made by: Cristina,eva and Laura
Start
scape roomANIMISM
Introduction
A ghost has captured an animist and had eliminated all his memories.You have to do some games and also have to answer some questions and quizs to help the animist to remember everything about the animism.
Explore the house
Inventory
01
A voice whispers from the attics,it claims to know the ghost...But it's memories about the animism are fragmented. Chooses carefully only one wrong answer will delete it's memories forever and he wudent take them back
02
After answering the boy's the mirror reflectes something that isn't real the memories started to appear in his mind but he still can't remember everything.
03
The floor cracks , the whispers return Lauder each answer seems to give back a fragment of his memories.
They're souls looking for revenge...Run if you can
Something went wrong....or they saw you
Find the key for counting
Continue exploring
Inventory
02
01
03
You found a secret message
♪♬ø
Remember this notes to play them in the piano
01
...continue playing
02
...one more
03
You have to start again...
You have another object for your inventory now
Continue exploring the house
Inventory
♪♬ø
Use the Lupe to find a number and insert it to the tipping machine
224
Introduce el código secreto
Código
01
02
03
03
The soul gave us a suitcase...
Is closed ... mayby the key in your inventory will help you
Put the number here
Ups...He got angry
You didn't do it well but he'll give you a chance…
CONGRATULATIONS
You saved the animist and escaped if the house!
Are yoU sure you want to stop playing?
You will lose all your progress....
Return
Go out
inventory
♪♬ø
inventory
Inventory
Inventory
♪♬ø
inventory
♪♬ø
inventory
Inventory
Inventario
♪♬ø
inventory
♪♬ø
Inventario
♪♬ø
Inventory
inventory
inventory
♪♬ø
inventory
♪♬ø
inventory
♪♬ø
Inventario
inventory
♪♬ø
inventory
scape room ANIMISM
Stefka Spasova Ditrova
Created on November 9, 2025
Start designing with a free template
Discover more than 1500 professional designs like these:
View
Adventure Breakout
View
Team Building Mission Escape Game
View
Onboarding Escape Game
View
Christmas Escape Room
View
Flags Challenge
View
Museum Escape Room
View
Education Escape Room
Explore all templates
Transcript
made by: Cristina,eva and Laura
Start
scape roomANIMISM
Introduction
A ghost has captured an animist and had eliminated all his memories.You have to do some games and also have to answer some questions and quizs to help the animist to remember everything about the animism.
Explore the house
Inventory
01
A voice whispers from the attics,it claims to know the ghost...But it's memories about the animism are fragmented. Chooses carefully only one wrong answer will delete it's memories forever and he wudent take them back
02
After answering the boy's the mirror reflectes something that isn't real the memories started to appear in his mind but he still can't remember everything.
03
The floor cracks , the whispers return Lauder each answer seems to give back a fragment of his memories.
They're souls looking for revenge...Run if you can
Something went wrong....or they saw you
Find the key for counting
Continue exploring
Inventory
02
01
03
You found a secret message
♪♬ø
Remember this notes to play them in the piano
01
...continue playing
02
...one more
03
You have to start again...
You have another object for your inventory now
Continue exploring the house
Inventory
♪♬ø
Use the Lupe to find a number and insert it to the tipping machine
224
Introduce el código secreto
Código
01
02
03
03
The soul gave us a suitcase...
Is closed ... mayby the key in your inventory will help you
Put the number here
Ups...He got angry
You didn't do it well but he'll give you a chance…
CONGRATULATIONS
You saved the animist and escaped if the house!
Are yoU sure you want to stop playing?
You will lose all your progress....
Return
Go out
inventory
♪♬ø
inventory
Inventory
Inventory
♪♬ø
inventory
♪♬ø
inventory
Inventory
Inventario
♪♬ø
inventory
♪♬ø
Inventario
♪♬ø
Inventory
inventory
inventory
♪♬ø
inventory
♪♬ø
inventory
♪♬ø
Inventario
inventory
♪♬ø
inventory