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IMPOSSIBLE CORPSE

Naia Poyer

Created on March 4, 2026

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Transcript

IMPOSSIBLE CORPSE

An online team-based design game based on the classic "Exquisite Corpse"

Learning goals: Like Marshmallow Challenge, students discover how they work in a group dynamic with design thinking. Realize the goal was not success, but uncovering their creative/collaborative process.

Stage 5: Facilitator reveals there was no "correct" order. Reshuffle groups to discuss decision-making

Tools used: Zoom, Google Docs

IMPOSSIBLE corpse

Stage 1: Teams randomly assigned in breakout rooms

What will the students do: Come to consensus as a team what order the poem's lines should appear in

How does it capture spirit/implicit values: Like Marshmallow Challenge, creative process is messy yet fun, and end product is unique depending on the group and their dynamic

Stage 2: Each team gets editable doc of poem fragments

Stage 4: Leave breakouts, each team rep reads their version to group

How will timing/interaction work: Students placed in timed breakout rooms in small teams with no leader/instructor presence

Stage 3: 15 minutes to decide correct line order

Central Mind Map

I am an awesome subtitle, ideal for providing more context on the topic you are going to address

An awesome subtitle

An awesome subtitle

an awesome title great

Write an awesome subtitle here

Write an awesome subtitle here

An awesome subtitle

An awesome subtitle

An awesome subtitle

An awesome subtitle

Write an awesome subtitle here

An awesome subtitle

An awesome subtitle

An awesome subtitle

STAGE 1

Participants will initially be introduced to the exercise under the pretense that they are being given fragments of a real poem, of which they'll try to discern the correct layout/order. Facilitator will claim they are testing out their teamwork and the group's reasoning/deduction skills.

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A greattitle here

Visual content is a transversal, universal language, like music. We are capable of understanding images from millions of years ago, even from other cultures. We don't like to bore. We don't want to be repetitive. Communicating as always bores and doesn't engage. We do it differently. We sabotage boredom. We create what the brain likes to consume because it stimulates it.

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STAGE 5

Participants who've already guessed the point of the exercise might not be surprised to learn that there was no "right" answer all along, but everyone will hopefully have taken away some insight into how each group and individual's perceptions of the raw materials they were given differ. Reshuffling participants into different groups at the end to discuss how decisions were made and defended in their original group will give further insight into how their group dynamic influenced their thinking.

Link

A greattitle here

Visual content is a transversal, universal language, like music. We are capable of understanding images from millions of years ago, even from other cultures. We don't like to bore. We don't want to be repetitive. Communicating as always is boring and doesn't engage. We do it differently. We sabotage boredom. We create what the brain likes to consume because it stimulates it.

Link

STAGE 4

The sharing of each group's finished poem should be a moment of discovery, insight, amusement, and dawning realization that everyone sees the possibilities a little differently--but multiple interpretations work.

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a greattitle here

With Genially's templates, you can include visual resources to leave your audience speechless. You can also highlight a specific phrase or piece of information that will be etched in your audience's memory and even embed external content that surprises: videos, photos, audios... Anything you want!

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Stage 2

Groups will be randomly assigned and sorted into breakout rooms, and each group will have their own dedicated live document (like a Google Doc) which they can all edit. It will contain all the lines of the poem they need to rearrange. They may also be told to come up with their own title for the finished poem based on what they think it's about.

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stage 3

By limiting the deliberation time to 15 minutes, groups will be forced to come to consensuses quickly and trust their instincts.

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