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Operant evolution:reward or punishment

Jahvonia Canadas

Created on October 28, 2025

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Transcript

Jahvonia CanadasPSY 3310 ONF01: Psychology of Learning Professor Fasanella October 27, 2025

Operant evolution:reward or punishment

Start

Agenda

This is a behavior, shaping adventure game, where every decision made ends in either life or death!

Objective

Welcome to the gaming world, operant evolution! In this game behavior is driven by both survival and evolution. In order to win this game, you must reach the top of the evolutionary chain. You must select an avatar to build the perfect civilization with avatars who succeed under your rule. The choices made in this game do not only shape your behavior, but also your destiny

QUINCY

vera

QPlayer details

- Number of players: 4

Game time

- Aproximately 20 minutes per level

QUINCY

For ages 13+

vera

-Critical Skills Required: Decision making, Problem solving, Observation and pattern recognition, and Memory/Learning Applications

Dr.Krohn

There is a reward system earn 250 evolution points after successfully building shelter this increases the players motivation to keep advancing. You can also earn 3 LIFESAVERS/HEARTS after successfully finding provisions this encourages the players to be skillful.

Mission 3

data network

Vera

There is also a punishment system: Lose 250 Evolution points after your avatar goes against direct orders this causes the avatar to lose stamina.The avatar can also lose 3 LIFESAVERS/HEARTS after getting aggressive with other places this can cause you to restart the level

Decide Vera's fate

the final choice

Punish The Encourager

Reward the Encourager

END of Level 2

Congratulations You Chose to Reward The Encourager! Now he will advance on to the next levels

END

"If feeling is dangerous… then I choose danger."

Vera rebels. She escapes and begins a new life in the shadows.

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