I began Final Fantasy 14 because of the expansions. This was my second attempt at A Realm Reborn (the main, free story from FF14). I abandoned the first because of how bad the writing was. I was tempted to pay the extra fee to skip the ARR story, but ultimately decided that it would be a good way to learn how to play my chosen job. This turned out to be a good decision because I can't even begin to stress how much I hated playing Summoner in FF14 compared to FFXI. I did settle into Red Mage. While it was a major departure from the MMO gameplay I was accustomed to, I did enjoy it nontheless and will contionue playing it into the expansions.
Review
Likes
Magnificent world design
(Mostly) Better quest system than FFXI
Plenty of quests and activities
Most (if not all) ARR content can be done solo
Most of the main story is awful
Gameplay revolves too much around a set skill rotation
Elements mean nothing
Dislikes
Score
3.5/5
Review
Likes
Short DLC
New weapons and armor
More disturbing bosses
Map is straightforward
Final boss is difficult, yet fair
Nothing?
Dislikes
Score
"Only an honest death will cure you now."
4.5/5
I started and gave up on Sekiro seven times before it finally clicked. Combining fast-paced and simplistic combat with forgiving parry windows, Sekiro is easy to pick up and difficult to master. Unlike most From Software games, the narrative sits front and center, telling a story rich with lore and, at times, emotional. The boss fights are the main event, as always with From Software. Every boss fight is difficult but fair. Every time I lost a fight, I knew exactly what I did wrong and learned from my mistakes. Sekiro is demanding but rewarding, has the most satisfying combat of any game I have played, is one of the best games I have ever played, and the most difficult I have finished.
Review
Likes
Fast, satisfying melee combat
Large parry windows
Bosses are difficult, but fair
Narrative not hidden in item descriptions
Linear game design
XP loss on death makes early learning curve more difficult
Dislikes
Score
5/5
"Hesitation is defeat."
I started and gave up on Sekiro seven times before it finally clicked. Combining fast-paced and simplistic combat with forgiving parry windows, Sekiro is easy to pick up and difficult to master. Unlike most From Software games, the narrative sits front and center, telling a story rich with lore and, at times, emotional. The boss fights are the main event, as always with From Software. Every boss fight is difficult but fair. Every time I lost a fight, I knew exactly what I did wrong and learned from my mistakes. Sekiro is demanding but rewarding, has the most satisfying combat of any game I have played, is one of the best games I have ever played, and the most difficult I have finished.
Review
Likes
Fast, satisfying melee combat
Large parry windows
Bosses are difficult, but fair
Narrative not hidden in item descriptions
Linear game design
XP loss on death makes early learning curve more difficult
3.5/5
Daniel Dennis
Created on October 23, 2025
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Transcript
I began Final Fantasy 14 because of the expansions. This was my second attempt at A Realm Reborn (the main, free story from FF14). I abandoned the first because of how bad the writing was. I was tempted to pay the extra fee to skip the ARR story, but ultimately decided that it would be a good way to learn how to play my chosen job. This turned out to be a good decision because I can't even begin to stress how much I hated playing Summoner in FF14 compared to FFXI. I did settle into Red Mage. While it was a major departure from the MMO gameplay I was accustomed to, I did enjoy it nontheless and will contionue playing it into the expansions.
Review
Likes
Dislikes
Score
3.5/5
Review
Likes
Dislikes
Score
"Only an honest death will cure you now."
4.5/5
I started and gave up on Sekiro seven times before it finally clicked. Combining fast-paced and simplistic combat with forgiving parry windows, Sekiro is easy to pick up and difficult to master. Unlike most From Software games, the narrative sits front and center, telling a story rich with lore and, at times, emotional. The boss fights are the main event, as always with From Software. Every boss fight is difficult but fair. Every time I lost a fight, I knew exactly what I did wrong and learned from my mistakes. Sekiro is demanding but rewarding, has the most satisfying combat of any game I have played, is one of the best games I have ever played, and the most difficult I have finished.
Review
Likes
Dislikes
Score
5/5
"Hesitation is defeat."
I started and gave up on Sekiro seven times before it finally clicked. Combining fast-paced and simplistic combat with forgiving parry windows, Sekiro is easy to pick up and difficult to master. Unlike most From Software games, the narrative sits front and center, telling a story rich with lore and, at times, emotional. The boss fights are the main event, as always with From Software. Every boss fight is difficult but fair. Every time I lost a fight, I knew exactly what I did wrong and learned from my mistakes. Sekiro is demanding but rewarding, has the most satisfying combat of any game I have played, is one of the best games I have ever played, and the most difficult I have finished.
Review
Likes
Dislikes
Score
5/5
"Hesitation is defeat."