RoadMap
EXPERIENCE STEAM EDUCATION THOUGH SOUND AND MUSIC!
start
SoundScapes – Sonification environments for STEAM learning – is a project co-funded by the Erasmus+ programme of the European Union. Grant Agreement nº 2023-1-PT01-KA220-SCH-000156428. The contents reflect only the author’s views and the European Commission and UK NA are not responsible for any use that may be made of the information contained.
Index
Browse our content to find out more about Soundscapes and how you can engage with the topic of Sonification and STEAM education.
Resources
Timeline
Introduction
Summer School
Schools
Impact
Sharing
Introduction
The team Explore the websites of the project partners.
The project
The project offers training opportunities and workshops for teachers and students to implement and support the design, building and application of sonification environments in school curricula. Explore the website:
website
What is sonification?
What is sonification?
The process of generating sound from any sort of data to represent their information as audio
When we make a sound to inform about something we are applying a sonification system. We represent data in the auditory field. We turn data into sounds, these data usually can be representing anything that can be expressed in numbers: a physical measurement, a notion, an action or the vectorial tracking of a sequence of values from a sensor.
Timeline
Piloting(2024 )
Kick off Meeting (February 2024)
Webinars (June 2025)
Summer School (July 2024)
Training + Workshops (2024 - 2025)
Last workshops (January 2026)
Summer School
SOUNDSCAPES Summer School 7-12 July 2024
Soundscapes summer school seeks to familiarize teachers in building and applying sonification environments through the use of programming, electronics, sensors, microcontrollers, etc. Teachers participating in this summer school will support and foster the global maker and European Citizenship values, by promoting the sharing of projects, challenges and solutions between the transnational participating groups.
esia website
Resources
SoundScapes pedagogical STEAM activities
SoundScapes sonification Wiki for STEAM education
Explanations, lessons, examples, tools...
Everything teachers need to create engaging STEAM sonification activities in the classroom.
+InfO
Pedagogical STEAM activities
Sounding the Alarm: School Solutions to Climate
Ways of identifying and representing emotions
Global Weather Sound: Sonification of Weather Data
This activity uses sonification to convert climate data into sound.
This activity integrates electronics, data analysis and representation of emotions through sound.
This actvity integrates electronics and data sonification of collected weather data.
Pedagogical STEAM activities
Sonification of nitrogen dioxide and carbon monoxide measurements
Sounds of the Stars
Beginnings
Sonifying the origin of the universe, the decoupling of light and matter, until the present day.
A sonification of data using an Arduino board and sensors to measure nitrogen dioxide and carbon monoxide.
Sonifying real astronomical data from the constellation Orion, such as star brightness, temperature,...
Implementation numbers
Schools, teachers, students and projects
SPAIN
GREECE
PORTUGAL
5 schools5 teachers 80 students
19 schools 70 teachers 1076 students
5 schools 20 teachers 168 students
Soundscapes in GREECE
2nd High School of MetamorfosiThrough the sounds, the students realize how Odysseus will reach Ithaca from Ogygia, always keeping the Big Dipper in his left hand. They compare the sounds of two constellations, Orion and the Big Dipper, and orient themselves by choosing the sound of the Big Dipper.
Ellinogermaniki Agogi Primary School A creative team project by the 5th Grade students, as part of the Skills Workshop: “Mars, the red planet”.Improvisation based on the sonification of the Solar System and the Big Bear (Ursa Major), as seen from the sky of Mars. Our theme: a 6-month journey to the Red Planet.
Soundscapes in PORTUGAL
EB Vasco SantanaSonifying backpack weight impact on student well-being
EBS de BaiãoSonifying the pendulum experiment
ES José Belchior ViegasSonifying climate and terrain data with mobile weather stations
ES Luis de Freitas BrancoSonification of Physics phenomenon and mathematical functions
Sonifying climate, fire, and wine data from the Douro
ES Quinta do Marquês Sonification of brain waves and earthquakes
see more!
Soundscapes in PORTUGAL
Fundação Calouste GulbenkianExploring the data sonification related to air quality and meteorologic parameters
ES de CrnaxideExploring the sonification of solar panels voltage on solar cars. The influence of color tunels on cars performance
Soundscapes in SPAIN
La Inmaculada BarakaldoDesign and code a prototype to create alerts in case of a dam overflow.
IES UrritxeRobotics project with micro:bit, integrating data collection through sensors and sonification.
Calasanz SanturtziProject for the sonification of environmental data and emotions.
Impact Assessment
HOLISTIC STUDENT IMPACT
Teachers
METHODOLOGICAL VALIDATION
SURGE IN DIGITAL INTEREST
Musical Integration
Cognitive
PRE
4,56/5
Comfort levels incorporating sound practices jumped to 4.13, validating the sonification model.
Significant improvement in memory retention and STEAM concept comprehension.
POST
4,85/5
+ 190
+6,4%
Growth in Interest
Lorem ipsum dolor sit amet
STEAM TEACHING CONFIDENCE
+ 85k
3,89/5
PRE
Pedagogical Comfort
Emotional
4,23/5
POST
Lorem ipsum dolor sit amet
Confidence in integrating tools rose from 3.98 to 4.33, indicating high professional security.
Marked reduction in anxiety paired with increased self-esteem and proactivity.
+8,7%
Growth in confidence
SONIFICATION EFFECTIVENESS LEAP
3,66/5
PRE
4,15/5
POST
Active learning
Motivational
+13,4%
Effectiveness Perception
Facilitates active, innovative, and personalized methodologies across disciplines.
Transition from passive participation to deep engagement and curiosity.
Impact Assessment
Students
SOUND AS A STRATEGIC LEARNING TOOL
3,9 / 5
Post-intervention responses reflect a unified perception:
GROWING TECHNOLOGY APPEAL
+17.3%
- Enhanced concentration & focus.
- Strategic aid for memorization.
- Improved emotional regulation.
Technology remains the most compelling field for students, showing consistent growing appeal post-intervention.
EVOLUTION OF STUDENT MOTIVATION
CONFIDENCE IN DIGITAL USAGE
Initial State (Pre)
Post-Implementation
4 / 5
Motivation focused on generic future outcomes: "having a good future," "earning money," or "getting a job."
Motivation became concrete and project-oriented. Students now value project-based learning, and technology-integrated methodologies.
Digital confidence remains high and stable, reflecting a resilient technical self-concept among students:
Students moved from uncertainty to a clear association between sound and learning efficiency.
20242025
Sharing
Dissemination events
Educational Practices and Educational Psychology Conferences (September, 2024).
Lorem ipsum dolor sit amet consectetur adipiscing
RoadMap
EXPERIENCE STEAM EDUCATION THOUGH SOUND AND MUSIC!
SoundScapes – Sonification environments for STEAM learning – is a project co-funded by the Erasmus+ programme of the European Union. Grant Agreement nº 2023-1-PT01-KA220-SCH-000156428. The contents reflect only the author’s views and the European Commission and UK NA are not responsible for any use that may be made of the information contained.
SoundScapes Wiki
- 1. The SoundScapes approach to STEAM education
- 2. What is sonification
- 3. Sonification in practice
- 3.1 Unplugged activities
- 3.2 Real-time sonification
- 3.3 ''a posteriori'' sonification
- 4. Inclusion, diversity and student assessment
- 5. Technical analysis of existing solutions for the creation of sonification tools
soundscapes roadmap
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Transcript
RoadMap
EXPERIENCE STEAM EDUCATION THOUGH SOUND AND MUSIC!
start
SoundScapes – Sonification environments for STEAM learning – is a project co-funded by the Erasmus+ programme of the European Union. Grant Agreement nº 2023-1-PT01-KA220-SCH-000156428. The contents reflect only the author’s views and the European Commission and UK NA are not responsible for any use that may be made of the information contained.
Index
Browse our content to find out more about Soundscapes and how you can engage with the topic of Sonification and STEAM education.
Resources
Timeline
Introduction
Summer School
Schools
Impact
Sharing
Introduction
The team Explore the websites of the project partners.
The project
The project offers training opportunities and workshops for teachers and students to implement and support the design, building and application of sonification environments in school curricula. Explore the website:
website
What is sonification?
What is sonification?
The process of generating sound from any sort of data to represent their information as audio
When we make a sound to inform about something we are applying a sonification system. We represent data in the auditory field. We turn data into sounds, these data usually can be representing anything that can be expressed in numbers: a physical measurement, a notion, an action or the vectorial tracking of a sequence of values from a sensor.
Timeline
Piloting(2024 )
Kick off Meeting (February 2024)
Webinars (June 2025)
Summer School (July 2024)
Training + Workshops (2024 - 2025)
Last workshops (January 2026)
Summer School
SOUNDSCAPES Summer School 7-12 July 2024
Soundscapes summer school seeks to familiarize teachers in building and applying sonification environments through the use of programming, electronics, sensors, microcontrollers, etc. Teachers participating in this summer school will support and foster the global maker and European Citizenship values, by promoting the sharing of projects, challenges and solutions between the transnational participating groups.
esia website
Resources
SoundScapes pedagogical STEAM activities
SoundScapes sonification Wiki for STEAM education
Explanations, lessons, examples, tools...
Everything teachers need to create engaging STEAM sonification activities in the classroom.
+InfO
Pedagogical STEAM activities
Sounding the Alarm: School Solutions to Climate
Ways of identifying and representing emotions
Global Weather Sound: Sonification of Weather Data
This activity uses sonification to convert climate data into sound.
This activity integrates electronics, data analysis and representation of emotions through sound.
This actvity integrates electronics and data sonification of collected weather data.
Pedagogical STEAM activities
Sonification of nitrogen dioxide and carbon monoxide measurements
Sounds of the Stars
Beginnings
Sonifying the origin of the universe, the decoupling of light and matter, until the present day.
A sonification of data using an Arduino board and sensors to measure nitrogen dioxide and carbon monoxide.
Sonifying real astronomical data from the constellation Orion, such as star brightness, temperature,...
Implementation numbers
Schools, teachers, students and projects
SPAIN
GREECE
PORTUGAL
5 schools5 teachers 80 students
19 schools 70 teachers 1076 students
5 schools 20 teachers 168 students
Soundscapes in GREECE
2nd High School of MetamorfosiThrough the sounds, the students realize how Odysseus will reach Ithaca from Ogygia, always keeping the Big Dipper in his left hand. They compare the sounds of two constellations, Orion and the Big Dipper, and orient themselves by choosing the sound of the Big Dipper.
Ellinogermaniki Agogi Primary School A creative team project by the 5th Grade students, as part of the Skills Workshop: “Mars, the red planet”.Improvisation based on the sonification of the Solar System and the Big Bear (Ursa Major), as seen from the sky of Mars. Our theme: a 6-month journey to the Red Planet.
Soundscapes in PORTUGAL
EB Vasco SantanaSonifying backpack weight impact on student well-being
EBS de BaiãoSonifying the pendulum experiment
ES José Belchior ViegasSonifying climate and terrain data with mobile weather stations
ES Luis de Freitas BrancoSonification of Physics phenomenon and mathematical functions
Sonifying climate, fire, and wine data from the Douro
ES Quinta do Marquês Sonification of brain waves and earthquakes
see more!
Soundscapes in PORTUGAL
Fundação Calouste GulbenkianExploring the data sonification related to air quality and meteorologic parameters
ES de CrnaxideExploring the sonification of solar panels voltage on solar cars. The influence of color tunels on cars performance
Soundscapes in SPAIN
La Inmaculada BarakaldoDesign and code a prototype to create alerts in case of a dam overflow.
IES UrritxeRobotics project with micro:bit, integrating data collection through sensors and sonification.
Calasanz SanturtziProject for the sonification of environmental data and emotions.
Impact Assessment
HOLISTIC STUDENT IMPACT
Teachers
METHODOLOGICAL VALIDATION
SURGE IN DIGITAL INTEREST
Musical Integration
Cognitive
PRE
4,56/5
Comfort levels incorporating sound practices jumped to 4.13, validating the sonification model.
Significant improvement in memory retention and STEAM concept comprehension.
POST
4,85/5
+ 190
+6,4%
Growth in Interest
Lorem ipsum dolor sit amet
STEAM TEACHING CONFIDENCE
+ 85k
3,89/5
PRE
Pedagogical Comfort
Emotional
4,23/5
POST
Lorem ipsum dolor sit amet
Confidence in integrating tools rose from 3.98 to 4.33, indicating high professional security.
Marked reduction in anxiety paired with increased self-esteem and proactivity.
+8,7%
Growth in confidence
SONIFICATION EFFECTIVENESS LEAP
3,66/5
PRE
4,15/5
POST
Active learning
Motivational
+13,4%
Effectiveness Perception
Facilitates active, innovative, and personalized methodologies across disciplines.
Transition from passive participation to deep engagement and curiosity.
Impact Assessment
Students
SOUND AS A STRATEGIC LEARNING TOOL
3,9 / 5
Post-intervention responses reflect a unified perception:
GROWING TECHNOLOGY APPEAL
+17.3%
Technology remains the most compelling field for students, showing consistent growing appeal post-intervention.
EVOLUTION OF STUDENT MOTIVATION
CONFIDENCE IN DIGITAL USAGE
Initial State (Pre)
Post-Implementation
4 / 5
Motivation focused on generic future outcomes: "having a good future," "earning money," or "getting a job."
Motivation became concrete and project-oriented. Students now value project-based learning, and technology-integrated methodologies.
Digital confidence remains high and stable, reflecting a resilient technical self-concept among students:
Students moved from uncertainty to a clear association between sound and learning efficiency.
20242025
Sharing
Dissemination events
Educational Practices and Educational Psychology Conferences (September, 2024).
Lorem ipsum dolor sit amet consectetur adipiscing
RoadMap
EXPERIENCE STEAM EDUCATION THOUGH SOUND AND MUSIC!
SoundScapes – Sonification environments for STEAM learning – is a project co-funded by the Erasmus+ programme of the European Union. Grant Agreement nº 2023-1-PT01-KA220-SCH-000156428. The contents reflect only the author’s views and the European Commission and UK NA are not responsible for any use that may be made of the information contained.
SoundScapes Wiki