Introduction
Chapter 2 Four Phases of Creating Immersive 360° Videos for Vocational and Professional Education and Training Purposes
Chapter 1 Introduces the basic concepts, educational value, and pedagogical foundations for using 360° video in training.
Describe the process and pace at which a person acquires a new skill. The clearer and more accessible the information, the faster the progression.
It involves applying game dynamics (challenges, rewards, levels) in learning environments to increase motivation and user engagement.
Chapter 3 Examples of Educational 360° Immersive Videos Developed in VET in Switzerland
It is the feedback the user receives immediately after an activity. It helps correct errors quickly and improves understanding.
The Guidelines - Introduction
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Created on November 10, 2025
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Transcript
Introduction
Chapter 2 Four Phases of Creating Immersive 360° Videos for Vocational and Professional Education and Training Purposes
Chapter 1 Introduces the basic concepts, educational value, and pedagogical foundations for using 360° video in training.
Describe the process and pace at which a person acquires a new skill. The clearer and more accessible the information, the faster the progression.
It involves applying game dynamics (challenges, rewards, levels) in learning environments to increase motivation and user engagement.
Chapter 3 Examples of Educational 360° Immersive Videos Developed in VET in Switzerland
It is the feedback the user receives immediately after an activity. It helps correct errors quickly and improves understanding.