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E-sport and Technological Innovation

lafargematthieu5@

Created on January 12, 2026

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Transcript

PRESS START

E-sport and Technological Innovation

Engineering systems in competitive gaming

232323

HI-SCORE

summary

Competitive gaming Performance depends on technology Engineering systems Human–machine interaction

© 20XX ESCAPE GAMES

INDEX

Anti-cheat & Fair Play

Latency & Networking

Controllers & Input Devices

Controllers & Input Devices

Why new controllers were needed

Standard controllers = limited accessibility Motor disabilities excluded Fixed buttons, no modularity

Technical functioning

  • Modular input hub
  • USB + 3.5 mm ports
  • Microcontroller
  • Digital & analog sensors

Innovation impact

| Before | Now | |----------------- | ----------------| | Fixed buttons | Modular inputs | | One user | User-adapted | | Low accessibility | Inclusive design |

Latency & Networking

Why latency matters

Online competition Reaction time critical High latency = unfair gameplay

How latency works

What changed compared to old systems

Before:
Now:
  • High ping (>100 ms)
  • Lag and desynchronization
  • Low latency (<20 ms)
  • Real-time competitive fairness
© 20XX GENIALLY ESCAPE GAMES
Anti-cheat & Fair Play

Why anti-cheat systems exist

Competitive e-sport Fair play System vulnerabilities Memory exploitation

Game data in RAM

Real-time data RAM (fast access) Player position Camera orientation

How cheats work

External memory access Stable memory structure Coordinate reading Automated processing

Aimbot logic

Player (X, Y, Z) Target (X, Y, Z) Direction vector Angle calculation

How anti-cheat detects cheats

Abnormal memory access Unauthorized programs Pattern detection Behavior analysis

game over

thank you for your attention do you have any questions ?