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Game Development Roles

Callum Goulty

Created on January 9, 2026

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Transcript

Game Development Roles

Art Role

Programming Role

Design Role

"I create level blockouts using basic shapes."

"I create the behaviour of enemies"

"I make the engine for the game"

"I create the online infrastructure."

"I create models for the environment"

"I make concepts for characters"

"I create the sounds of weapons"

"I create cool flashy visuals"

"I control how characters move"

"I produce the music"

"I create cool little props for the level"

"I make choices on character balance"

"I check things work and feedback"

"I create concepts for other roles to use"

"I create hit-registration systems"

"I control how the flashy visuals work"

"I manage elements such as health bars"

"I am responsible for gameplay loops"

"I create the online infrastructure" - Network Programmer

"I make concepts for characters" - Concept Artist

"I create the behaviour of enemies" - AI Programmer

"I create level blockouts using basic shapes" - Level Designer

"I create models for the environment" - Environment Artist

"I create the sounds of weapons" - Sound Designer

"I make the engine for the game" - Engine Programmer

"I produce the music" - Musician

"I manage elements such as health bars" - UI Programmer

"I make choices on character balance" - Balance Designer

"I create cool little props for the level" - Prop Artist

"I create concepts for other roles to use" - Prototyper

"I control how characters move" - Animator

"I create cool flashy visuals" - FX Artist

"I check things work and feedback" - Tester

"I control how the flashy visuals work" - FX Programmer

"I create the hit-registration systems" - System Programmer

"I am responsible for gameplay loops" - Gameplay Designer