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TECHNOLOGY IN THE CLASSROOM

Bianca R

Created on February 5, 2026

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TECHNOLOGY IN THE CLASSROOM

Bianca Reine Technology Design

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TECHNOLOGY IN THE CLASSROOM

Synchronous

Asynchronous

Hybrid

Students attend class in-person at the same time. This is typically held in a classroom where students attend class and interact with eachother.

Students can view and complete assignments at a time that works for them. This does not require students to meet at the same time.

Students may be required to meet either in-person or online at specific times. However, they also have the opportunity to work independently on their own time.

TECHNOLOGY IN THE CLASSROOM

Best Practices of Asynchronous Learning

Interaction with Instructor and Peers Interactive and Engaging Learning Immersive Learning Experience Independent Learning Peer/Group Learning

Best practices in asynchronous learning include meaningful interaction with instructors and peers, engaging and immersive activities, and opportunities for independent and collaborative learning. These practices support student engagement, promote deeper understanding, and provide flexibility by allowing learners to participate and collaborate without the need for real-time instruction.

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TECHNOLOGY IN THE CLASSROOM

Synchronous learning is most effective when instructors prioritize thoughtful planning and clear communication to ensure live sessions are purposeful and organized. Clear instruction and expectations help students understand how to participate and what is required of them during real-time classes. Creating an inclusive and welcoming environment encourages engagement and supports diverse learners. Strong technology proficiency allows instructors to use synchronous tools smoothly and minimize disruptions. Finally, accessible course design ensures that all students can participate fully in synchronous learning experiences, regardless of their needs.

Best Practices of Synchronous Learning

Planning and Communication Clear Instruction and Expectation Inclusive and Welcoming Environment Tech Proficiency Accessible Course Design

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TECHNOLOGY IN THE CLASSROOM

Best Practices of Hybrid Learning

To succeed in a hybrid environment, instructors should establish clear guidelines and maintain open and proactive communication. Utilizing a user-friendly Learning Management System (LMS) like Canvas provides a centralized hub for resources and schedules, fostering a seamless experience. Integrating strong technical support with flexible, hybrid pedagogy enhances student success by ensuring both high engagement and universal accessibility.

Consistant and Clear Expectations Multi-Channel Communications with Q&A Synchronous and Asynchronous Balance Tech Support and Resources Meet the Needs of All Students

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TECHNOLOGY IN THE CLASSROOM

Hybrid learning requires a delicate balance of in-person or live learners and their remote peers. Designing courses that fit both fomats can be strenous for instuctors and overwhelming for students. Students who are unable to attend live classes may miss the opportunitiy for hands-on learning that may be offered in class.

Limitations of Each

While flexible, asynchronous learning can reduce engagement and peer interation. Students require time management skills and self-discipline to succeed.

Synchronous learning includes set scheduling, which can result in time conflicts. Students may fall behind if they are unable to access information that was discussed in a live session. For elementary levels, children may be nervous or shy to interact in discussions amongst their peers. This may lead to students feeling uncomfortable in class, leading to limited engagement.

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TECHNOLOGY IN THE CLASSROOM

Technology in the Classroom

Technology in the classroom offers both advantages and challenges. On one hand, it can provide interactive and engaging experiences for students through tools and games that promote immersive learning. On the other hand, it can be costly and create disparities for students with limited access. Additionally, students may become distracted by social media or non-academic games. However, when used effectively, technology can support the analysis of student performance and enable personalized learning that aligns with each student’s individual pace and needs.

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TECHNOLOGY IN THE CLASSROOM

Best Practices of Teaching Second Grade Students

Effective virtual teaching for second graders requires structure, flexibility, and engaging tools and materials that is stimulating for their age group. Teachers should organize their online classroom using straightforward instruction and routines so students and families can easily find lessons, resources, and communication information. Lessons should be chunked into manageable sessions with breaks implemented in between. Incorporating fun interactive tools such as Flipgrid and Kahoot!, along with engaging videos, helps keep learning fun and captivating. Teachers should ensure to provide additional support for technical questions and questions regarding the material covered in each lesson. It is important to foster collaboration and peer interaction as much as possible to create a sense of community within the virtual classroom. Lastly, it is important to stay flexible and positive to create a welcoming classroom for every learner.

TECHNOLOGY IN THE CLASSROOM

What Strategies Do NOT Work?

  • Requiring all mandatory meetings.
  • Inconsistent and unorganized "classroom."
  • Expecting students to perform complex tasks without breaks.
  • Not assisting with technical support.
  • Omitting additional time for questions at the end of lessons.
  • Lack of stimulating and interactive tools for specific age groups.
TECHNOLOGY IN THE CLASSROOM

Virtual Classroom Ideas

Watch this video to discover fun activities you can bring into your virtual classroom, including 10 back-to-school ideas designed to foster a positive and interactive classroom community.

TECHNOLOGY IN THE CLASSROOM

Microsoft Teams

Prodigy

Kahoot!

Offers a secure online platform where students can connect with teachers and classmates, participate in video meetings, and engage in live learning activities.

A fun and free fantasy-style educational game for grades 1-8. Prodigy boosts Math and Reading engagement in a teacher-friendly and student-safe environment.

A widely used game-based learning and edtech platform that lets educators create, share, and engage students with interactive quizzes, surveys, and discussion activities

TECHNOLOGY IN THE CLASSROOM

References

Bardeen, T. (2020, June 18). Retrieved from We Are Teachers: https://www.weareteachers.com/2nd-grade-online-teaching-tips/ Classroom, V. 2. (2020, July 12). 10 Virtual Back to School Activities. Retrieved from Youtube: https://www.youtube.com/watch?v=YmSgXo2Sl_Y Ivanovska, S. (2023, March 28). Retrieved from eLearning Industry: https://elearningindustry.com/elevate-your-learning-experience-asynchronous-activities-to-try-today Missouri Online. (n.d.). Synchronous Best Practices. Retrieved from https://teaching.missouri.edu/sites/default/files/2022-10/Missouri%20Online%20Synchronous%20Best%20Practices.pdf NC State University. (n.d.). Hybrid teaching: Best practices. DELTA Teaching Resources. Retrieved from NC State University: https://teaching-resources.delta.ncsu.edu/hybrid-teaching-best-practices/ Tareen, S. (2023, April 01). Retrieved from Class: https://www.class.com/blog/classroom-management-strategies-for-hybrid-learning/

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