Pick Icebert's next mission
Doom and gloom management, not creation...
I feel John will need more than one “paw” here to help. Where should we start?
Metrics match-up
Concept Crash
Feel the Climate
Inner Layer (Missions)
User interventions through the 4th wall
Integrated Challenge
- Practical exercise following 3 missions
- Scenario with an external stakeholder?
- Social activity between users?
Theory presented through dialogue between characters
Mini-games: A mix of reinforcement + application
Cutscene
Inner Layer (Missions)
Cutscene
Theory presented through dialogue between characters
Mini-games: A mix of reinforcement + application
User interventions through the 4th wall
Integrated Challenge
- Practical exercise following 3 missions
- Scenario with an external stakeholder?
- Social activity between users?
Instructional Design & Interactivity
Mission Storyboarding
- Bonn (Pyschological Distance)
- Geneva (Doomscrolling )
- New York (Jargon)
- Role of the user
- Types of mini-games
Mission Scripting
Video Storyboards
- Content + Storyboard -> Dialogue
- Prologue (Icebert's journey)
- A Day in the Life of a Doomscroller
- Adventures in jargonland
Outer Layer
Content Planning
- Learning objectives, Key Messages, & relevance for audience
- Expanded Content Guide
Icebert Feedback bank
Storyboarding & Scripting
Inner Layer (Missions)
User interventions through the 4th wall
Integrated Challenge
- Practical exercise following 3 missions
- Scenario with an external stakeholder?
- Social activity between users?
Theory presented through dialogue between characters
Mini-games: A mix of reinforcement + application
Cutscene
Overall narrative
Instructional Design & Interactivity
Mission Storyboarding
- Bonn (Pyschological Distance)
- Geneva (Doomscrolling )
- New York (Jargon)
User Testing: Prologue + Mission 1 (Bonn)
- Character personas
- Icebert's arc
- User PoV
- Role of the user
- Types of mini-games
Mission Scripting
Video Storyboards
- Prologue (Icebert's journey)
- A Day in the Life of a Doomscroller
- Adventures in jargonland
- Content + Storyboard -> Dialogue
Gamification System
- Mission completion - passport stamps for Icebert
- Point system - Icebert's "XP" (experience)
RFI for developers?
New York City, USA
From Expert Speak to Everyday Sense
Jargon John is preparing for a major international climate conference, but his presentation is full of dense technical language, abstract metrics, and complex charts. He’s struggling to convey the urgency and relevance of climate action in a way that engages a diverse audience.
Join IceBert’s mission to help John simplify his slides, making the message clear, engaging, and accessible to everyone.
Difficulty:
Time: est. 10 min
START
Geneva, CH
From Doom & Gloom to Solutions Framing
Doomscrolling Divya is a young social media administrator at the UN’s Department of Doom & Gloom, charged with turning the “doom and gloom” narrative around. She must navigate constant personal exposure to doomscrolling while finding creative ways to spotlight the positive stories shaping the world.
Join IceBert’s mission to help Divya understand the pitfalls of doom-focused messaging and craft stories that inspire hope and action.
Difficulty:
Time: est. 10 min
START
Bonn, DE
PSYCHOLOGICAL DISTANCE: BRIDGING TIME & PLACE
IceBert discovers the UN’s “ClimateCast” podcast, with only a handful of listeners and content that feels distant and abstract. The podcast struggles to show why climate impacts matter here and now, making it hard for audiences to connect with the topic.
Join Icebert’s mission to make the podcast more relatable, bringing climate impacts closer to the audience in time, place, and experience.
Difficulty:
Time: est. 10 min
START
Breaking the Ice
UNSSC
Created on October 27, 2025
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Transcript
Pick Icebert's next mission
Doom and gloom management, not creation...
I feel John will need more than one “paw” here to help. Where should we start?
Metrics match-up
Concept Crash
Feel the Climate
Inner Layer (Missions)
User interventions through the 4th wall
Integrated Challenge
Theory presented through dialogue between characters
Mini-games: A mix of reinforcement + application
Cutscene
Inner Layer (Missions)
Cutscene
Theory presented through dialogue between characters
Mini-games: A mix of reinforcement + application
User interventions through the 4th wall
Integrated Challenge
Instructional Design & Interactivity
Mission Storyboarding
Mission Scripting
Video Storyboards
Outer Layer
Content Planning
Icebert Feedback bank
Storyboarding & Scripting
Inner Layer (Missions)
User interventions through the 4th wall
Integrated Challenge
Theory presented through dialogue between characters
Mini-games: A mix of reinforcement + application
Cutscene
Overall narrative
Instructional Design & Interactivity
Mission Storyboarding
User Testing: Prologue + Mission 1 (Bonn)
Mission Scripting
Video Storyboards
Gamification System
RFI for developers?
New York City, USA
From Expert Speak to Everyday Sense
Jargon John is preparing for a major international climate conference, but his presentation is full of dense technical language, abstract metrics, and complex charts. He’s struggling to convey the urgency and relevance of climate action in a way that engages a diverse audience.
Join IceBert’s mission to help John simplify his slides, making the message clear, engaging, and accessible to everyone.
Difficulty:
Time: est. 10 min
START
Geneva, CH
From Doom & Gloom to Solutions Framing
Doomscrolling Divya is a young social media administrator at the UN’s Department of Doom & Gloom, charged with turning the “doom and gloom” narrative around. She must navigate constant personal exposure to doomscrolling while finding creative ways to spotlight the positive stories shaping the world.
Join IceBert’s mission to help Divya understand the pitfalls of doom-focused messaging and craft stories that inspire hope and action.
Difficulty:
Time: est. 10 min
START
Bonn, DE
PSYCHOLOGICAL DISTANCE: BRIDGING TIME & PLACE
IceBert discovers the UN’s “ClimateCast” podcast, with only a handful of listeners and content that feels distant and abstract. The podcast struggles to show why climate impacts matter here and now, making it hard for audiences to connect with the topic.
Join Icebert’s mission to make the podcast more relatable, bringing climate impacts closer to the audience in time, place, and experience.
Difficulty:
Time: est. 10 min
START