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Detective in the World of Shapes – Geometric Figures! –

Borș Elisabeta Edit

Created on October 30, 2025

This activity is part of 🔑 Mission 4: “Detective in the World of Shapes – Geometric Figures! – Tangram ✨”, carried out within the eTwinning project “The Mystery of the Mathematical Treasure”. Through this mission, students discover and explore the world of geometric figures using the Tangram game,

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Transcript

🔑 Mission 4: Detective in the World of Shapes – Geometric Figures! – Tangram ✨

start

This game was created for the eTwinning project “The Mystery of the Mathematical Treasure”.

THE CAT

Let's go!

  1. Numbered list
  2. Numbered list

THE SWAN

LET'S GO!

  1. Numbered list
  2. Numbered list

THE DOVE

LET'S GO!

  1. Numbered list
  2. Numbered list

THE FISH

LET'S GO!

  1. Numbered list
  2. Numbered list

THE CAMEL

LET'S GO!

  1. Numbered list
  2. Numbered list

My tangram

Using your imagination and creativity, create an original shape using Tangram pieces!

LET'S GO!

CONGRATULATIONS!

This activity is part of 🔑 Mission 4: “Detective in the World of Shapes – Geometric Figures! – Tangram ✨”, carried out within the eTwinning project “The Mystery of the Mathematical Treasure”. Through this mission, students explore the world of geometric shapes using the Tangram game, developing their creativity, logical thinking, and problem-solving skills.

Tangram is a geometric puzzle game made up of seven pieces (called “tans”), obtained by dividing a square: two large triangles, one medium triangle, two small triangles, one square, and one parallelogram. By combining these pieces, many different images and shapes can be created (animals, objects, characters, or abstract designs), developing logical thinking, creativity, and spatial awareness.

LET'S GO!