Categories of Electronic Commerce
FLashcards
Start
Flip through the flashcard, then answer the question.
B2B
E-commerce where buyers and sellers are businesses or organizations.
Business-to-Business
Click to flip card over!
Flip through the flashcard, then answer the question.
B2C
E-commerce where businesses sell directly to end consumers.
Business-to-Consumer
Click to flip card over!
Flip through the flashcard, then answer the question.
E-commerce where a company sells to another business, which then provides the product or service to end consumers or employees.
B2B2C
Business-to-Business-to-consumer
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Flip through the flashcard, then answer the question.
C2B
E-commerce where consumers sell products or services to businesses.
consumer-to-Business
Click to flip card over!
Flip through the flashcard, then answer the question.
E-commerce occurring within an organization between departments or employees.
Intrabusiness E-Commerce
Click to flip card over!
Flip through the flashcard, then answer the question.
B2E
E-commerce where businesses provide products or services directly to employees.
Business-to-employees
Click to flip card over!
Flip through the flashcard, then answer the question.
C2C
E-commerce where individuals sell products or services directly to other individuals.
consumer-to-CONSUMER
Click to flip card over!
Great Work!
This learning activity is adapted from "OpenStax" and is licensed under a Creative Commons Attribution 4.0 License. All instructional content, including AI-assisted adaptations and custom interactive learning activities created on Genially is licensed by Saylor Academy under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) license. All Genially proprietary elements such as templates, themes, built-in assets, stock media, and other “Genially Content” remain subject to Genially's Terms of Service and are not covered by this Creative Commons license. These elements must remain embedded in the course and cannot be reused or redistributed independently.
(3.3) Categories of Electronic Commerce
Saylor Academy
Created on December 29, 2025
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Transcript
Categories of Electronic Commerce
FLashcards
Start
Flip through the flashcard, then answer the question.
B2B
E-commerce where buyers and sellers are businesses or organizations.
Business-to-Business
Click to flip card over!
Flip through the flashcard, then answer the question.
B2C
E-commerce where businesses sell directly to end consumers.
Business-to-Consumer
Click to flip card over!
Flip through the flashcard, then answer the question.
E-commerce where a company sells to another business, which then provides the product or service to end consumers or employees.
B2B2C
Business-to-Business-to-consumer
Click to flip card over!
Flip through the flashcard, then answer the question.
C2B
E-commerce where consumers sell products or services to businesses.
consumer-to-Business
Click to flip card over!
Flip through the flashcard, then answer the question.
E-commerce occurring within an organization between departments or employees.
Intrabusiness E-Commerce
Click to flip card over!
Flip through the flashcard, then answer the question.
B2E
E-commerce where businesses provide products or services directly to employees.
Business-to-employees
Click to flip card over!
Flip through the flashcard, then answer the question.
C2C
E-commerce where individuals sell products or services directly to other individuals.
consumer-to-CONSUMER
Click to flip card over!
Great Work!
This learning activity is adapted from "OpenStax" and is licensed under a Creative Commons Attribution 4.0 License. All instructional content, including AI-assisted adaptations and custom interactive learning activities created on Genially is licensed by Saylor Academy under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) license. All Genially proprietary elements such as templates, themes, built-in assets, stock media, and other “Genially Content” remain subject to Genially's Terms of Service and are not covered by this Creative Commons license. These elements must remain embedded in the course and cannot be reused or redistributed independently.