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5/5
Daniel Dennis
Created on October 23, 2025
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Transcript
I started and gave up on Sekiro seven times before it finally clicked. Combining fast-paced and simplistic combat with forgiving parry windows, Sekiro is easy to pick up and difficult to master. Unlike most From Software games, the narrative sits front and center, telling a story rich with lore and, at times, emotional. The boss fights are the main event, as always with From Software. Every boss fight is difficult but fair. Every time I lost a fight, I knew exactly what I did wrong and learned from my mistakes. Sekiro is demanding but rewarding, has the most satisfying combat of any game I have played, is one of the best games I have ever played, and the most difficult I have finished.
Review
Likes
- Fast, satisfying melee combat
- Large parry windows
- Bosses are difficult, but fair
- Narrative not hidden in item descriptions
- Linear game design
- XP loss on death makes early learning curve more difficult
Dislikes
Score
5/5
"Hesitation is defeat."
I started and gave up on Sekiro seven times before it finally clicked. Combining fast-paced and simplistic combat with forgiving parry windows, Sekiro is easy to pick up and difficult to master. Unlike most From Software games, the narrative sits front and center, telling a story rich with lore and, at times, emotional. The boss fights are the main event, as always with From Software. Every boss fight is difficult but fair. Every time I lost a fight, I knew exactly what I did wrong and learned from my mistakes. Sekiro is demanding but rewarding, has the most satisfying combat of any game I have played, is one of the best games I have ever played, and the most difficult I have finished.
Review
Likes
- Fast, satisfying melee combat
- Large parry windows
- Bosses are difficult, but fair
- Narrative not hidden in item descriptions
- Linear game design
- XP loss on death makes early learning curve more difficult
Dislikes
Score
5/5
"Hesitation is defeat."