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tool Mastery Course

CindyL

Created on June 29, 2026

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tool Mastery Course

I am a great subtitle, perfect for providing more context about the topic you're going to discuss

START

This space is designed for you to briefly tell what your course is about. What is the main topic? What will the user learn? Why should they be interested? You can use this section to hook from the start: present an attractive idea, highlight a benefit, or simply invite them to discover what comes next. Make it your own!

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1h30 au coeur de la performance

1h30 au coeur de la performance

What is this course about?

This space is designed for you to briefly tell what your course is about. What is the main topic? What will the user learn? Why should they be interested? You can use this section to hook from the start: present an attractive idea, highlight a benefit, or simply invite them to discover what comes next. Make it your own!

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Introduction to digital learning

Discover the keys to learn effectively, flexibly, and at your own pace
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Autonomous digital learning

Traditional education

A flexible approach focused onthe student

A model focused on the teacherand the content

ehrens, M., Gube, M., Chaabene, H., Prieske, O., Zenon, A., Broscheid, K.-C., Husmann, F., & Weippert, M. (2023). Fatigue and Human Performance: An Updated Framework. Sports Medicine, 53(1), 7–31.

Borman et Motowildo (1993).

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Learning strategy based on small content units that are consumed quickly. Ideal for reinforcing concepts or learning flexibly.

Didactic technique that proposes solving real or simulated situations to promote critical thinking and practical application of knowledge.

It is the feedback the user receives immediately after an activity. It helps correct errors quickly and improves understanding.

Level of emotional and mental involvement of the user with the content. High engagement improves retention of information and overall course experience.

Microlearning

Engagement

Learning (PBL)

ImmediateFeedback

Le modèle bidimensionnel de Borman et Motowildo (1993)

Course objectives

Here you can list the main learning objectives. What skills or knowledge will they acquire? What will they be able to do at the end of the course?

Develop practical skills

Has a WOW effect. Very WOW

Course objectives

Here you can list the main learning objectives. What skills or knowledge will they acquire? What will they be able to do at the end of the course?

Has a WOW effect. Very WOW

Develop practical skills

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Course objectives

Here you can list the main learning objectives. What skills or knowledge will they acquire? What will they be able to do at the end of the course?

Create experiences with your content

Understand the basic concepts

Measure results and experiment

Apply tools or techniques

Has a WOW effect. Very WOW

Develop practical skills

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Activate and surprise your audience

Encourage critical thinking

Course objectives

Here you can list the main learning objectives. What skills or knowledge will they acquire? What will they be able to do at the end of the course?

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Key Concepts of the Course

Click on each concept to develop it with a brief definition or explanation.
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Gamification

LearningCurve

ActiveLearning

Methodology that puts the student at the center of the process, encouraging their participation through practical exercises, debates, or problem-solving. It is more effective than simply presenting information.

It is the use of game elements (points, levels, challenges) in educational or professional contexts to increase the motivation and engagement of the user with the content.

It is the representation of the time and effort required for a person to acquire a new skill or knowledge. Well-structured content helps smooth this curve, making learning more accessible and less frustrating.

Rubinstein, J. S., Meyer, D. E., & Evans, J. E. (2001). Executive Control of Cognitive Processes in Task Switching. Journal of Experimental Psychology: Human Perception and Performance,

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Explore the changein education

In this space you can introduce the first topic of your course. Describe how technology has transformed the way we learn and highlight the importance of motivation and autonomy in digital environments. Customize this text to fit the specific focus and objectives of your course. It's your starting point!

'Learning digitally is an opportunity to grow at your own pace. You set the path, Iwill accompany you'

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Choose yourresources

Evaluate yourcurrent habits

Defineyour goals

Educational change

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Manage your time and energy

Participate actively

Create yourstudy space

Designyour routine

Technologyin learning

How digital tools transformeducation and enhance yourlearning experience
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So far we have learned

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Pausing to think is also learning: how are you applying these concepts in your own study process?

So far we have learned

Permet de mettre de la distance pour se préserver

Permet de faire redescendre le cortysol

Amélioration de la concentration

Le classique

Fait redescendre l'émotion

Santé

Optimisation

L'indispensable

Pausing to think is also learning: how are you applying these concepts in your own study process?

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effective digital learning experience

The technology transforms learning, creating more dynamic, accessible, and personalized experiences.

Did you know...

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Digital learning goes beyond access to content. Including personalization, interactivity, and continuous assessment enhances student motivation and understanding. These elements make the virtual environment a more educational space, promoting real and sustained progress.

effective digital learning experience

Quick Question

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Assessment

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Learning with technology is more than using tools: it's taking control, adapting, and building a personalized educational experience.

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Définir pour soi ce qu'est la performance : objectif, les évaluer et le re ajuster Tache à valeur ajoutéeOptimiser le temps avec une mise au travail très efficace : %% & déléguer Passer plus facilement d'une situation à l'autre : switch

Thank you for taking the course!

Do you have questions?

Titre 2

References

Discover how digital education is changing theworld of learning.

Key tools to enhance your educational experience invirtual environments.

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With this feature...

You can add additional content that excites your audience's brain: videos, images, links, interactivity... Whatever you want!

Did you know...

Do we retain 42% more information when the content moves? It may be the most effective resource to capture your audience's attention.

Did you know...

Do we retain 42% more information when the content moves? It may be the most effective resource to capture your audience's attention.

Did you know...

Do we retain 42% more information when the content moves? It may be the most effective resource to capture your audience's attention.