Index
Presentation
I am a cool subtitle, ideal for providing more context about the topic you are going to address
I am a cool subtitle, ideal for providing more context about the topic you are going to address
participating Teachers and schools
Here you can put a highlighted title
Teodora AntonazzoI.C. "Carducci-Materdona"- Mesagne- ItalyVasiliki Gkoloni - Sofia Boura 25th Primary School of Patras- GREECE Loredana Popa Scoala nr. 17 Botosani- Romania Violeta Cristina Irimia Scoala Gimnaziala Lunca Priporului, Nehoiu, Buzau-ROMANIA Dilek DENİZ DİNÇER Özel Menderes Çağdaş Eğitim Ortaokulu- İzmir- TURKEY
We don't like to be boring. We don'twant to be repetitive. Communicating as always is boring and doesn't engage. We do it differently. We sabotage boredom. We create what the brain likes to consume because it stimulates it.
contents
Ice- breaking activities
Transnational Teams collaborate at the 1st part of the eMagazine
- Let's cooperate in teams
- Our Expectations about the Project
- Team 1 produces the factfile of Sahmaran and Benandanti
- Tips to use the Twinspace
- Team 2 produces the factfile of Umai and Leshi
- Knowing Each Other
- Team 3 produces the factfile of Phoenix and Izir
- Logo Contest
Collaborating at the 2nd part of the eMagazine (The advice Column)
Our Digital Awareness
- Let's learn something about the advice column
- e-safety- copyright- web risks
- Our Advice Column: One Partner Shares a Problem, the Other Replies as the Creature!
Journey Into Myths: Preparing the Ground for Our eMagazine
Our Collaborative eMagazine is ready
- Let's read and disseminate it
- Discovering what a myth is...
- Exploring Myths from Our Countries and Beyond
Good- Bye Messages
- Choosing the Main Issues Our eMagazine Will Address
- Let's meet one more time
- Choosing the Main Issues Our eMagazine Will Address
Ingredients of our Project
- Let's choose the Mythical Mentors for our eMagazine
- Communication
- Let's choose the Mythical Mentors for our eMagazine
- Frequent Monitoring
- Dissemination
digital awareness
All images in this storytelling are interactive. Click on them to enlarge the pictures or access external links, presentations, and digital resources created during the project.
Our teachers introduce themselves through a collaborative Padlet, sharing their backgrounds, interests, and enthusiasm for the project.
Students create avatars and personal presentations to introduce themselves to their new European friends in a fun, safe, and creative way.
Each partner school presents its city and school community on the TwinBoard, allowing everyone to discover different cultures, traditions, and everyday life across Europe.
Click on the photo to see the Padlet
Click on the photo to see the Padlet
Our Pupils working at the logos
Pupils could choose to create a logo for the project either by drawing it by hand or using digital tools. After completing their designs, they uploaded their logos to Twinboard and wrote a brief description of each one. Finally, all the logos were collected in a Google Form, where students voted for their favorite design.
Here is the most voted logo
digital awareness
Before beginning our adventure with Momo, students and families worked together to ensure a safe and responsible participation. Parents gave their consent, and pupils learned the importance of digital citizenship, privacy, and respectful online behaviour.
Families actively supported the project by signing parental consent forms, allowing students to participate safely and confidently in all eTwinning activities.
Students discovered key topics such as privacy, copyright, fake news, cyberbullying, and digital footprints. They then transformed their knowledge into creative products to share safe online practices with their peers.
Partner schools carried out hands-on activities on eSafety, discussing responsible internet use and creating posters, presentations, and classroom displays to promote digital awareness.
Students from different countries uploaded their work on a common digital board, exchanging ideas and learning from one another about online safety, privacy, and netiquette.
Click on the Digipad to check the resources
Here you can put a highlighted title
Our journey started with a mystery. A strange suitcase appeared in every classroom, awakening curiosity, imagination, and teamwork. Through observation, riddles, and discussion, students became young detectives and took their first steps into Momo's world.
Students from all partner schools carefully observed the objects, discussed their meanings, and collected evidence to solve the mystery. This playful approach promoted cooperation, creativity, and active participation.
A mysterious suitcase arrived in our classrooms, containing unusual objects linked to an unknown owner. The activity encouraged curiosity, critical thinking, and collaborative problem-solving as students shared ideas and formulated hypotheses together.
Inside the old coat, students discovered a secret QR code. By using digital tools to uncover the next clue, they developed investigative skills while experiencing learning as an exciting adventure.
Here you can put a highlighted title
Our journey started with a mystery. A strange suitcase appeared in every classroom, awakening curiosity, imagination, and teamwork. Through observation, riddles, and discussion, students became young detectives and took their first steps into Momo's world.
Solving the final challenge
Students completed an interactive Genially game that guided them through the clues and helped them discover that the mysterious owner was Momo. Gamification increased engagement and encouraged logical reasoning and teamwork.
Students completed an interactive Genially game that guided them through the clues and helped them discover that the mysterious owner was Momo. Gamification increased engagement and encouraged logical reasoning and teamwork.
Here you can put a highlighted title
Our journey started with a mystery. A strange suitcase appeared in every classroom, awakening curiosity, imagination, and teamwork. Through observation, riddles, and discussion, students became young detectives and took their first steps into Momo's world.
Through videos and animations, students discovered Momo's world and reflected on the importance of time, listening, and human relationships. Multimedia resources helped make abstract ideas more meaningful and engaging for all learners.
Students read a simplified English version of Momo, specially prepared to make the story accessible to everyone. The activity supported language learning while introducing the novel's central themes.
Learners used summaries, extracts from the original text, and additional materials to deepen their understanding of the characters, settings, and messages conveyed by Michael Ende's work.
Here you can put a highlighted title
Our journey started with a mystery. A strange suitcase appeared in every classroom, awakening curiosity, imagination, and teamwork. Through observation, riddles, and discussion, students became young detectives and took their first steps into Momo's world.
Here you can put a highlighted title
To understand Momo's message more deeply, students did not simply read about time and listening—they experienced them firsthand. Through two practical experiments, they reflected on the effects of rushing, the importance of attention, and the power of truly listening to one another.
Slow Motion vs. Rush Hour
The Listening Challenge
Forum Discussion
Discovering the value of slowing down
Learning what it means to be truly heard
Reflecting together on our experiences
Reflecting together on our experiences
Students shared their thoughts and feelings in the TwinSpace forum, comparing their experiences with those of their international partners. Reflection and dialogue transformed individual activities into a collective learning process.
Working in pairs, students practised active listening without interruptions. This experience strengthened empathy and helped them understand why Momo's greatest gift was her ability to listen to others with genuine attention.
Students carried out the same task under different time conditions and reflected on the quality of their work and their emotions. The activity helped them realise that time pressure affects attention and creativity, while slowing down allows deeper engagement and better results.
Here you can put a highlighted title
To understand Momo's message more deeply, students did not simply read about time and listening—they experienced them firsthand. Through two practical experiments, they reflected on the effects of rushing, the importance of attention, and the power of truly listening to one another.
Verifying our knowledge through play
Slow Motion vs. Rush Hour
The Listening Challenge
Forum Discussion
Each partner explored a different part of the novelSchools selected specific chapters and characters to investigate. This collaborative organisation encouraged responsibility and ensured that students collectively covered the entire story.
Learning what it means to be truly heard
After creating the shared quiz, partner schools met online and completed the international Wayground challenge together.
pupils created them. This process required careful reading, interpretation, and critical thinking, helping students deepen their understanding of Momo's world and messages.
Here you can put a highlighted title
To understand Momo's message more deeply, students did not simply read about time and listening—they experienced them firsthand. Through two practical experiments, they reflected on the effects of rushing, the importance of attention, and the power of truly listening to one another.
Slow Motion vs. Rush Hour
The Listening Challenge
Forum Discussion
Verifying our knowledge through play
Each partner explored a different part of the novelSchools selected specific chapters and characters to investigate. This collaborative organisation encouraged responsibility and ensured that students collectively covered the entire story.
Students posted their ideas in the TwinSpace forum, explaining who today’s Time Thieves were and how they affected people’s lives.
Here you can put a highlighted title
During an international online meeting, Cassiopeia asked students for help. The Time Thieves were still stealing people's time, and children were challenged to create a game that would bring people together without screens or digital distractions. This mission transformed students from readers into active changemakers.
The Listening Challenge
The Listening Challenge
Slow Motion vs. Rush Hour
The Listening Challenge
Each partner explored a different part of the novelSchools selected specific chapters and characters to investigate. This collaborative organisation encouraged responsibility and ensured that students collectively covered the entire story.
Each partner school suggested themes for the Listening Card Game based on class discussions and students' interests. The proposals were then gathered into a common poll, allowing all participants to vote democratically. The winning themes became the foundation of the final cards, e
The four most popular themes for the Listening Cards were
Each partner school suggested themes for the Listening Card Game based on class discussions and students' interests. The proposals were then gathered into a common poll, allowing all participants to vote democratically. The winning themes became the foundation of the final cards, e
During and after the online meeting, students used collaborative word clouds and class discussions to decide how they could help people reconnect. Together, they identified both the people who most needed time and attention and the type of game that could encourage meaningful conversations across generations.
Memories, Relationships, Emotions, and Important Values
The Listening Challenge
During an international online meeting, Cassiopeia asked students for help. The Time Thieves were still stealing people's time, and children were challenged to create a game that would bring people together without screens or digital distractions. This mission transformed students from readers into active changemakers.
The four selected themes gave rise to four transnational teams: Memories, Relationships, Emotions, and Important Values.
Each transnational team brought together students from all eight partner schools. The schools were divided into two groups: four created cards for children, while the other four designed cards for adults and elderly people. Each school contributed one question to a shared Google Doc, resulting in eight cards for every theme and ensuring that all voices were represented in the final Listening Game.
The Listening Challenge
The Listening Challenge
The Listening Challenge
The Listening Challenge
Memories, Relationships, Emotions, and Important Values
Memories, Relationships, Emotions, and Important Values
Memories, Relationships, Emotions, and Important Values
Memories, Relationships, Emotions, and Important Values
Here you can put a highlighted title
During an international online meeting, Cassiopeia asked students for help. The Time Thieves were still stealing people's time, and children were challenged to create a game that would bring people together without screens or digital distractions. This mission transformed students from readers into active changemakers.
One Shared Goal, Many Contributions
The four selected themes gave rise to four transnational teams: Memories, Relationships, Emotions, and Important Values.
Timeline
One Shared Goal, Many Contributions
One Shared Goal, Many Contributions
One Shared Goal, Many Contributions
The four selected themes gave rise to four transnational teams: Memories, Relationships, Emotions, and Important Values.
eTwinners from Özel Menderes Çağdaş Eğitim Koleji,
The four selected themes gave rise to four transnational teams: Memories, Relationships, Emotions, and Important Values.
One Shared Goal, Many Contributions
One Shared Goal, Many Contributions
One Shared Goal, Many Contributions
The four selected themes gave rise to four transnational teams: Memories, Relationships, Emotions, and Important Values.
The four selected themes gave rise to four transnational teams: Memories, Relationships, Emotions, and Important Values.
The four selected themes gave rise to four transnational teams: Memories, Relationships, Emotions, and Important Values.
Timeline
Mission Accomplished: The Listening Game Gives Time Back to Our Communities
Summary
One Shared Goal, Many Contributions
One Shared Goal, Many Contributions
One Shared Goal, Many Contributions
Structure your content
Trust
Inspiringeach other
Enthusiasm
Cooperation
Flexibility
Index
Structure your content
We collaborated to design each phase of the project plan. Teachers communicated daily through a WhatsApp group, and to plan tasks, we organised online meetings for teachers, students, and transnational teams.
Index
Structure your content
Assessment and EvaluationInitial assessment: pre-surveys for teachers, students, and families to identify needs, expectations, and starting points.Formative assessment: a midway student survey to monitor participation, engagement, and learning experiences.Summative assessment: final surveys for students, teachers, and families to evaluate the project's impact on listening skills, empathy, collaboration, and community involvement.Final evaluation: analysis of all data and preparation of a comprehensive project evaluation report.
Index
Structure your content
WWe used many channels to disseminate our project... because sharing is Caring!
Thanks
Remember to publish!
eTwinners and Momo Reclaim Time
eTwinning project 20
Created on June 5, 2026
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Transcript
Index
Presentation
I am a cool subtitle, ideal for providing more context about the topic you are going to address
I am a cool subtitle, ideal for providing more context about the topic you are going to address
participating Teachers and schools
Here you can put a highlighted title
Teodora AntonazzoI.C. "Carducci-Materdona"- Mesagne- ItalyVasiliki Gkoloni - Sofia Boura 25th Primary School of Patras- GREECE Loredana Popa Scoala nr. 17 Botosani- Romania Violeta Cristina Irimia Scoala Gimnaziala Lunca Priporului, Nehoiu, Buzau-ROMANIA Dilek DENİZ DİNÇER Özel Menderes Çağdaş Eğitim Ortaokulu- İzmir- TURKEY
We don't like to be boring. We don'twant to be repetitive. Communicating as always is boring and doesn't engage. We do it differently. We sabotage boredom. We create what the brain likes to consume because it stimulates it.
contents
Ice- breaking activities
Transnational Teams collaborate at the 1st part of the eMagazine
- Let's cooperate in teams
- Our Expectations about the Project
- Team 1 produces the factfile of Sahmaran and Benandanti
- Tips to use the Twinspace
- Team 2 produces the factfile of Umai and Leshi
- Knowing Each Other
- Team 3 produces the factfile of Phoenix and Izir
- Logo Contest
Collaborating at the 2nd part of the eMagazine (The advice Column)
Our Digital Awareness
- Let's learn something about the advice column
- e-safety- copyright- web risks
- Our Advice Column: One Partner Shares a Problem, the Other Replies as the Creature!
Journey Into Myths: Preparing the Ground for Our eMagazine
Our Collaborative eMagazine is ready
- Let's read and disseminate it
- Discovering what a myth is...
- Exploring Myths from Our Countries and Beyond
Good- Bye Messages
- Choosing the Main Issues Our eMagazine Will Address
- Let's meet one more time
- Choosing the Main Issues Our eMagazine Will Address
Ingredients of our Project
- Let's choose the Mythical Mentors for our eMagazine
- Communication
- Let's choose the Mythical Mentors for our eMagazine
- Frequent Monitoring
- Dissemination
digital awareness
All images in this storytelling are interactive. Click on them to enlarge the pictures or access external links, presentations, and digital resources created during the project.
Our teachers introduce themselves through a collaborative Padlet, sharing their backgrounds, interests, and enthusiasm for the project.
Students create avatars and personal presentations to introduce themselves to their new European friends in a fun, safe, and creative way.
Each partner school presents its city and school community on the TwinBoard, allowing everyone to discover different cultures, traditions, and everyday life across Europe.
Click on the photo to see the Padlet
Click on the photo to see the Padlet
Our Pupils working at the logos
Pupils could choose to create a logo for the project either by drawing it by hand or using digital tools. After completing their designs, they uploaded their logos to Twinboard and wrote a brief description of each one. Finally, all the logos were collected in a Google Form, where students voted for their favorite design.
Here is the most voted logo
digital awareness
Before beginning our adventure with Momo, students and families worked together to ensure a safe and responsible participation. Parents gave their consent, and pupils learned the importance of digital citizenship, privacy, and respectful online behaviour.
Families actively supported the project by signing parental consent forms, allowing students to participate safely and confidently in all eTwinning activities.
Students discovered key topics such as privacy, copyright, fake news, cyberbullying, and digital footprints. They then transformed their knowledge into creative products to share safe online practices with their peers.
Partner schools carried out hands-on activities on eSafety, discussing responsible internet use and creating posters, presentations, and classroom displays to promote digital awareness.
Students from different countries uploaded their work on a common digital board, exchanging ideas and learning from one another about online safety, privacy, and netiquette.
Click on the Digipad to check the resources
Here you can put a highlighted title
Our journey started with a mystery. A strange suitcase appeared in every classroom, awakening curiosity, imagination, and teamwork. Through observation, riddles, and discussion, students became young detectives and took their first steps into Momo's world.
Students from all partner schools carefully observed the objects, discussed their meanings, and collected evidence to solve the mystery. This playful approach promoted cooperation, creativity, and active participation.
A mysterious suitcase arrived in our classrooms, containing unusual objects linked to an unknown owner. The activity encouraged curiosity, critical thinking, and collaborative problem-solving as students shared ideas and formulated hypotheses together.
Inside the old coat, students discovered a secret QR code. By using digital tools to uncover the next clue, they developed investigative skills while experiencing learning as an exciting adventure.
Here you can put a highlighted title
Our journey started with a mystery. A strange suitcase appeared in every classroom, awakening curiosity, imagination, and teamwork. Through observation, riddles, and discussion, students became young detectives and took their first steps into Momo's world.
Solving the final challenge
Students completed an interactive Genially game that guided them through the clues and helped them discover that the mysterious owner was Momo. Gamification increased engagement and encouraged logical reasoning and teamwork.
Students completed an interactive Genially game that guided them through the clues and helped them discover that the mysterious owner was Momo. Gamification increased engagement and encouraged logical reasoning and teamwork.
Here you can put a highlighted title
Our journey started with a mystery. A strange suitcase appeared in every classroom, awakening curiosity, imagination, and teamwork. Through observation, riddles, and discussion, students became young detectives and took their first steps into Momo's world.
Through videos and animations, students discovered Momo's world and reflected on the importance of time, listening, and human relationships. Multimedia resources helped make abstract ideas more meaningful and engaging for all learners.
Students read a simplified English version of Momo, specially prepared to make the story accessible to everyone. The activity supported language learning while introducing the novel's central themes.
Learners used summaries, extracts from the original text, and additional materials to deepen their understanding of the characters, settings, and messages conveyed by Michael Ende's work.
Here you can put a highlighted title
Our journey started with a mystery. A strange suitcase appeared in every classroom, awakening curiosity, imagination, and teamwork. Through observation, riddles, and discussion, students became young detectives and took their first steps into Momo's world.
Here you can put a highlighted title
To understand Momo's message more deeply, students did not simply read about time and listening—they experienced them firsthand. Through two practical experiments, they reflected on the effects of rushing, the importance of attention, and the power of truly listening to one another.
Slow Motion vs. Rush Hour
The Listening Challenge
Forum Discussion
Discovering the value of slowing down
Learning what it means to be truly heard
Reflecting together on our experiences
Reflecting together on our experiences
Students shared their thoughts and feelings in the TwinSpace forum, comparing their experiences with those of their international partners. Reflection and dialogue transformed individual activities into a collective learning process.
Working in pairs, students practised active listening without interruptions. This experience strengthened empathy and helped them understand why Momo's greatest gift was her ability to listen to others with genuine attention.
Students carried out the same task under different time conditions and reflected on the quality of their work and their emotions. The activity helped them realise that time pressure affects attention and creativity, while slowing down allows deeper engagement and better results.
Here you can put a highlighted title
To understand Momo's message more deeply, students did not simply read about time and listening—they experienced them firsthand. Through two practical experiments, they reflected on the effects of rushing, the importance of attention, and the power of truly listening to one another.
Verifying our knowledge through play
Slow Motion vs. Rush Hour
The Listening Challenge
Forum Discussion
Each partner explored a different part of the novelSchools selected specific chapters and characters to investigate. This collaborative organisation encouraged responsibility and ensured that students collectively covered the entire story.
Learning what it means to be truly heard
After creating the shared quiz, partner schools met online and completed the international Wayground challenge together.
pupils created them. This process required careful reading, interpretation, and critical thinking, helping students deepen their understanding of Momo's world and messages.
Here you can put a highlighted title
To understand Momo's message more deeply, students did not simply read about time and listening—they experienced them firsthand. Through two practical experiments, they reflected on the effects of rushing, the importance of attention, and the power of truly listening to one another.
Slow Motion vs. Rush Hour
The Listening Challenge
Forum Discussion
Verifying our knowledge through play
Each partner explored a different part of the novelSchools selected specific chapters and characters to investigate. This collaborative organisation encouraged responsibility and ensured that students collectively covered the entire story.
Students posted their ideas in the TwinSpace forum, explaining who today’s Time Thieves were and how they affected people’s lives.
Here you can put a highlighted title
During an international online meeting, Cassiopeia asked students for help. The Time Thieves were still stealing people's time, and children were challenged to create a game that would bring people together without screens or digital distractions. This mission transformed students from readers into active changemakers.
The Listening Challenge
The Listening Challenge
Slow Motion vs. Rush Hour
The Listening Challenge
Each partner explored a different part of the novelSchools selected specific chapters and characters to investigate. This collaborative organisation encouraged responsibility and ensured that students collectively covered the entire story.
Each partner school suggested themes for the Listening Card Game based on class discussions and students' interests. The proposals were then gathered into a common poll, allowing all participants to vote democratically. The winning themes became the foundation of the final cards, e
The four most popular themes for the Listening Cards were
Each partner school suggested themes for the Listening Card Game based on class discussions and students' interests. The proposals were then gathered into a common poll, allowing all participants to vote democratically. The winning themes became the foundation of the final cards, e
During and after the online meeting, students used collaborative word clouds and class discussions to decide how they could help people reconnect. Together, they identified both the people who most needed time and attention and the type of game that could encourage meaningful conversations across generations.
Memories, Relationships, Emotions, and Important Values
The Listening Challenge
During an international online meeting, Cassiopeia asked students for help. The Time Thieves were still stealing people's time, and children were challenged to create a game that would bring people together without screens or digital distractions. This mission transformed students from readers into active changemakers.
The four selected themes gave rise to four transnational teams: Memories, Relationships, Emotions, and Important Values.
Each transnational team brought together students from all eight partner schools. The schools were divided into two groups: four created cards for children, while the other four designed cards for adults and elderly people. Each school contributed one question to a shared Google Doc, resulting in eight cards for every theme and ensuring that all voices were represented in the final Listening Game.
The Listening Challenge
The Listening Challenge
The Listening Challenge
The Listening Challenge
Memories, Relationships, Emotions, and Important Values
Memories, Relationships, Emotions, and Important Values
Memories, Relationships, Emotions, and Important Values
Memories, Relationships, Emotions, and Important Values
Here you can put a highlighted title
During an international online meeting, Cassiopeia asked students for help. The Time Thieves were still stealing people's time, and children were challenged to create a game that would bring people together without screens or digital distractions. This mission transformed students from readers into active changemakers.
One Shared Goal, Many Contributions
The four selected themes gave rise to four transnational teams: Memories, Relationships, Emotions, and Important Values.
Timeline
One Shared Goal, Many Contributions
One Shared Goal, Many Contributions
One Shared Goal, Many Contributions
The four selected themes gave rise to four transnational teams: Memories, Relationships, Emotions, and Important Values.
eTwinners from Özel Menderes Çağdaş Eğitim Koleji,
The four selected themes gave rise to four transnational teams: Memories, Relationships, Emotions, and Important Values.
One Shared Goal, Many Contributions
One Shared Goal, Many Contributions
One Shared Goal, Many Contributions
The four selected themes gave rise to four transnational teams: Memories, Relationships, Emotions, and Important Values.
The four selected themes gave rise to four transnational teams: Memories, Relationships, Emotions, and Important Values.
The four selected themes gave rise to four transnational teams: Memories, Relationships, Emotions, and Important Values.
Timeline
Mission Accomplished: The Listening Game Gives Time Back to Our Communities
Summary
One Shared Goal, Many Contributions
One Shared Goal, Many Contributions
One Shared Goal, Many Contributions
Structure your content
Trust
Inspiringeach other
Enthusiasm
Cooperation
Flexibility
Index
Structure your content
We collaborated to design each phase of the project plan. Teachers communicated daily through a WhatsApp group, and to plan tasks, we organised online meetings for teachers, students, and transnational teams.
Index
Structure your content
Assessment and EvaluationInitial assessment: pre-surveys for teachers, students, and families to identify needs, expectations, and starting points.Formative assessment: a midway student survey to monitor participation, engagement, and learning experiences.Summative assessment: final surveys for students, teachers, and families to evaluate the project's impact on listening skills, empathy, collaboration, and community involvement.Final evaluation: analysis of all data and preparation of a comprehensive project evaluation report.
Index
Structure your content
WWe used many channels to disseminate our project... because sharing is Caring!
Thanks
Remember to publish!