Genially sans titre
Agostino
Created on August 23, 2019
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Transcript
Luca Agostino
Erasmus+ Digital scenography
Programming and interactive scenography
Math and figurative arts
Two different approaches
- Interaction between machines and actors
- Programming codes
- Large autonomy of students (once the bases are learnt)
- Maths and art: colors, music, words
- Use of curves and surfaces
- Links between text and mathematical representation
- Dynamic mouvements and geometrical transformations
Software: Interaction with computer video
Software: Programming cards
Hardware: Arduino circuits
Programming and interactions
Classical exemples of exercices for students
- Build a traffic light
- Detecting mouvements
- Build a termometer
- Build robots
Arduino is an open sources project. - Electronic Circuits - Digital to Analogic or inverse- Interactions between physics and electronics- Programming and automatization
The Arduino card
- Buy Arduinos for students
- Install softwares at school (buy a dedicated computer?)
- Decide what to do for the first idea of surfaces (maybe wait the text?)
- Test the interface with Max software
- Speak with the teather and see if there could be problematic to do this
What to do before students
- Bought a first Arduino card with sensors and tested at home
- Downloaded Max software
- Started to learn Max software
Status of art
Thanks for you attention!
Thanks for you attention!