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Gamification Olympics-TCEA 2026

Dustin Rimmey

Created on February 2, 2026

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Transcript

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The Gamification Olympics

Level Up Your Classroom

Level Up Your Classroom

PRESS START

Get the slides & more at: https://linktr.ee/teachersplAIground

You Think It's A Game?You Think It's a F@#*%^! Game?

Earl Simmons AKA DMX

Who Dis?

Emporia State University ‘07BSEd in Speech/Theater and Social Sciences Topeka High School 2008-2024 Director of Speech and Debate Taught Every Social Studies Class but Psychology Southern New Hampshire University ‘24 MA in Public History Liberty Memorial Central Middle School 2024-2025 Social Studies 6-7, Intro to AVID, Electronic Media, Game Design Lawrence High, 2025-Present Academic Interventionist!

Get the slides & more at: https://linktr.ee/teachersplAIground

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Level select

Level 1: research about play and games + Blog Beef

Level 2: why gamification is good

Level 3: Creating games from low tech to high-er prep

Play in the Classroom and your life!

Fun is the future!

Do Any Of You Use?

+INFO

+INFO

+INFO

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People are curious and want to play!

Play can be behavior correcting

What is a game?

+Definition 1

+Definition 2

+Definition 3

Together these disparate elements combine to make an event that is larger than the individual elements. A player gets caught up in playing a game because the instant feedback and constant interaction are related to the challenge of the game, which is defined by the rules, which all work within the system to provoke an emotional reaction and, finally, result in a quantifiable outcome within an abstract version of a larger system.

Kapp, 2012

The play/learning dichotomy trivializes play as an activity for recess only, or a reward for when the “real work” of learning is done (Whitebread et al., 2012). When we dichotomize play and learning (or play and work) we negate the view that play itself is educational and children can learn through play (Wing, 1995; Nilsson et al., 2018). This severely curtails its potential as an effective classroom-based pedagogy.

Parker, Thomsen, and Berry, 2022

How I feel

What TCEA Said....

Game based vs gamified learning

Different Paths to Increase Play!

Game Logic = 21st century thinking skills

Games: By the Numbers

50%

76%

83%

Go More In-Depth on GBL!

Define

What is Game-Based Learning?

Watch

Jane McGonigal discuss the psychology of it all!

So What is Gamification....

Define:

Gamification Expert Yu Kai Chou

Explore

Karl Kapp's definition

Buy

Kapp's Book is Excellent!

Gamification, done with intention, is a perfect vessel to augment many pedagogical tools. It allows teachers, students, and administrators to have what I call an “educational mashup.” Gamification and game-based learning have the power to amplify what happens in your class.

Michael Matera,eXPlore like a pirate, 2015

This Book is Awesome!

One of the collest books from Dave Burgess' "Like a Pirate" Series. Even if you hate pedagogy books, this is good!

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The idea was simple—he came up with ten words that gave students the tools to be successful, not only in school but in life. He identified a list of ten qualities highly successful people have in common—confidence, creativity, enthusiasm, effort, focus, resilience, initiative, curiosity, dependability, and empathy.

Matera, on Purpose Driven Learning...2015.

3A

Games with Low Prep/ Entry Point

These are already made for you!or have templates galore!

Example: Gamifying Music!

Ok...hear me out...you can create playlists...and vote on them!

  • Gamify Discussion of music by era
  • create discussions of cultural music
  • so many possibilities

+Play Now!

Example: Music League

This is a simple way to "gameshow" your content from a simple points perspective, but... you can:

  • Add Everlasting acommodations
  • Mastery Peak FTW
  • make any assignment interactive

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EX:Quizlet Live Relay Race

EX:Quizlet Quarterbacking

Thinking Smarter, Not Harder!

I think I stole these images from Matt Miller

Example: The Fiscal Ship

This game is a real time budget simulator. the goal is to reduce the debt to current levels and fund your policy priorities by 2048!

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Example:iCivics

Games, videos, DBQuests and more! It's now leveled for elementary, Middle, and high school students! You could also do a full olympics here!

+Play Now!

Example: Mission US

Mission US is an award-winning series of free online These games immerse them in key moments of U.S. history. Players take on the roles of young characters facing historical challenges, making choices that shape outcomes and build empathy for ordinary people in the past.

+Play Now!

3B

Games with Medium Prep

You've got to do a little bit of the heavy lifting to get started

Example: Fantasy Vocab-ball

This has been an absolute trip. what if you built a class (or course)-wide fantasy leage for football? Check out these rules!

+Play Now!

Example: Alice keeler's Badge Game

I thought I was insanely good with creating google sheets, and then I discovered the work that Alice keeler does, and I feel like a chump!This is my favorite!

+Play Now!

Example: The Fiscal Ship

This game is a real time budget simulator. the goal is to reduce the debt to current levels and fund your policy priorities by 2048!

+Play Now!

Games with High(er) Prep

3C

More work = more payoff!

What is Genially?

Genially is a no-code platform for creating interactive presentations, infographics, quizzes, and gamified content.

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Escape Rooms: Genially

If you want to move beyond hidden images in a canva/adobe image or a layered google form, holy crap can you do amazing things in genially with escape rooms!

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Example: Genially Quizzes (Also Escape-y)

Here's one from my behavioral economics unit!

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Example: Genially Branching scen.

What if you started something as simple as the monte hall problem, and build to more complex branches?

+Simple-MHP

+New Branch!

Example:Whole Freaking Games

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© 2026 Wild World of Rimmey PRESENTATION

THANKS

50%

The Percentage of organizations which gamified work. (Gartner Group, 2011)

So we are preparing them for the future!

One of the best minds!

+INFO

Gamification is design that places most Emphasis on the human motivation in the process. In Essence it is Human Focused design.

Yu Kai chou

83%

The Percentage of workers in a gamified setting who say they're more motivate to work. (Talent LMS, 2019)

So why can't we treat education like real world preparation for future work?

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One of the Best Texts

"Karl has written the definitive guide to gamification, which itself is accessible and engaging. He brings trends to life and illustrates the principles of gamification through numerous examples from real-world games.... "-Kevin Kruse, Foreward

+Read More!

Game Based Learning

Game-based learning brings the strategies, rules and social experiences of playing a game into the classroom. The game-based learning model allows teachers to target certain activities that will benefit the real-world application of concepts. This can lead to more immersive and collaborative learning opportunities. Grand Canyon University, 2021

+Read More!

The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments.

Karl Kapp, Gamification of Learning, 2012

StaggeringStatistics

76%

The percentage of children who actively play video games (Entertainment Software ASSN, 2021)

Which is why a shift is necessary!

This is a great article but...

Claim: "turning every activity into a competition can cause anxiety for some students and shift attention from thinking to winning. Overuse of game shows and leaderboards can also eat into your instructional time.

My Response:

  • Do all games have to be competitive?
  • Is this an indict of all games or is it bad design?
  • Not all games are leaderboard and "winning" based.