nº1
6,0€
2024
Gamified Digital Comics for Active Learning in Education
mª PILAR CASTRO GARCÍA, juan carlos ríos fernández
So, you want to reduce absenteeism and capture your students’ attention?
Do you want your students to remember your lessons?
The kind of lessons they keep thinking about for hours or even days after they’re over?
Do you want to create lessons that pull students into the story?
Well, so do I.
Hello, I’m Piluca, and I’m a Mining Engineer from the University of Oviedo.
Since 2013, I’ve been working in the Department of Energy; on the right, you can see my progression within the university.
2013
Associate Professor
2016
Interim Contract Lecturer
2016
Assistant Professor with a PhD
2021
Senior Lecturer (with a PhD)
I am now trying to apply new teaching methodologies
My first classes were… hmm! A bit frustrating!
The following resources were needed to carry out the activity: paper, pencil, eraser, digital tablet, Genially, and plenty of imagination.
Specifically, I have focused on incorporating gamified comics into the classroom using Genially. To implement this approach, I designed a game board on this platform.
To evaluate the work carried out, data collection was based on multiple sources with the aim of capturing both quantitative and qualitative dimensions of learning.
Call to action
Now, we would like to teach other educators how to apply this new methodology - are you in?
Target audience
Gamify learning: How to apply game dynamics to make lessons more engaging and student-centered. Tell stories visually: How to create digital narratives that bring technical or STEM content to life. Make it interactive: How to design hands-on activities that boost participation and teamwork. Measure what matters: How to track motivation and engagement through digital metrics and feedback.
What Participants Will Learn
To carry out the workshops, the following will be required: -Pencil -Computer -Paper -Internet connection -Genially -Canva -Pixton and lots and lots of imagination!
Required resources or tools
Scalability & adaptability
The workshop will include a brief introduction, a guided demonstration on how to create an interactive digital comic using tools such as Canva or Pixton, the creation of digital resources for gamification, and then participants will design a short scene or gamified challenge, which will be evaluated.
This methodology is designed for multidisciplinary use and is suitable for application across different areas of study.
Workshop format
This methodology promotes sustainable education by integrating reusable, low-resource digital tools and fostering long-term engagement and transferable skills among students.This approach is aligned with current research in multimodal and gamified learning methodologies in STEM education.
....Hmm… let me think…
The next phase consists of creating Asturcomic, an ICT platform that enables teachers and students to create characters, objects, backgrounds, and more, all compatible with Genially. Would you like to be part of it?
Killer: it will include rankings and challenges for self-improvement
Explorer: it will feature information points, hidden coins, and curiosities.
The most ambitious phase involves developing an inclusive video game that fosters autonomous and enjoyable learning, taking into account Bartle’s four player types.
Socializer: it will have an internal chat for commenting and collaborating
Achiever: it will offer clear objectives and a certificate of achievement upon completing missions.
In the future
That's all, friends. Thank you for your attention
THE END
Gracias!
Ingenium 2025-Ingenium Staff Academy Workshops
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Created on November 5, 2025
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Transcript
nº1
6,0€
2024
Gamified Digital Comics for Active Learning in Education
mª PILAR CASTRO GARCÍA, juan carlos ríos fernández
So, you want to reduce absenteeism and capture your students’ attention?
Do you want your students to remember your lessons?
The kind of lessons they keep thinking about for hours or even days after they’re over?
Do you want to create lessons that pull students into the story?
Well, so do I.
Hello, I’m Piluca, and I’m a Mining Engineer from the University of Oviedo.
Since 2013, I’ve been working in the Department of Energy; on the right, you can see my progression within the university.
2013
Associate Professor
2016
Interim Contract Lecturer
2016
Assistant Professor with a PhD
2021
Senior Lecturer (with a PhD)
I am now trying to apply new teaching methodologies
My first classes were… hmm! A bit frustrating!
The following resources were needed to carry out the activity: paper, pencil, eraser, digital tablet, Genially, and plenty of imagination.
Specifically, I have focused on incorporating gamified comics into the classroom using Genially. To implement this approach, I designed a game board on this platform.
To evaluate the work carried out, data collection was based on multiple sources with the aim of capturing both quantitative and qualitative dimensions of learning.
Call to action
Now, we would like to teach other educators how to apply this new methodology - are you in?
Target audience
Gamify learning: How to apply game dynamics to make lessons more engaging and student-centered. Tell stories visually: How to create digital narratives that bring technical or STEM content to life. Make it interactive: How to design hands-on activities that boost participation and teamwork. Measure what matters: How to track motivation and engagement through digital metrics and feedback.
What Participants Will Learn
To carry out the workshops, the following will be required: -Pencil -Computer -Paper -Internet connection -Genially -Canva -Pixton and lots and lots of imagination!
Required resources or tools
Scalability & adaptability
The workshop will include a brief introduction, a guided demonstration on how to create an interactive digital comic using tools such as Canva or Pixton, the creation of digital resources for gamification, and then participants will design a short scene or gamified challenge, which will be evaluated.
This methodology is designed for multidisciplinary use and is suitable for application across different areas of study.
Workshop format
This methodology promotes sustainable education by integrating reusable, low-resource digital tools and fostering long-term engagement and transferable skills among students.This approach is aligned with current research in multimodal and gamified learning methodologies in STEM education.
....Hmm… let me think…
The next phase consists of creating Asturcomic, an ICT platform that enables teachers and students to create characters, objects, backgrounds, and more, all compatible with Genially. Would you like to be part of it?
Killer: it will include rankings and challenges for self-improvement
Explorer: it will feature information points, hidden coins, and curiosities.
The most ambitious phase involves developing an inclusive video game that fosters autonomous and enjoyable learning, taking into account Bartle’s four player types.
Socializer: it will have an internal chat for commenting and collaborating
Achiever: it will offer clear objectives and a certificate of achievement upon completing missions.
In the future
That's all, friends. Thank you for your attention
THE END
Gracias!