Einstein Presentation
I am a cool subtitle, ideal for giving more context about the topic you are going to address
Summary
PROJECT ACTIVITIES/NOVEMBER ( ALEXANDER GRAHAM BELL'S TELEPHONE )
ABOUT THE PROJECT
PROJECT PARTNERS
PROJECT ACTIVITIES/DECEMBER - JANUARY ( EDISON'S LIGHT BULB )
COUNTRY TEAMS
PROJECT ACTIVITIES/FEBRUARY - MARCH ( LEONARDO DA VINCI'S BRIDGE )
PROJECT ACTIVITIES / OCTOBER
VIRTUAL EXHIBITION
PROJECT ACTIVITIES / OCTOBER ( GALILEO'S TELESCOPE )
FINAL PRODUCTS ( STEAM DICTIONARY )
Brief Description STEAM is an educational approach intertwined with daily life. Science, on the other hand, is a system that selects a part of the universe or events as its subject and attempts to draw conclusions using experimental methods and reality. We created our project to develop 21st-century skills such as problem solving, critical thinking, collaboration, exploring the world of science, creating products, understanding science, and contributing to it through our activities. Our project will contribute to children's pedagogical development and academic skills. Through STEAM activities, students will embark on a journey into the world of science, learn about famous scientists, and develop their own prototypes based on their discoveries, following the Steam process. They will also use Web 2.0 and artificial intelligence tools and gain digital media literacy skills through digital games. Objectives 1. Ensuring that students gain learning experiences relevant to daily life through the STEAM approach2. Developing scientific thinking skills and fostering interest in the world of science3. Supporting 21st-century skills such as problem solving, critical thinking, and collaboration4. Ensuring that students are inspired by scientists5. Providing opportunities for students to develop their own prototypes based on their discoveries6. Enhancing digital skills using Web 2.0 and artificial intelligence tools7. Providing digital media literacy through digital games8. Providing activities that support pedagogical development and academic success9. Raising awareness about understanding science and contributing to society
There are 25 partners in the project. Turkey ( 8 ), Romania ( 9 ), Malta ( 2 ), Italy ( 2 ), Greece ( 1 ), Albania ( 1 ), Poland ( 1 ), Croatia ( 1 )
Subtitle
Space Week (October 4-10)
Subtitle
2.Team:Designing Spacehouse Sections
3.Team:Presentation about planets
4.Team:Comics about space
5.Team:Book of Imaginary Constellations
What is Stem-Steam? (Mentimeter)
Let's Understand Steam
Art
Engineering
Subtitle
Technology
Subtitle
Maths
Subtitle
Engineering
Subtitle
Maths
Technology
Art
Art
Engineering
Subtitle
Maths
Technology
Art
Engineering
Subtitle
Maths
Technology
THANK YOU
PROJECT SUMMARY
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Created on June 6, 2026
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Transcript
Einstein Presentation
I am a cool subtitle, ideal for giving more context about the topic you are going to address
Summary
PROJECT ACTIVITIES/NOVEMBER ( ALEXANDER GRAHAM BELL'S TELEPHONE )
ABOUT THE PROJECT
PROJECT PARTNERS
PROJECT ACTIVITIES/DECEMBER - JANUARY ( EDISON'S LIGHT BULB )
COUNTRY TEAMS
PROJECT ACTIVITIES/FEBRUARY - MARCH ( LEONARDO DA VINCI'S BRIDGE )
PROJECT ACTIVITIES / OCTOBER
VIRTUAL EXHIBITION
PROJECT ACTIVITIES / OCTOBER ( GALILEO'S TELESCOPE )
FINAL PRODUCTS ( STEAM DICTIONARY )
Brief Description STEAM is an educational approach intertwined with daily life. Science, on the other hand, is a system that selects a part of the universe or events as its subject and attempts to draw conclusions using experimental methods and reality. We created our project to develop 21st-century skills such as problem solving, critical thinking, collaboration, exploring the world of science, creating products, understanding science, and contributing to it through our activities. Our project will contribute to children's pedagogical development and academic skills. Through STEAM activities, students will embark on a journey into the world of science, learn about famous scientists, and develop their own prototypes based on their discoveries, following the Steam process. They will also use Web 2.0 and artificial intelligence tools and gain digital media literacy skills through digital games. Objectives 1. Ensuring that students gain learning experiences relevant to daily life through the STEAM approach2. Developing scientific thinking skills and fostering interest in the world of science3. Supporting 21st-century skills such as problem solving, critical thinking, and collaboration4. Ensuring that students are inspired by scientists5. Providing opportunities for students to develop their own prototypes based on their discoveries6. Enhancing digital skills using Web 2.0 and artificial intelligence tools7. Providing digital media literacy through digital games8. Providing activities that support pedagogical development and academic success9. Raising awareness about understanding science and contributing to society
There are 25 partners in the project. Turkey ( 8 ), Romania ( 9 ), Malta ( 2 ), Italy ( 2 ), Greece ( 1 ), Albania ( 1 ), Poland ( 1 ), Croatia ( 1 )
Subtitle
Space Week (October 4-10)
Subtitle
2.Team:Designing Spacehouse Sections
3.Team:Presentation about planets
4.Team:Comics about space
5.Team:Book of Imaginary Constellations
What is Stem-Steam? (Mentimeter)
Let's Understand Steam
Art
Engineering
Subtitle
Technology
Subtitle
Maths
Subtitle
Engineering
Subtitle
Maths
Technology
Art
Art
Engineering
Subtitle
Maths
Technology
Art
Engineering
Subtitle
Maths
Technology
THANK YOU