Jahvonia CanadasPSY 3310 ONF01: Psychology of Learning Professor Fasanella October 27, 2025
Operant evolution:reward or punishment
Start
Agenda
This is a behavior, shaping adventure game, where every decision made ends in either life or death!
Objective
Welcome to the gaming world, operant evolution! In this game behavior is driven by both survival and evolution. In order to win this game, you must reach the top of the evolutionary chain. You must select an avatar to build the perfect civilization with avatars who succeed under your rule. The choices made in this game do not only shape your behavior, but also your destiny
QUINCY
vera
QPlayer details
- Number of players: 4
Game time
- Aproximately 20 minutes per level
QUINCY
For ages 13+
vera
-Critical Skills Required: Decision making, Problem solving, Observation and pattern recognition, and Memory/Learning Applications
Dr.Krohn
There is a reward system earn 250 evolution points after successfully building shelter this increases the players motivation to keep advancing. You can also earn 3 LIFESAVERS/HEARTS after successfully finding provisions this encourages the players to be skillful.
Mission 3
data network
Vera
There is also a punishment system: Lose 250 Evolution points after your avatar goes against direct orders this causes the avatar to lose stamina.The avatar can also lose 3 LIFESAVERS/HEARTS after getting aggressive with other places this can cause you to restart the level
Decide Vera's fate
the final choice
Punish The Encourager
Reward the Encourager
END of Level 2
Congratulations You Chose to Reward The Encourager! Now he will advance on to the next levels
END
"If feeling is dangerous… then I choose danger."
Vera rebels. She escapes and begins a new life in the shadows.
Text
Are you sure you want to Exit the game?
Your progress will be deleted...
No
Yes
Operant evolution:reward or punishment
Jahvonia Canadas
Created on October 28, 2025
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Transcript
Jahvonia CanadasPSY 3310 ONF01: Psychology of Learning Professor Fasanella October 27, 2025
Operant evolution:reward or punishment
Start
Agenda
This is a behavior, shaping adventure game, where every decision made ends in either life or death!
Objective
Welcome to the gaming world, operant evolution! In this game behavior is driven by both survival and evolution. In order to win this game, you must reach the top of the evolutionary chain. You must select an avatar to build the perfect civilization with avatars who succeed under your rule. The choices made in this game do not only shape your behavior, but also your destiny
QUINCY
vera
QPlayer details
- Number of players: 4
Game time
- Aproximately 20 minutes per level
QUINCY
For ages 13+
vera
-Critical Skills Required: Decision making, Problem solving, Observation and pattern recognition, and Memory/Learning Applications
Dr.Krohn
There is a reward system earn 250 evolution points after successfully building shelter this increases the players motivation to keep advancing. You can also earn 3 LIFESAVERS/HEARTS after successfully finding provisions this encourages the players to be skillful.
Mission 3
data network
Vera
There is also a punishment system: Lose 250 Evolution points after your avatar goes against direct orders this causes the avatar to lose stamina.The avatar can also lose 3 LIFESAVERS/HEARTS after getting aggressive with other places this can cause you to restart the level
Decide Vera's fate
the final choice
Punish The Encourager
Reward the Encourager
END of Level 2
Congratulations You Chose to Reward The Encourager! Now he will advance on to the next levels
END
"If feeling is dangerous… then I choose danger."
Vera rebels. She escapes and begins a new life in the shadows.
Text
Are you sure you want to Exit the game?
Your progress will be deleted...
No
Yes