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NEURO Ludo
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Rules: - Pick your color - Select the participants order - Roll the dice - Use your color square to start and go towards the right. - Your round finishes once arriving into your color line. - The first one completing the four rounds win! Important: *If you ever land on top of another color, you send it back home! *If you land in any symbol, click it and liste carefully the challenge!
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🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!
Neuro Ludo
Neuro Rhythm
Created on December 11, 2025
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Transcript
46
48
NEURO Ludo
45
49
44
50
43
51
41
53
40
54
Rules: - Pick your color - Select the participants order - Roll the dice - Use your color square to start and go towards the right. - Your round finishes once arriving into your color line. - The first one completing the four rounds win! Important: *If you ever land on top of another color, you send it back home! *If you land in any symbol, click it and liste carefully the challenge!
39
55
58
57
56
59
60
61
62
38
37
36
34
33
32
31
64
67
68
65
22
23
24
26
27
28
29
21
20
19
17
10
16
11
15
12
14
🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!