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Breaking the Ice

UNSSC

Created on October 27, 2025

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Transcript

Pick Icebert's next mission

Doom and gloom management, not creation...

I feel John will need more than one “paw” here to help. Where should we start?
Metrics match-up
Concept Crash
Feel the Climate

Inner Layer (Missions)

User interventions through the 4th wall

Integrated Challenge

  • Practical exercise following 3 missions
  • Scenario with an external stakeholder?
  • Social activity between users?

Theory presented through dialogue between characters

Mini-games: A mix of reinforcement + application

Cutscene

Inner Layer (Missions)

Cutscene

Theory presented through dialogue between characters

Mini-games: A mix of reinforcement + application

User interventions through the 4th wall

Integrated Challenge

  • Practical exercise following 3 missions
  • Scenario with an external stakeholder?
  • Social activity between users?

Instructional Design & Interactivity

Mission Storyboarding

  • Bonn (Pyschological Distance)
  • Geneva (Doomscrolling )
  • New York (Jargon)
  • Role of the user
  • Types of mini-games

Mission Scripting

Video Storyboards

  • Content + Storyboard -> Dialogue
  • Prologue (Icebert's journey)
  • A Day in the Life of a Doomscroller
  • Adventures in jargonland

Outer Layer

Content Planning

  • Learning objectives, Key Messages, & relevance for audience
  • Expanded Content Guide

Icebert Feedback bank

Storyboarding & Scripting

Inner Layer (Missions)

User interventions through the 4th wall

Integrated Challenge

  • Practical exercise following 3 missions
  • Scenario with an external stakeholder?
  • Social activity between users?

Theory presented through dialogue between characters

Mini-games: A mix of reinforcement + application

Cutscene

Overall narrative

Instructional Design & Interactivity

Mission Storyboarding

  • Bonn (Pyschological Distance)
  • Geneva (Doomscrolling )
  • New York (Jargon)

User Testing: Prologue + Mission 1 (Bonn)

  • Character personas
  • Icebert's arc
  • User PoV
  • Role of the user
  • Types of mini-games

Mission Scripting

Video Storyboards

  • Prologue (Icebert's journey)
  • A Day in the Life of a Doomscroller
  • Adventures in jargonland
  • Content + Storyboard -> Dialogue

Gamification System

  • Mission completion - passport stamps for Icebert
  • Point system - Icebert's "XP" (experience)

RFI for developers?

New York City, USA

From Expert Speak to Everyday Sense

Jargon John is preparing for a major international climate conference, but his presentation is full of dense technical language, abstract metrics, and complex charts. He’s struggling to convey the urgency and relevance of climate action in a way that engages a diverse audience.

Join IceBert’s mission to help John simplify his slides, making the message clear, engaging, and accessible to everyone.

Difficulty:

Time: est. 10 min

START

Geneva, CH

From Doom & Gloom to Solutions Framing

Doomscrolling Divya is a young social media administrator at the UN’s Department of Doom & Gloom, charged with turning the “doom and gloom” narrative around. She must navigate constant personal exposure to doomscrolling while finding creative ways to spotlight the positive stories shaping the world.

Join IceBert’s mission to help Divya understand the pitfalls of doom-focused messaging and craft stories that inspire hope and action.

Difficulty:

Time: est. 10 min

START

Bonn, DE

PSYCHOLOGICAL DISTANCE: BRIDGING TIME & PLACE

IceBert discovers the UN’s “ClimateCast” podcast, with only a handful of listeners and content that feels distant and abstract. The podcast struggles to show why climate impacts matter here and now, making it hard for audiences to connect with the topic.

Join Icebert’s mission to make the podcast more relatable, bringing climate impacts closer to the audience in time, place, and experience.

Difficulty:

Time: est. 10 min

START