES some of the elements that make us all love playing so much.

After reading a lot about gamification, here you have my own definition of the term (as good as any other...)

"FALSE FRIENDS"

In this section we will look at terms that are often confused with gamification and some false claims about the topic.

DO NOT CONFUSE GAMIFICATION WITH...

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GAME BASED LEARNING

SERIOUS GAMES

GAMBLING

GAME THINKING

four legs for a perfect chair

For a gamified structure to be successful, it should have the following four "legs" compensated.

THESE ARE THE FOUR LEGS

AESTHETICS

MECHANICS

DYNAMICS

NARRATIVE

IN THE NEXT SLIDES WE WILL TALK A LITLE ABOUT EACH ONE OF THEM.

DYNAMICS

Game dynamics are what the player feels in the development of the game.In the following slides we will see some of the most common game dynamics:

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REWARDS

SELF EXPRESSION

STATUS

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COMPETITION

COLLABORATION

RECOGNITION

ALTRUISM

MECHANICS

mechanics are what the player has to do in the game.There are many different game mechanics, in the following two slides we will highlight some as an example.

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POINTS

COLLECTIONS

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PLAYER LEVELS

RANKING/LEADERBOARDS

FEEDBACK

+info

AESTHETICS

While mechanics and dynamics would focus on the "what" of our gamified structure, the aesthetics of the game would focus on the "how" of it. And this "how" is as important as the rest of the elements or more.

NARRATIVE

+info

In my opinion, there is no doubt that the aspect that will most influence the succesS of a gamified structure is its narrative. It is the most artistic and creative part of all, for me the funniest to design, and at the same time the most difficult.

TOOLS

No digital tool is needed to create a successful gamified structure. Anyway, there are a lot of them that can make our job easier. in the next slides we will see some of my favorites

Click on the images to know more Click on the name to visit the web/app

AVATARMAKER.COM

MAKEBADG.ES

HEARTHSTONE

INKARNATE

FALSEBLUECARD GENERATOR

BITMOJI

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FLUKY.IO

TIME TACO

ONLINE STOPWATCH

PLICKERS

KAHOOT

QUIZIZZ

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CLASSCRAFT

DUOLINGO

CLASSDOJO

SUPERTEACHERTOOLS

DECK TOYS

GENIALLY

10

EXAMPLES

It seems clear that a good way to start is to take a look at what others have done. In the next slides we will see some good examples.

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ESCUELA DE MAGIA

ESCUELA DE SUPERHÉROES

ESCUELA DE DETECTIVES

MR RUIZ IS IN TROUBLE

THE MANSION RUFFINNI

INFORME G

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SERENDIPIA

ZOMBIOLOGÍA

THE SANATORIUM OF DR. JELINEK

CLASS OF CLANS

EL MANUSCRITO DEL TEMPLARIO

If you would like to create your own gamification here is some tips and a template to organize everything...

ANY QUESTIONS?

www.elblogdelsrruiz.com

THANKS!