The Lost Code of Playful Learning
START
mISSION MAP
The Lost Code of Playful Learning
Mission 01
Professor Playwell has disappeared!He left behind five encrypted clues hidden in his virtual classroom. Only those who truly understand Gamification, Game-Based Learning, and Serious Games can recover The Lost Code of Playful Learning. Work as a team, solve all missions, and unlock the code before time runs out!
Open the envelop
Get the code
Got it!
Grab the letters to write your answer.
Open the envelop
Get the code
Got it!
Grab the letters to write your answer.
Password?
Knock the door, enter the code that you obtained and you will get the first number to open the case.
Access with code
Enter your code
mission map
first mission accomplished!
Mission 02
Mission 01
It seems that one of the suspects is in here. Listen carefully to the conversations; they might be useful later…
Espía atentamente
- Students often lose interest. Why do you think this happens?
- Maybe they don’t have choices. They do what the teacher tells them, not what they want.
Continuar
- Yes! This is Autonomy. Let them choose sometimes, and they will try harder.
- But what if they make mistakes and feel bad?
- That is why we need Competence. Give small successes so they feel they can do it.
- And what if they feel alone?
- Then they need Relatedness. Learning is better with friends.
Pon atención a la conversación para obtener las respuestas a las preguntas en la próxima misión
first question
What theory does the Mentor talk about?
C Flow Theory
B Behaviorism
A Self-Determination Theory
second question
What are the three key needs mentioned?
C Autonomy, Competence, Relatedness
B Confidence, Challenge, Reward
A Freedom, Focus, Fun
¡Congratulations! You have the second number!
Continuar
Correct
Number obtained
Te he descubierto...
mission map
second mission accomplished!
Mission 01
Mission 02
Mission 03
Order the scenes
Got it?
2nd
1st
3rd
4th
Grab the images to the corresponding numer
¡Congratulations! You have the third secret number!
Go on..
Number obtained
Correct
mission map
almost there...
Mission 01
Mission 02
Mission 03
FINAL MISSSION
Password?
FINAL PASSWORD
Introduce the correct password
Congratulations, Game Masters!!
Feca: 20XX
You now hold the key to transform classrooms. Use this power wisely — and always keep learning through play!
game master
S.P.Y
You’ve completed Mission PLAY and decoded the Secret Code of Playful Learning: 930.
What is this?
The use of game-like elements (points, badges, levels) in non-game contexts to increase motivation.
Parece que alguien te sigue...
Adelante
Don't forget!
Remember the number of the 4th position letter in order to form the CODE
Seguir adelante
What is this?
Games designed primarily for education or training rather than entertainment.
Don't forget!
Remember the number of the 6th position letter in order to form the CODE
Seguir adelante
The Lost Code of Playful Learning
MARÍA ISABEL MARTÍN
Created on October 31, 2025
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Transcript
The Lost Code of Playful Learning
START
mISSION MAP
The Lost Code of Playful Learning
Mission 01
Professor Playwell has disappeared!He left behind five encrypted clues hidden in his virtual classroom. Only those who truly understand Gamification, Game-Based Learning, and Serious Games can recover The Lost Code of Playful Learning. Work as a team, solve all missions, and unlock the code before time runs out!
Open the envelop
Get the code
Got it!
Grab the letters to write your answer.
Open the envelop
Get the code
Got it!
Grab the letters to write your answer.
Password?
Knock the door, enter the code that you obtained and you will get the first number to open the case.
Access with code
Enter your code
mission map
first mission accomplished!
Mission 02
Mission 01
It seems that one of the suspects is in here. Listen carefully to the conversations; they might be useful later…
Espía atentamente
- Students often lose interest. Why do you think this happens?
- Maybe they don’t have choices. They do what the teacher tells them, not what they want.
Continuar
- Yes! This is Autonomy. Let them choose sometimes, and they will try harder.
- But what if they make mistakes and feel bad?
- That is why we need Competence. Give small successes so they feel they can do it.
- And what if they feel alone?
- Then they need Relatedness. Learning is better with friends.
Pon atención a la conversación para obtener las respuestas a las preguntas en la próxima misión
first question
What theory does the Mentor talk about?
C Flow Theory
B Behaviorism
A Self-Determination Theory
second question
What are the three key needs mentioned?
C Autonomy, Competence, Relatedness
B Confidence, Challenge, Reward
A Freedom, Focus, Fun
¡Congratulations! You have the second number!
Continuar
Correct
Number obtained
Te he descubierto...
mission map
second mission accomplished!
Mission 01
Mission 02
Mission 03
Order the scenes
Got it?
2nd
1st
3rd
4th
Grab the images to the corresponding numer
¡Congratulations! You have the third secret number!
Go on..
Number obtained
Correct
mission map
almost there...
Mission 01
Mission 02
Mission 03
FINAL MISSSION
Password?
FINAL PASSWORD
Introduce the correct password
Congratulations, Game Masters!!
Feca: 20XX
You now hold the key to transform classrooms. Use this power wisely — and always keep learning through play!
game master
S.P.Y
You’ve completed Mission PLAY and decoded the Secret Code of Playful Learning: 930.
What is this?
The use of game-like elements (points, badges, levels) in non-game contexts to increase motivation.
Parece que alguien te sigue...
Adelante
Don't forget!
Remember the number of the 4th position letter in order to form the CODE
Seguir adelante
What is this?
Games designed primarily for education or training rather than entertainment.
Don't forget!
Remember the number of the 6th position letter in order to form the CODE
Seguir adelante