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Five Nights at Freddy's Games Interactive Maps

Glynna Stonheart

Created on March 21, 2026

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Transcript

Five Nights at Freddy's Games Interactive Maps

Please visit Authors Page (working on a FNAF Dedicated page) coming soon -

Click on game picture to go to map page.

Maxine the Magnificent

Five Nights at Freddy's

Stage

Backstage

Dinning Area

Bathrooms

Pirate Cove

West Hall

East Hall

Kitchen

Supply Closet

Office

Show Stage

Parts/ Services

Main Hall

Party Room 3

Party Room 4

Game Area

Prize Corner

Party Room 2

Party Room 1

Kids Cove

Office

Right Air Vent

Left Air Vent

Back of the left hallway

Back of the right hallway

Behind Closet

Kitchen

Middle of the left hallway

Player

Middle of the right hallway

Closet

Foxy

Bonnie

Front of the right hallway

Front of the left hallway

Room

Chica

7a

7b

Freddie/ Nightmare

Bed

FNAF 4 Minigame Map

FNAF 4 Map

Circus Gallery

Sister Location

Circus Control

Office

Player

Ending decision

Primary Control Module

Ending

Breaker Room

Parts and Services

Circus Baby

Ballora Gallery

Funtime Auditorium

Ballora

Scooping Room

Funtime Foxy

Funtime Freddie

Ennard

Elevator

Game Maps Player Character

FNAF 2 Map

Game Maps Animatronic

Night 1, 2, 3, 5

Elevator
  • Night 1 - After starting the game you are found descending down an elevator. Handunit will pop up and ask you to type in your name, which will always be the same: Eggs Benedict . After pushing the "very obvious" red button, head into the vents.
  • Night 2 - Changes voice to angsty teen
  • Night 3 - Makes music preference Casual Bongos
  • Night 5 - One last day! That is, for this week.... Congratulations! You now get to receive a gift basket of your choice, that is, if you can get back home... Please type in your preference! Which always autocorrects to: EXOTIC BUTTERS! Our favorite gift basket!
Circus Baby MiniGame

Night 4

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East Hall Corner

Chica and Freddy pose for the camera here. Chica roars at the camera, while Freddy just grins, face completely in shadow except for two glowing pin-prick eyes. Freddy doesn't appear in the door light, so spotting him in the East Hall Corner is how you know he's in Attack Position. You must close the right door immediately.

  • Chica
  • Golden Freddy
Hall Cam 5

Springtrap can be seen here, in front of the arcade machine, or staring into the camera at the far right of the room.

  • Springtrap
Nights - 2 - 4 6, 7, 8 - 12AM - 4AM
Back of Right Hallway Foxy

Position 4 Danger Level -

Low

Do note that this method is not 100% effective. There are still occasions where Foxy may enter the room, anyway. This could be because Bonnie or Chica held you up at the door. Try to minimize your time at the doors to keep up with Foxy, though that won't save you every time, either. That, and Foxy may get into the closet early in the night despite your best efforts. If that happens, I recommend restarting the game. There's no point dealing with Foxy so early on the hardest nights unless it's at least 3AM.

When Foxy goes to the right, check the right door for Chica. This is not a vital maneuver in the earlier nights where everyone moves slowly, but it is essential for Nights 6-8.

Right Air Vent

The Right Air Vent is a location within Freddy Fazbear's Pizza of Five Nights at Freddy's 2. It connects the Office to Party Room 2. The animatronics that pass through the Right Air Vent are Toy Bonnie, Withered Chica, and Mangle.

  • Withered Chica
  • Toy Bonnie
  • Mangle
Back of Right Hallway Foxy
Nights - 2 - 4 6, 7, 8 - 12AM - 4AM

Position 2 Danger Level -

Low

Still, how do you keep up with Foxy to ensure that you pick the correct door? The answer is simple. Align your door checks with Foxy's movements. When Foxy goes to the left, use that opportunity to check on Bonnie at the left door. When Foxy goes to the right, check the right door for Chica. This is not a vital maneuver in the earlier nights where everyone moves slowly, but it is essential for Nights 6-8. Do note that this method is not 100% effective. There are still occasions where Foxy may enter the room, anyway. This could be because Bonnie or Chica held you up at the door. Try to minimize your time at the doors to keep up with Foxy, though that won't save you every time, either.

Party Room 3

Party Room 3 is found at the left side with Party Room 1, connecting to the corridor that was found between the Main Hall and the Office. Withered Freddy and Toy Bonnie both appear in this room.

  • Withered Freddy
  • Toy Bonnie
Back of Right Hallway Chica
Nights - 1 - 4 6, 7, 8 - 12AM - 4AM

Position 2 Danger Level -

Low

First, you must select the right door. When you are at the right door, wait for 5 seconds. While waiting, you must listen for a breathing sound. If you don't hear any breathing sounds, then Chica might be in positions 1, 2, 3, or 5. Still, double-tap your flashlight before leaving the right door. If you see Chica moving, then she's returning to position 1. If you don't see her at all, then she's in positions 1, 2, or 5. Do not leave the door without flashing your light, or you may accidentally let Chica advance to the door. We “double-tap” the flashlight after blocking Chica with the right door because she may come right back to position 3 from position 2 and because Foxy may also be in position 3. Using the flashlight twice will get rid of both animatronics.

Office

The Office has a large, dark entrance in front of the player, with vents on both the left and right walls. In front of the player is a desk with balls of paper, a fan, and a drink. There are two warning symbols on the wall above the entrance. On the left wall there is a poster that reads "CELEBRATE" and features some of the toy animatronics.

  • Withered Freddy
  • Withered Bonnie
  • Withered Chica
  • Withered Foxy
  • Golden Freddy
  • Balloon Boy and JJ
  • Toy Freddy
  • Toy Bonnie
  • Toy Chica
  • Mangle
  • The Puppet
  • RWQFSFASXC
Hall Cam 1

The attraction intended for the patrons to walk from CAM 10's exit to this location. Springtrap can be seen here, staring directly into the camera with his right eye. When Springtrap is outside the Office door, the player has a small window of time to open up the Monitor and play the audio on CAM 01. Since this is the closest camera to the door, Springtrap will likely move into this room, buying the player some time to fix any system errors. Eventually, he will move back towards the door, but repeating this process may allow the player to survive until 6 AM. This is one of the only rooms that is not connected to a vent, the others being CAM 03, CAM 04, CAM 06, and CAM 08.

  • Springtrap
  • Phantom Balloon Boy
Front Left Hallway - Chica
Nights - 1 - 4 6, 7, 8 - 12AM - 4AM

Position 4 Danger Level -

High

If you hear a breathing sound at the door, then Chica is in position 4. Do not use the flashlight, or she will jumpscare you. Instead, close the door and wait for footstep sounds. This means that Chica has returned to position 2. Once you do that, double-tap your flashlight before leaving the left door. Do not leave the left door without driving away Chica, or she will jumpscare you when you're at the bed. NOTE: Unlike Bonnie, Chica will not jumpscare you herself when you're away from the door; she'll send her Nightmare cupcake after you. However, when you mess up at the right door, she will jumpscare you herself.

Middle of Left Hallway Freddy
Nights - 5 6, 7, 8 - 12AM - 4AM

High

Position 3 Danger Level -

Unlike Foxy, Fredbear doesn't penalize you for going to the wrong door. Instead, he gives you a certain amount of time to push him away from the correct door. If you aren't fast enough, he'll jumpscare you. To drive Fredbear away from the door, first, check to see if he's there with the flashlight. You need to tap the flashlight only once to see if he's there. Do not tap or hold the flashlight for too long, or you will get jumpscared. Next, simply close the door until you hear him moving to the other side. Then, go back to the room's main area immediately. You do not need to check the hallway to see if Fredbear's gone; you only need to hear him running away.

NOTE: Do not open the door until you hear Fredbear running away. Sometimes, Fredbear will stall at the door before he decides to move away. It is NEVER safe to open the door unless you hear his footsteps again. Opening the door while he's still there will get you jumpscared.

Bathrooms

Chica and Freddy appear on the Bathroom camera. Even under extreme brightness, Freddy only appears as a shadow

  • Freddy
  • Chica
Show Stage

It is the default camera feed when the Monitor is raised, from Night 1 to Night 6 and is the starting location for Toy Freddy, Toy Bonnie, and Toy Chica, much like Freddy Fazbear, Bonnie, and Chica from the first game.

  • Toy Freddy
  • Toy Bonnie
  • Toy Chica
Dining Hall

Freddy, Chica and Bonnie appear in the dinning hall. All we can see of Freddy is the glowing eyes.

  • Bonnie
  • Chica
  • Freddy
Kids Cove

This is the room in which Mangle starts out. At the start of the night, they can be seen lying on the ground broken, twisted, and basically destroyed by the children who were playing there. It appears to serve as the replacement for Pirate Cove, as the original Foxy has been removed and put into storage. Other than Mangle, no other animatronics are seen here.

  • Mangle

Night 3

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Sources

Big thanks to the wiki where I found all the content needed for FNAF 3

https://freddy-fazbears-pizza.fandom.com/f/p/4400000000000483592

Night 1, 2

Circus Gallery
  • Night 1 - "Procede in the vent ahead of you to reach Circus Gallery" Same drill, lights, controlled shocks, lights, and repeat. Interestingly enough, you never see her... Push "S" to go though the vents and end your shift!
  • Night 2 - When you reach Circus Gallery to meet Baby, the power goes out... Leading many systems to go offline, including security vents/doors opening, something-something oxygen, ect. After listening to Circus Baby's prep speech, go to the space under/beneath the desk. Close the door and say at the side where you can drag it close, don't look around. Close it when the Bidybab's try to open it and wait for Circus Baby to give you instructions telling you that Handunit is lying. Leave the desk.

Night 1, 2, 3, 5

Primary Control Room

When you make it to the Primary Control Module, you are presented with four buttons, each pair repeats itself. To the left, press the red button to see if Ballora is on her stage. Then, since Ballora isn't on stage, time to give her a controlled shock! Check the lights and she's on her stage. Do the same for the right, just this time you need to give Funtime Foxy two controlled shocks. This repeats for most nights.

Supply Closet

There isn't much to see here, Bonnie's either hiding in the closet, or not.

  • Bonnie
Back of Right Hallway Freddy
Nights - 5 6, 7, 8 - 12AM - 4AM

Low

Position 4 Danger Level -

Much like Foxy, Fredbear will start from position 1 every night and will run back and forth between positions 2 and 4, deciding on a hallway to enter the room from. His footsteps are slower, louder, and heavier than Foxy's footsteps.

If he runs from the top left to the top right, his footstep sounds will play in your ears, going from the left audio to the right audio and vice versa for the opposite hallway. Unlike Foxy, Fredbear will move back and forth several times in a row without stopping. Moreover, once he chooses a hallway, he will be silent as he approaches either middle spot. This means that he has advanced to either position 3 or position 5.

Hall Cam 2

Springtrap can be seen here, behind the Bonnie prop, or by the doorway in the bottom right. On Night 3, the Shadow Cupcake will appear in this room. Clicking on all four cupcakes (CAM 02, CAM 03, CAM 04 and CAM 06) will send the player to the minigame "Chica's Party", where the player gives cupcakes to four children.

  • Springtrap
  • Shadow Mr Cupcake

Position 7 Danger Level -

Bed - Freddy

Nights - 1 - 4

First, he starts out as a small bear monster called a "Freddle." Then, he will turn into two Freddles, then three, and finally Nightmare Freddy himself. When he reaches that final stage, it's game over once you flash him on the bed. Your job is to prevent the Freddles from piling up on the bed. Shining your flashlight is the only way to scare them off the bed. The more Freddles there are, the longer you'll have to use the flashlight. As you progress through the nights, Freddy will transform more quickly. Thus, you must learn to check on him regularly. Typically, flashing him after two door checks should suffice. Also, check on him before checking on Foxy. The reason for this is that it takes at most 3 seconds to take care of Freddy. Foxy takes up much more of your time (possibly up to 9-10 seconds), and if you take care of him first, you're just going to let Freddy pile up on the bed. If you forget about Freddy, don't worry. The Freddles on the bed will remind you of their presence by causing the lights to flicker gradually faster and by emitting a screech that gets gradually louder.

Low

Medium

High

Normally, Freddy kills you if you flash him on the bed after he reaches his final form. However, if you choose not to check the bed at all, he WILL end your game at one point, and it won't be at the bed. It'll be in the main area. So it's the one area you need to keep track of.

  • Nightmare Freddy
  • Nightmare Golden Freddy
  • Nightmare
Nights - When he gets to the Closet - 8 (Not 5)
Closet- Foxy

Position 6 Danger Level -

Low

Medium

Once Foxy enters the closet, he will progress through several stages, much like the Foxy animatronic in FNAF1. However, right after Foxy gets into the closet, he will actually start from stage 4. Upon opening the closet, you will be greeted with a loud, growling sound that will hurt your ears but will not kill you. Your job is to get Foxy all the way down to stage 1 and to keep him there for as long as possible while he repeatedly progresses towards stage 4. However, you may not have enough time on the hardest nights to keep Foxy at stage 1, so you'll have to settle for stage 2 (or even stage 3 if you're really desperate). In any case, allowing Foxy to stay at stage 4 for too long will have him kill you once you're away from the closet. You must keep track of Foxy at all times. If you can, check on him every two door checks or so.

Medium

High

Stage

All 3 start on stage, then leave one by one. Freddy sometimes gives you a look.

  • Bonnie
  • Chica
  • Freddy

Night 4

Scooping Room Control

Click and hold to wind springlocks, and shake left and right to get the Minireenas off the suit. Letting a springlock unwind fully or letting a Minireena climb too far will result in a Minireena's jumpscare and a game over. Begin winding the springlocks in a clockwise or counter-clockwise order. Keep this up as best as possible for the rest of the night. Once Minireenas begin climbing up the sides of the suit, try and wait until one is on each side before shaking them off, to maximize efficiency, as shaking will cause the springlocks to unwind faster. However, if only one Minireena is on the suit, and it's getting too far, shake anyway to avoid its jumpscare. Prepare for Minireenas to begin climbing in the front of the suit. Don't worry about these, as they won't kill you, but they will cause springlocks to unwind faster. After the three minutes is up, the night is over, and you may progress to Night 5.

You will listen to Baby talk for a bit, and watch Ballora getting scooped. The real challenge of the night starts when Baby opens the faceplates on the suit. Once the faceplates open, set a three-minute timer to judge your proximity to the end of the night. The spring locks will then begin unwinding, and the Minireenas will start climbing up the suit.

Parts/Services

Withered Freddy, Withered Bonnie, Withered Chica and Withered Foxy start here. Golden Freddy possibly starts here, albeit off-camera. Withered Foxy will return to this room after being flashed off from the hallway outside the office if all the other older animatronics have left.

  • Withered Freddy
  • Withered Bonnie
  • Withered Chica
  • Withered Foxy

Sources

Big thanks to the wiki where I found all the content needed for FNAF 2

https://freddy-fazbears-pizza.fandom.com/wiki/Game_Area

Main Hall

Withered Freddy, Withered Bonnie, Toy Chica, and Mangle can travel through here on their way towards The Office. The Puppet can also rarely appear here, albeit as a transparent hallucination.

  • Withered Freddy
  • Withered Bonnie
  • Toy Chica
  • Mangle
  • The Puppet
Nights - 1 - 4 6, 7, 8 - 12AM - 4AM

Behind Closet Chica

Position 1 Danger Level -

Low

This spot is directly behind the closet. Chica will always start here first with Bonnie and Foxy. Nightmare Chica works very similarly to Nightmare Bonnie. Whenever Chica is pushed back with the flashlight, she will return to position 1. However, she will NEVER return to position 1 on her own. Bonnie is the ONLY one who can return to this spot normally.

Pirate's Cove

Standard Pirate's Cove pictures. Curtain starts closed, Foxy peeks out, begins to leave, then is gone. Glancing at Foxy occasionally will slow him down, but if you see he's gone on the camera, better close the left door fast. You can see him running down the West Hall.

  • Foxy
Nights - 5 6,7,8 - 4AM - 6AM

Behind Closet Freddy

Position 1 Danger Level -

Low

This robot appears only in Nights 5 and 6 and is never accompanied by other animatronics. In other words, whenever he appears, he's your only enemy. On Night 5, Fredbear will be your only enemy throughout the entire night. On Night 6, you'll deal with him after fending off Bonnie, Chica, Foxy, and Freddy for the first four hours. Then, Fredbear will appear right at 4AM, and you'll have to avoid him for the last two hours of the night. Note that Fredbear shows up only when the other animatronics are gone.

Back of Left Hallway Bonnie
Nights - 1 - 4 6, 7, 8 - 12AM - 4AM

Position 2 Danger Level -

Low

Bonnie is in the left corner of house. In other words, he's at the back of the left hallway. For simplicity, I'll call this spot “the top left.” Bonnie is not a danger at this stage as this is his 2nd position. Bonnie is only dangerous at position 3 and 4. If you don't hear any breathing sounds, then Bonnie might be in positions 1, 2, or 3. Still, double-tap your flashlight before leaving the left door. If you see Bonnie moving, then he's returning to position 1. If you don't see him at all, then he's in either position 1 or position 2. Do not leave the door without flashing your light, or you may accidentally let Bonnie advance to the door.

Sources

Big thanks to Chimanruler15 for the guide and map and the wiki where I found the pictures needed for the FNAF 4 map.

https://steamcommunity.com/sharedfiles/filedetails/?id=1674720753

Middle Hallway - Foxy
Nights - 2 - 4 6, 7, 8 - 12AM - 4AM

Position 5 Danger Level -

Medium

Once Foxy has chosen a hallway, he will make footsteps (which may or may not be louder than his regular footsteps) centered on the corresponding side of the audio. This means that he has advanced to either position 3 or position 5. This is the part where you should worry. Going to the door opposite from the hallway that Foxy's in will allow him to enter the room. However, this is the only way for Foxy to enter the room. He cannot enter the room if you're at the correct door. He also cannot enter the room if you're at the closet, in the main area, or at the bed.

Hall Cam 7

CAM 07 appears to be the corner of two hallways. The floor consists of the black and white checkered tiles found in the rest of the building, and two vent panels can be seen on the left and right. Springtrap can be seen here, appearing in either the doorway, or on the far left of the room. On rare occasions, the arcade machine will display a grunge vector-styled image of Phantom Chica's face. When this happens, exiting the camera will result in Phantom Chica's jumpscare and a ventilation error. Pressing the top left, bottom left, top right, then bottom right buttons on the Freddy arcade machine on Night 2 will bring the player to the "Mangle's Quest" minigame.

  • Springtrap
  • Phantom Chica
  • Phantom Balloon Boy
Nights - 1 - 4 6, 7, 8 - 12AM - 4AM
Middle Hallway - Bonnie

Position 3 Danger Level -

Medium

Bonnie is only dangerous when he is in positions 3 and 4. You want him to stay in positions 1 and 2 as much as possible. Position 4 is very dangerous because that's the only place where he can kill you. We “double-tap” the flashlight after blocking Bonnie with the left door because he may come right back to position 3 from position 2 and because Foxy may also be in position 3. Using the flashlight twice will get rid of both animatronics. We “double-tap” the flashlight in all other situations because both Bonnie and Foxy may be in position 3. Using the flashlight twice will get rid of them both.

Night 2

Breaker Room

When you enter the Breaker Room, play audio cues. Right before opening the moniter, play Bon-Bon's audio cue and flip open the moniter. After restoring one, get out and play the audio cues. If Funtime Freddy is close to you and not on stage, then play till he's on stage. Also, the danger level is best to be on green, then play an audio cue right before you flip up the moniter and repeat.

Hall Cam 9

Springtrap can be seen here, either standing in the middle of the hallway, or staring directly into the left side of the camera.

  • Springtrap
  • Phantom Balloon Boy

In order to get this, you need to beat Night 5 normally and beat the Circus Baby Cupcake Minigame (see walkthrough by clicking on Circus Baby in map). Now, after beating the cupcake minigame, once you reach Funtime Auditorium, after making repairs on Baby, go RIGHT, no matter what, and you run. You should hear "Access Granted".

Fake Ending

Going through Funtime Auditorium is a breeze this time, because Funtime Foxy ain't there... As Handunit tries to explain how to fix her, Baby cuts him off. Follow her instructions, and be sure to hit the correct numbers on the keypad, and not to be too slow. Follow Baby's instructions across Funtime Auditorium to head to someplace special...

Real Ending

Night 5

or

East Hall

Chica and Freddy use this hallway. Sometimes "It's Me" takes the place of the 3 posters.

  • Chica
  • Freddy
Prize Corner

The Prize Corner is the Puppet's home area and the location in Five Nights at Freddy's 2 within the 1987 Freddy Fazbear's Pizza.

  • The Puppet
  • Mangle
  • Endo-02
Backstage

Normally, only Bonnie enters the Backstage. Bonnie stands right next to a bare endoskeleton without a suit... and doesn't put it in a costume, despite Phone Guy claiming they're programmed to do this. Occasionally, all the robots and robot heads will turn and look at you. Decapitated robot heads on the shelves somehow turn at us with spectral power.

  • Bonnie
  • Endo (Wearing Freddy costume if we lose)
Party Room 4

Party Room 4 is located from the right side with Party Room 2, connecting to the hallway which was found between the Main Hall and the Office. Toy Bonnie and Withered Chica can enter this room. Every five seconds on Night 7, there is a 1/100 chance for the leftmost Paperpal to disappear, and subsequently reappear on the right wall of the Office.

  • Withered Chica
  • Toy Bonnie
  • Toy Chica
Freddy - Bed
Nights - 5 6, 7, 8 - 4AM - 6AM

High

Position 6 Danger Level -

As for the bed and the closet, they are handled a bit differently. First, use your flashlight to see if Fredbear's in either location. If Fredbear's on the bed, shine your flashlight until he disappears from view. (He'll also make footstep sounds.) If he's in the closet, close the doors until you hear his footsteps again. (There's no need to check the closet to see if he's gone.) Do not stop either action until Fredbear vanishes, or you'll get a jumpscare.

Fredbear periodically lets out some laughs while running back and forth across the back hallway. When he laughs, this means that he could be at a door, on the bed, or in the closet. Fredbear doesn't actually let out the same laugh for every location that he could appear in. He actually has five different laughs (well, six laughs, but one isn't heard during normal gameplay), bringing up the total laughs to 15 (5 laughs * 3 locations). I'm still trying to find a way to tell where Fredbear is based on his laughs, but so far, I have not been successful. There's some good news, though. Fredbear NEVER appears on the bed or in the closet without laughing first, and he doesn't choose those two locations very often. Thus, if you hear Fredbear laughing when he's already at a door, then he's in the room somewhere.

Party Room 1

Party Room 1 is found from the left with Party Room 3, connecting to the singular hallway that was found between the Main Hall and the Office. Withered Bonnie and Toy Chica will appear in this room, as they both use the Left Air Vent in order to reach the Office. Mangle occasionally moves here as well after entering Party Room 2.

  • Withered Bonnie
  • Toy Chica
  • Mangle
West Hall Corner

Bonnie shows an incredible amount of intent and personality as he gazes meaningfully at the camera, knowing you're looking, then RAWRS at you. If the Fredbear poster changes to golden Freddy, it means he is in the office.

  • Bonnie
  • Freddy (Poster)
  • Golden Freddy (Poster)
Left Air Vent

The Left Air Vent is a location within Freddy Fazbear's Pizza of Five Nights at Freddy's 2. It connects the Office to Party Room 1. The animatronics that pass through the Left Air Vent are Withered Bonnie, Toy Chica, and Balloon Boy. It is also possible, on very rare occasions, to see the Endo-02 here.

  • Balloon Boy
  • Withered Bonnie
  • Toy Chica
  • Endo-02
Game Area

This is the starting location for BB, as well as the only camera he can be seen on before reaching the Left Air Vent. The only other animatronics who can be seen in this room are Toy Freddy and Mangle.

  • Balloon Boy
  • Toy Freddy
  • Mangle
Front Left Hallway - Bonnie
Nights - 1 - 4 6, 7, 8 - 12AM - 4AM

Position 4 Danger Level -

High

If you hear a breathing sound at the door, then Bonnie is in position 4. Do not use the flashlight, or he will jumpscare you. Instead, close the door and wait until you hear footstep sounds. This means that Bonnie has returned to position 2. Once you do that, double-tap your flashlight before leaving the left door. Do not leave the left door without driving away Bonnie, or he will jumpscare you when you're at the bed.

Kitchen - Chica
Nights - 1 - 4 6, 7, 8 - 12AM - 4AM

Position 5 Danger Level -

Low

Much like in FNAF1, whenever Chica goes to this room, she will make noises with pots and pans. This means that you do not have to check the right door for her whenever you hear these sounds. This can save some time, but be warned that Foxy can still try to enter the room from the right hallway while Chica's in the kitchen. Thus, you must not completely ignore the right door.

Kitchen

The camera's video feed is always off though, we can hear what's happening, but not see it. We hear Chica loudly rummage through it, it acts like her version of Bonnie's Broom Closet.

  • Chica
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Middle Hallway - Foxy
Nights - 2 - 4 6, 7, 8 - 12AM - 4AM

Position 3 Danger Level -

Medium

Once Foxy has chosen a hallway, he will make footsteps (which may or may not be louder than his regular footsteps) centered on the corresponding side of the audio. This means that he has advanced to either position 3 or position 5. This is the part where you should worry. Going to the door opposite from the hallway that Foxy's in will allow him to enter the room. However, this is the only way for Foxy to enter the room. He cannot enter the room if you're at the correct door. He also cannot enter the room if you're at the closet, in the main area, or at the bed.

Hall Cam 6

Springtrap can be seen here, standing either directly to the right of the arcade machine or next to the doorway. On Night 3, the Shadow Cupcake can be seen sitting on the edge of the first arcade machine. Clicking on all four cupcakes (CAM 02, CAM 03, CAM 04 and CAM 06) will send the player to the minigame "Chica's Party", where the player gives cupcakes to four children.

  • Springtrap
  • Shadow Cupcake
Back of Left Hallway Freddy
Nights - 5 6, 7, 8 - 12AM - 4AM

Low

Position 2 Danger Level -

Much like Foxy, Fredbear will start from position 1 every night and will run back and forth between positions 2 and 4, deciding on a hallway to enter the room from. His footsteps are slower, louder, and heavier than Foxy's footsteps.

If he runs from the top left to the top right, his footstep sounds will play in your ears, going from the left audio to the right audio and vice versa for the opposite hallway. Unlike Foxy, Fredbear will move back and forth several times in a row without stopping. Moreover, once he chooses a hallway, he will be silent as he approaches either middle spot. This means that he has advanced to either position 3 or position 5.

Nights - 1 - 4 6, 7, 8 - 12AM - 4AM
Middle Hallway - Chica

Position 3 Danger Level -

Medium

Chica is only dangerous when she is in positions 3 and 4. You want her to stay in positions 1, 2, and 5 as much as possible. Position 4 is very dangerous because that's the only place where she can kill you. We “double-tap” the flashlight after blocking Chica with the right door because she may come right back to position 3 from position 2 and because Foxy may also be in position 3. Using the flashlight twice will get rid of both animatronics. Wait for delayed footsteps BEFORE opening the door and flashing your light. If you don't hear a delay (i.e. you hear instant footsteps), open the door, listen for breathing again, and close the door again. Repeat this process until you hear a proper delay before the footstep sounds.

West Hall

The West Hall lights flicker, sometimes showing an empty hall, other times showing Bonnie standing as a shadow at the end.

  • Bonnie
  • Foxy

Sources

Big thanks to MillieSonolusVT for the guide also thanks to the Fnaf wiki where I found the pictures needed for the FNAF Sister Location map.

https://steamcommunity.com/sharedfiles/filedetails/?id=2777999863

Hall Cam 10

Springtrap can be seen here, either standing in the right corner of the room, or having his head stare directly into the right side of the camera. The poster is generally, the Spring Bonnie poster but unlike CAM 02 is not missing the right eye.

  • Springtrap
  • Phantom Balloon Boy
Party Room 2

Party Room 2, with Party Room 4, is found from the right side of the hallway, which was found connecting between the Main Hall and the Office. Withered Chica, Toy Bonnie, and Mangle pass through this room, as all three of them use the Right Air Vent to enter the Office.

  • Withered Chica
  • Toy Bonnie
  • Mangle

Night 5

Now comes the hard part, beating Ennard. Don't flip open your monitor as the beginning, wait till you here squeaks, then check it. Only the halls, closets, and vent Ennard will appear in Only close the doors/vents when he's close, like right on you. Ignore the talking Ennard will get more violent, to the point that around about 4 AM, he's faster and less audio cues If you did it correctly.... CONGRATULATIONS! TIME TO GO HOME, WITH YOUR EXOTIC BUTTERS! But wait.... Is that Ennard in your living room?!

Fake Ending - Office

1. The cameras show the bedroom, hallway, and closet layout from FNAF 4, indicating that William Afton was observing or experimenting on someone in that house. 2. Please note the Exotic Butters gift basket on the television in the final scene.

Night 3, 5 (See endings)

Funtime Auditorium

Night 3 - Procede to the vent on the right to go to Funtime Auditorium. To get across: (1) use the flash beacon as many times as you want, (2) if you see a SINGLE FUNTIME FOXY ARM, STOP AND WAIT! Moving right after seeing it will result in a jumpscare. After maintenance - Run though Funtime Auditorium. Why, you're wondering? Because no matter what, you will get jumpscared by Funtime Foxy, it's suposed to happen. Also, no worries about getting home, you won't.

Night 2

Ballora Gallery

From the Primary Control room go through Ballora Gallery. Just run till you hear her music, or walking will do just fine. If her music is close, then stop and wait (the music gets louder as she gets closer). There is a time when she goes right in front of you, and even then, stop and wait for her to pass. When you leave the Breaker Room and run for it. Ballora will talk to you, but I don't think she actually attacks you this time. Enjoy your popcorn!

Hall Cam 8

This hallway has a Chica head with flashing lights on the far left next to a small air vent, and on the far right, The Puppet's head can be seen next to a doorway from the right side. Springtrap can be seen here, standing in either the middle or the back of the hallway. On rare occasions, Phantom Puppet can appear here, and if the player exits the Monitor upon viewing it, then Phantom Puppet will enter the Office and temporarily obstruct the player's vision. Double clicking the BB poster brings the player to the BB's Air Adventure minigame. This is also true for the mobile version.

  • Springtrap
  • Phantom Puppet
Nights - 2 - 4 6, 7, 8 - 12AM - 4AM

Behind Closet Foxy

Position 1 Danger Level -

Low

Nightmare Foxy has two different parts to his mechanics: before he gets to the closet and after he gets to the closet. This spot is directly behind the closet. Foxy will always start here first with Bonnie and Chica. Foxy will start from position 1 every night and will run back and forth between positions 2 and 4, deciding on a hallway to enter the room from. If Foxy runs from the top left to the top right, his footstep sounds will play in your ears, going from the left audio to the right audio and opposite for the other way.

Hall Cam 3

Springtrap can be seen here, standing either to the far left of the camera or in the bottom right-hand corner of the room. The "Happiest Day" minigame is also accessed through the Puppet's drawing here after clicking on it. On Night 3, Shadow Cupcake will also appear in this camera. Clicking on all four cupcakes (CAM 02, CAM 03, CAM 04 and CAM 06) will send the player to the minigame "Chica's Party", where the player can give out cupcakes to four children.

  • Springtrap
  • Shadow Mr Cupcake
Bedroom - Player

The Bedroom is the central location in Five Nights at Freddy's 4. The Bedroom is a relatively large room. The walls of the room consist of the same blue wallpaper as the rest of the location, before splitting into a design more like that of the Closet around halfway down. Two Doors can be seen on either side of the room. The closet can be seen directly in front, with multiple shirts hanging from the hangers above. The bed is behind.

Strategy Guide

  • Nightmare Freddy
  • Nightmare Bonnie
  • Nightmare Chica
  • Nightmare Foxy
  • Nightmare Golden Freddy
  • Nightmare (looks like Golden Freddy)
  • Nightmare Cupcake

Walkthrough

Video Walkthrough

Nights - 1 - 4 6, 7, 8 - 12AM - 4AM

Behind Closet Bonnie

Position 1 Danger Level -

Low

This spot is directly behind the closet. Bonnie will always start here first with Chica and Foxy. Whenever Bonnie is pushed back with the flashlight, he will return to position 1. However, he will come to position 1 on his own sometimes. Bonnie is the ONLY one who can return to this spot normally.

Night 5

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Sources

Big thanks to BlackfootFerret's thorough Camera guide for FNAF 1. Made making this a lot easier.

https://publish.obsidian.md/blackfootferrets-fnaf-obsidian-vault/FNAF+1+Cameras

High

Warning - Foxy

Position 7 Danger Level -

I believe that Scott programmed Foxy this way to to prevent players from camping at the bed to get rid of Freddy easily while everyone else is busy moving around in the hallways. To avoid this, simply move around the room before the attack timer is up. Moving to the closet, left door, or right door will reset Foxy's attack timer. Once that's done, then you can go back to the bed and use your flashlight safely. You do not have to do this every time you use your flashlight on the bed. You just have to do it before your total time of using the flashlight on the bed reaches 14 seconds. For the record, simply standing in the main area while facing the closet and the two doors will not penalize you. The only thing bad that can come from that is allowing Freddy to pile up on the bed behind you. Only using the flashlight on the bed for too long while not moving around the room will penalize you.

Do NOT hold the flashlight on the bed for too long (about 14 seconds). Doing so will summon Foxy, whether or not he's in your closet. This can also happen even during Night 1, where he's not active. Flickering the light on the bed will NOT prevent Foxy from attacking you. It will only delay the regular attack timer of 14 seconds. Turning around in place (i.e. turning towards and away from the bed repeatedly) ALSO won't work. That just makes Foxy take even longer to kill you, whether or not you flicker the lights, too.

Office

The Office is a location in Fazbear's Fright and the central location of Five Nights at Freddy's 3. Like the previous titles, the Office is the only room that the player inhabits. Phantom Foxy also appears directly in it and Phantom Freddy appears on the other side of the window. Shadow Freddy can appear as an Easter Egg.

  • Phantom Freddy
  • Phantom Foxy
  • Shadow Freddy
  • Mr Cupcake
Hall Cam 4

Springtrap can be seen here, either in the doorway or hiding in the bottom right-hand corner of the room. Rarely, Phantom Mangle can appear here, hanging from the ceiling. If the player exits the Monitor upon viewing it, it will appear outside the Office, emit a garbled static, and cause an audio error. On Night 3, the Shadow Cupcake will also appear in this camera, along with CAM 02, CAM 03, and CAM 06. Mr Cupcake and Golden Cupcake sometimes appear as pictures here.

  • Springtrap
  • Phantom Mangle
  • Shadow Mr Cupcake
Middle of Right Hallway Freddy
Nights - 5 6, 7, 8 - 12AM - 4AM

High

Position 5 Danger Level -

Unlike Foxy, Fredbear doesn't penalize you for going to the wrong door. Instead, he gives you a certain amount of time to push him away from the correct door. If you aren't fast enough, he'll jumpscare you. To drive Fredbear away from the door, first, check to see if he's there with the flashlight. You need to tap the flashlight only once to see if he's there. Do not tap or hold the flashlight for too long, or you will get jumpscared. Next, simply close the door until you hear him moving to the other side. Then, go back to the room's main area immediately. You do not need to check the hallway to see if Fredbear's gone; you only need to hear him running away.

NOTE: Do not open the door until you hear Fredbear running away. Sometimes, Fredbear will stall at the door before he decides to move away. It is NEVER safe to open the door unless you hear his footsteps again. Opening the door while he's still there will get you jumpscared.

Office

Bonnie, Foxy, and Out of Power Freddy attack from the left. Chica and Freddy attack from the right.

Five Nights at Freddy's - Walkthrough

  • Bonnie
  • .Foxy
  • Freddy
  • Chica
  • Golden Freddy
Freddy - Closet
Nights - 5 6, 7, 8 - 4AM - 6AM

High

Position 6 Danger Level -

As for the bed and the closet, they are handled a bit differently. First, use your flashlight to see if Fredbear's in either location. If Fredbear's on the bed, shine your flashlight until he disappears from view. (He'll also make footstep sounds.) If he's in the closet, close the doors until you hear his footsteps again. (There's no need to check the closet to see if he's gone.) Do not stop either action until Fredbear vanishes, or you'll get a jumpscare.

Fredbear periodically lets out some laughs while running back and forth across the back hallway. When he laughs, this means that he could be at a door, on the bed, or in the closet. Fredbear doesn't actually let out the same laugh for every location that he could appear in. He actually has five different laughs (well, six laughs, but one isn't heard during normal gameplay), bringing up the total laughs to 15 (5 laughs * 3 locations). I'm still trying to find a way to tell where Fredbear is based on his laughs, but so far, I have not been successful. There's some good news, though. Fredbear NEVER appears on the bed or in the closet without laughing first, and he doesn't choose those two locations very often. Thus, if you hear Fredbear laughing when he's already at a door, then he's in the room somewhere.

Night 3, 5

Parts and Services

Night 3 - After reaching parts and service, you will be told to fix Funtime Freddy. Follow the instructions as Handunit tells them. Then you need to catch Bon-Bon, a.k.a the Bonnie hand puppet, which is a pain. The best way to catch this demon is by looking at the bottom right corner and wait for a few seconds. Then move up to Funtime Freddy's face slowly and wait a few more seconds. Then quickly look at Freddy's left shoulder and click on the "big" black button underneath his bowtie. This may take a few tries, just be aware that this may take you getting jumpscared by Bon-Bon and restarting from Funtime Auditorium.

You enter the Scooping Room, where the animatronics will Scoop out your innards to escape to the surface! Thank you for being an employe at Freddy Fazbear's Pizzera! Or should I say, Circus Baby's Entertainment and Rentals? Either way, we hope you enjoyed your stay!

Night 5

Now comes the hard part, beating Ennard. Don't flip open your monitor as the beginning, wait till you here squeaks, then check it. Only the halls, closets, and vent Ennard will appear in Only close the doors/vents when he's close, like right on you. Ignore the talking Ennard will get more violent, to the point that around about 4 AM, he's faster and less audio cues If you did it correctly.... CONGRATULATIONS! TIME TO GO HOME, WITH YOUR EXOTIC BUTTERS! But wait.... Is that Ennard in your living room?!

Fake Ending - Office

1. The cameras show the bedroom, hallway, and closet layout from FNAF 4, indicating that William Afton was observing or experimenting on someone in that house. 2. Please note the Exotic Butters gift basket on the television in the final scene.