PRESS START
E-sport and Technological Innovation
Engineering systems in competitive gaming
232323
HI-SCORE
summary
Competitive gaming Performance depends on technology Engineering systems Human–machine interaction
© 20XX ESCAPE GAMES
INDEX
Anti-cheat & Fair Play
Latency & Networking
Controllers & Input Devices
Controllers & Input Devices
Why new controllers were needed
Standard controllers = limited accessibility Motor disabilities excluded Fixed buttons, no modularity
Technical functioning
- Modular input hub
- USB + 3.5 mm ports
- Microcontroller
- Digital & analog sensors
Innovation impact
| Before | Now |
|----------------- | ----------------|
| Fixed buttons | Modular inputs |
| One user | User-adapted |
| Low accessibility | Inclusive design |
Latency & Networking
Why latency matters
Online competition Reaction time critical High latency = unfair gameplay
How latency works
What changed compared to old systems
Before:
Now:
- High ping (>100 ms)
- Lag and desynchronization
- Low latency (<20 ms)
- Real-time competitive fairness
© 20XX GENIALLY ESCAPE GAMES
Anti-cheat & Fair Play
Why anti-cheat systems exist
Competitive e-sport Fair play System vulnerabilities Memory exploitation
Game data in RAM
Real-time data RAM (fast access) Player position Camera orientation
How cheats work
External memory access Stable memory structure Coordinate reading Automated processing
Aimbot logic
Player (X, Y, Z) Target (X, Y, Z) Direction vector Angle calculation
How anti-cheat detects cheats
Abnormal memory access Unauthorized programs Pattern detection Behavior analysis
game over
thank you for your attention do you have any questions ?
E-sport and Technological Innovation
lafargematthieu5@
Created on January 12, 2026
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Transcript
PRESS START
E-sport and Technological Innovation
Engineering systems in competitive gaming
232323
HI-SCORE
summary
Competitive gaming Performance depends on technology Engineering systems Human–machine interaction
© 20XX ESCAPE GAMES
INDEX
Anti-cheat & Fair Play
Latency & Networking
Controllers & Input Devices
Controllers & Input Devices
Why new controllers were needed
Standard controllers = limited accessibility Motor disabilities excluded Fixed buttons, no modularity
Technical functioning
Innovation impact
| Before | Now | |----------------- | ----------------| | Fixed buttons | Modular inputs | | One user | User-adapted | | Low accessibility | Inclusive design |
Latency & Networking
Why latency matters
Online competition Reaction time critical High latency = unfair gameplay
How latency works
What changed compared to old systems
Before:
Now:
© 20XX GENIALLY ESCAPE GAMES
Anti-cheat & Fair Play
Why anti-cheat systems exist
Competitive e-sport Fair play System vulnerabilities Memory exploitation
Game data in RAM
Real-time data RAM (fast access) Player position Camera orientation
How cheats work
External memory access Stable memory structure Coordinate reading Automated processing
Aimbot logic
Player (X, Y, Z) Target (X, Y, Z) Direction vector Angle calculation
How anti-cheat detects cheats
Abnormal memory access Unauthorized programs Pattern detection Behavior analysis
game over
thank you for your attention do you have any questions ?