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Ludo (10th Grade)

Alexandra Santiago Hernández

Created on October 21, 2025

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Transcript

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Ludo

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Good luck!

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Ludo

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What types of questions do informative texts answer?

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Ludo

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Identify the adjective. This cake is sweeter than the one we baked.

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Ludo

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List three common structures of nonfiction?

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Ludo

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An adjective used to compare two people or things

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Ludo

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Identify the adjective. Her design was perfect, just like the teacher wanted

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Ludo

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Which structure explains events in the order they happen?

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Ludo

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Identify the adjective. Of all the students, Jason is the most talented

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Ludo

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Adding -est to an absolute adjective makes it a ___________ adjective.

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Ludo

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Which structure focuses on similarities and differences?

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Give an example of a good source of information.

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Idenitfy the adjective. My room is cleaner than my brother’s.

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Ludo

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Give three characteristics of informative works.

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How should the style of an informative work be?

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Ludo

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Identify the adjective. That solution seems impossible to achieve.

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Ludo

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What is the main goal of journalism?

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Ludo

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Name three different types of Journalism.

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Identify the adjective. Today feels hotter than yesterday.

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What type of journalism focuses on uncovering hidden information?

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Ludo

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What does the 5W's and H stand for?

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Identify the adjective. This is the best day of my life.

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Ludo

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What does APA stand for?

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What spacing should an APA essay have?

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Ludo

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Identify the adjective. His loyalty to his family is absolute

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Ludo

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Name two acceptable APA fonts?

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Ludo

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What are the four main parts of an essay?

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Idenitfy the adjective. Mount Everest is the tallest mountain in the world.

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What would not be a reliable source?

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Ludo

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Where should the page numbers be on an APA essay?

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Identify the adjective. My handwriting is neater than before.

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Writing that gives information is known as...

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Why is journalism important?

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Idenitfy the adjective. This phone is more expensive than that one.

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What is the introduction of an essay?

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Where can you find the reference page of an essay?

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Identify the adjective. Of all the singers, she has the most beautiful voice.

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What do references and citations help avoid?

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Identify the adjective. That diamond is flawless.

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What two things do citations have?

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What should be in the very middle of your title page?

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Identify the adjective. My new shoes are more comfortable than the old ones.

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What is the conclusion of an essay?

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Ludo

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Which structure gives you an issue then plants a way to fix it?

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Identify the adjective. This is the worst movie I’ve ever seen

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Who, What, Where, When, Why and How are known as?

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What are the body paragraphs of an essay?

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Idenitfy the adjective. His explanation was unique.

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Ludo

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What are the two kinds of citations?

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What keeps the public informed, protects democracy and gives a voice to the people?

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An _________ adjective at its base form, meaning its not comparing or intensifying.

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Identify the adjective. The math test was easier than last week’s.

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True or False You can only use Times New Roman with APA format

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🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!

🎲 PARCHÍS: INSTRUCTIONS FOR HAVING A GREAT TIME Players: From 2 to 4 people. Tokens and Home: Each player chooses a color (yellow, blue, red, or green) and has 4 tokens of that color. Each player starts in their "home", which is the area of the board with the same color. Safe Spaces: There are 8 special spaces (gray with symbol) where your tokens are safe from being captured. Objective: Be the first to move your 4 tokens from the home to the goal, traveling across the entire board! 🚀 How to Play Starting: Everyone rolls the digital die. The player with the highest number goes first. Leaving Home: Roll a 5 on the die to move your tokens out of the home. Moving Tokens: Roll the die and move a token the number of spaces indicated by the die. Double Turn with a 6!: If you roll a 6, you get an extra turn. And if all your tokens are out of the home, a 6 counts as 7. Bridges: If two tokens of the same color are on the same space, they form a bridge and block the path for others. Opening Bridges: If you roll a 6 and have a bridge, you must move one of those tokens. Capturing Tokens: If you land on a space with an opponent's token (that is not safe), you capture it and send it back to their home. And you move one of your tokens 20 spaces! Reaching the Goal: Go around the board and roll the exact number on the die to enter the goal. In the arrival row, your tokens are safe from being captured. Counting 10: If a token reaches the goal, move another one of your tokens 10 spaces. 🏆 Winning the Game The first person to get all 4 of their tokens into the goal, wins!