Creating Immersive 360° Videos for VET Purposes
Design
Analysis
Describe the process and pace at which a person acquires a new skill. The clearer and more accessible the information, the faster the progression.
It involves applying game dynamics (challenges, rewards, levels) in learning environments to increase motivation and user engagement.
Implementation and Evaluation
Development
It is the feedback the user receives immediately after an activity. It helps correct errors quickly and improves understanding.
Level of emotional and mental involvement of the user with the content. High engagement improves retention of information and the overall course experience.
Analysis
2. Define the target group
3. Define the learning objectives
1. Familiarise with 360° videos and identify educational values
It is the feedback the user receives immediately after an activity. It helps correct errors quickly and improves understanding.
Describe the process and pace at which a person acquires a new skill. The clearer and more accessible the information, the faster the progression.
It involves applying game dynamics (challenges, rewards, levels) in learning environments to increase motivation and user engagement.
4. Define a suitable instructional approach
5. Define the educational or professional learning situation to be represented
6. Define the necessary resources and timeline
Level of emotional and mental involvement of the user with the content. High engagement improves retention of information and the overall course experience.
It involves applying game dynamics (challenges, rewards, levels) in learning environments to increase motivation and user engagement.
Level of emotional and mental involvement of the user with the content. High engagement improves retention of information and the overall course experience.
Design phase
7. Storyboard development
Describe the process and pace at which a person acquires a new skill. The clearer and more accessible the information, the faster the progression.
Development phase
9. Record the 360° scenario
10. Export the 360° video
8. Prepare for video recording
It is the feedback the user receives immediately after an activity. It helps correct errors quickly and improves understanding.
Describe the process and pace at which a person acquires a new skill. The clearer and more accessible the information, the faster the progression.
It involves applying game dynamics (challenges, rewards, levels) in learning environments to increase motivation and user engagement.
11. Edit the 360° video (only for edited video)
12. Create and insert interactive points (only for interactive video)
Level of emotional and mental involvement of the user with the content. High engagement improves retention of information and the overall course experience.
It involves applying game dynamics (challenges, rewards, levels) in learning environments to increase motivation and user engagement.
Implementation and evaluation phase
14. Implement the 360° video in the classroom
13. Prepare the lesson plan
Describe the process and pace at which a person acquires a new skill. The clearer and more accessible the information, the faster the progression.
It involves applying game dynamics (challenges, rewards, levels) in learning environments to increase motivation and user engagement.
15. Evaluate the 360° video effectiveness
It is the feedback the user receives immediately after an activity. It helps correct errors quickly and improves understanding.
Creating Immersive 360° Videos for VET Purposes
Alice
Created on November 10, 2025
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Transcript
Creating Immersive 360° Videos for VET Purposes
Design
Analysis
Describe the process and pace at which a person acquires a new skill. The clearer and more accessible the information, the faster the progression.
It involves applying game dynamics (challenges, rewards, levels) in learning environments to increase motivation and user engagement.
Implementation and Evaluation
Development
It is the feedback the user receives immediately after an activity. It helps correct errors quickly and improves understanding.
Level of emotional and mental involvement of the user with the content. High engagement improves retention of information and the overall course experience.
Analysis
2. Define the target group
3. Define the learning objectives
1. Familiarise with 360° videos and identify educational values
It is the feedback the user receives immediately after an activity. It helps correct errors quickly and improves understanding.
Describe the process and pace at which a person acquires a new skill. The clearer and more accessible the information, the faster the progression.
It involves applying game dynamics (challenges, rewards, levels) in learning environments to increase motivation and user engagement.
4. Define a suitable instructional approach
5. Define the educational or professional learning situation to be represented
6. Define the necessary resources and timeline
Level of emotional and mental involvement of the user with the content. High engagement improves retention of information and the overall course experience.
It involves applying game dynamics (challenges, rewards, levels) in learning environments to increase motivation and user engagement.
Level of emotional and mental involvement of the user with the content. High engagement improves retention of information and the overall course experience.
Design phase
7. Storyboard development
Describe the process and pace at which a person acquires a new skill. The clearer and more accessible the information, the faster the progression.
Development phase
9. Record the 360° scenario
10. Export the 360° video
8. Prepare for video recording
It is the feedback the user receives immediately after an activity. It helps correct errors quickly and improves understanding.
Describe the process and pace at which a person acquires a new skill. The clearer and more accessible the information, the faster the progression.
It involves applying game dynamics (challenges, rewards, levels) in learning environments to increase motivation and user engagement.
11. Edit the 360° video (only for edited video)
12. Create and insert interactive points (only for interactive video)
Level of emotional and mental involvement of the user with the content. High engagement improves retention of information and the overall course experience.
It involves applying game dynamics (challenges, rewards, levels) in learning environments to increase motivation and user engagement.
Implementation and evaluation phase
14. Implement the 360° video in the classroom
13. Prepare the lesson plan
Describe the process and pace at which a person acquires a new skill. The clearer and more accessible the information, the faster the progression.
It involves applying game dynamics (challenges, rewards, levels) in learning environments to increase motivation and user engagement.
15. Evaluate the 360° video effectiveness
It is the feedback the user receives immediately after an activity. It helps correct errors quickly and improves understanding.