g r o u n d i n g
Before diving in, take a moment to ground yourself.
Think back to one moment from the previous scenarios that stayed with you, maybe because it challenged you, or because it hit close to home.
Notice what it brings up: emotions, questions, reflections. There’s no need to fix or solve anything right now. Just notice.
Take a deep breath in… and out.
As we move forward, keep that moment in mind as you consider how your own identities and lived experiences shape what feels possible, what feels hard, and what feels outside your reach.
Impact is the Experience
Impact is how your words or actions are truly felt and interpreted by others. It is the experience on the receiving end, not what you meant.
“How it landed”“How it made others feel” “What meaning was created”
Design Lens:
Impact is the user experience of your communication. It tells you how your design actually performed in real conditions.
Redesign is Iteration
Redesign is adjusting your approach based on what you learned. It’s where understanding is translated into future actions.
“What I’ll adjust next time”“How I can communicate more intentionally” “How I’ll build belonging through iteration”
Design Lens:
Redesign is iteration and improving the next version of your communication so intent and impact stay more aligned.
Feedback is the Data
Feedback Loop is what you learn from how your message landed. It shows up through reactions, emotions, signals, or direct feedback.
“What I learned”“What signals I noticed” “What surprised me”
Design Lens:
The feedback loop is user testing. It gives you data about what worked, what missed, and what needs to change.
Intent is the Spark
Intent is the idea you were trying to communicate, the purpose behind your words or actions.
It lives in your mind and feels clear to you, even if no one else can see it.
“What I meant”“My motivation and purpose” “The idea in my head”
Design Lens:
Intent is like the initial concept or spark in a design: exciting, important, but untested. It only becomes meaningful once it interacts with the world.
Prototype is the Behavior
Prototype is the action; version of your message that you actually put into the world.
It includes what you said, how you said it, and the timing you chose.
“The words I used”
“The tone I chose” “The timing of the action”
Design Lens:
A prototype is an early draft. It’s something meant to be tried, not perfected. Others will respond to the prototype, not the idea you had before you shared it.
Grounding 2
Jay Rose
Created on February 9, 2026
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Transcript
g r o u n d i n g
Before diving in, take a moment to ground yourself.
Think back to one moment from the previous scenarios that stayed with you, maybe because it challenged you, or because it hit close to home.
Notice what it brings up: emotions, questions, reflections. There’s no need to fix or solve anything right now. Just notice.
Take a deep breath in… and out.
As we move forward, keep that moment in mind as you consider how your own identities and lived experiences shape what feels possible, what feels hard, and what feels outside your reach.
Impact is the Experience
Impact is how your words or actions are truly felt and interpreted by others. It is the experience on the receiving end, not what you meant.
“How it landed”“How it made others feel” “What meaning was created”
Design Lens: Impact is the user experience of your communication. It tells you how your design actually performed in real conditions.
Redesign is Iteration
Redesign is adjusting your approach based on what you learned. It’s where understanding is translated into future actions.
“What I’ll adjust next time”“How I can communicate more intentionally” “How I’ll build belonging through iteration”
Design Lens: Redesign is iteration and improving the next version of your communication so intent and impact stay more aligned.
Feedback is the Data
Feedback Loop is what you learn from how your message landed. It shows up through reactions, emotions, signals, or direct feedback.
“What I learned”“What signals I noticed” “What surprised me”
Design Lens: The feedback loop is user testing. It gives you data about what worked, what missed, and what needs to change.
Intent is the Spark
Intent is the idea you were trying to communicate, the purpose behind your words or actions. It lives in your mind and feels clear to you, even if no one else can see it.
“What I meant”“My motivation and purpose” “The idea in my head”
Design Lens: Intent is like the initial concept or spark in a design: exciting, important, but untested. It only becomes meaningful once it interacts with the world.
Prototype is the Behavior
Prototype is the action; version of your message that you actually put into the world. It includes what you said, how you said it, and the timing you chose.
“The words I used” “The tone I chose” “The timing of the action”
Design Lens: A prototype is an early draft. It’s something meant to be tried, not perfected. Others will respond to the prototype, not the idea you had before you shared it.