Educational Needs Assessment Game
Start
Welcome to Classroom Activity: “School Improvement Challenge”".
“Today, you’ll work in groups to solve a real school problem—like improving library use, after-school clubs, or cafeteria satisfaction. Each group will choose a model—Hanas, Hutton, or Saunders—to guide your solution. You’ll also have a small twist to make it more challenging. In just 10 minutes, you’ll brainstorm, design a solution, and see how different models work in action. Let’s get started!”
Start!
The school library notices that fewer students are borrowing books this semester. Attendance in the library is down by 40% compared to last year.
Scenario Card
Library Participation
The Scenario Card shows the main problem your group will work on. It describes a real school issue—like low library attendance, poor participation in clubs, or student dissatisfaction with the cafeteria. Your task is to analyze this problem and create a solution using the model you choose.
Fewer students are joining after-school clubs. Some clubs have no participants, and teachers report low enthusiasm.
Scenario Card
Extracurricular Engagement
The Scenario Card shows the main problem your group will work on. It describes a real school issue—like low library attendance, poor participation in clubs, or student dissatisfaction with the cafeteria. Your task is to analyze this problem and create a solution using the model you choose.
Many students are complaining about the cafeteria food. Waste is high, and surveys show that only 50% of students are satisfied with meals.
Scenario Card
Cafeteria Satisfaction
The Scenario Card shows the main problem your group will work on. It describes a real school issue—like low library attendance, poor participation in clubs, or student dissatisfaction with the cafeteria. Your task is to analyze this problem and create a solution using the model you choose.
Only $200 is available for new resources. You can hire one volunteer or buy up to 5 new books.
Twist Cards
Library
“The Twist Card adds a challenge or constraint to your scenario, like a limited budget or restricted resources. It makes your solution more realistic and encourages creative thinking while using your chosen model.
Only one teacher is available to supervise clubs; each club meets once a week.
Twist Cards
Extracurriculars
“The Twist Card adds a challenge or constraint to your scenario, like a limited budget or restricted resources. It makes your solution more realistic and encourages creative thinking while using your chosen model.
Food budget cannot increase; you can only improve menu planning or presentation.
Twist Cards
Cafeteria
“The Twist Card adds a challenge or constraint to your scenario, like a limited budget or restricted resources. It makes your solution more realistic and encourages creative thinking while using your chosen model.
How to play
1- Choose a Model: Hanas → Identify needs, analyze gaps, prioritize, design solutions, evaluate. Hutton → Identify problem, analyze causes, develop solutions, implement, review. Saunders → Assign roles, collaborate, create a plan, monitor progress, provide feedback.
How to play
2-Analyze the Scenario: Discuss what the problem is, why it’s happening, and what the priorities are. 3-Consider the Twist Card: Include the constraint or challenge in your solution. 4-Design a Solution: Use the steps of your chosen model to come up with a plan. 5-Present Your Solution:
Congratulations
You have completed the challange!
Thanks for your coaperation!
Educational Needs Assessment Game
mona13naserian83
Created on October 19, 2025
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Transcript
Educational Needs Assessment Game
Start
Welcome to Classroom Activity: “School Improvement Challenge”".
“Today, you’ll work in groups to solve a real school problem—like improving library use, after-school clubs, or cafeteria satisfaction. Each group will choose a model—Hanas, Hutton, or Saunders—to guide your solution. You’ll also have a small twist to make it more challenging. In just 10 minutes, you’ll brainstorm, design a solution, and see how different models work in action. Let’s get started!”
Start!
The school library notices that fewer students are borrowing books this semester. Attendance in the library is down by 40% compared to last year.
Scenario Card
Library Participation
The Scenario Card shows the main problem your group will work on. It describes a real school issue—like low library attendance, poor participation in clubs, or student dissatisfaction with the cafeteria. Your task is to analyze this problem and create a solution using the model you choose.
Fewer students are joining after-school clubs. Some clubs have no participants, and teachers report low enthusiasm.
Scenario Card
Extracurricular Engagement
The Scenario Card shows the main problem your group will work on. It describes a real school issue—like low library attendance, poor participation in clubs, or student dissatisfaction with the cafeteria. Your task is to analyze this problem and create a solution using the model you choose.
Many students are complaining about the cafeteria food. Waste is high, and surveys show that only 50% of students are satisfied with meals.
Scenario Card
Cafeteria Satisfaction
The Scenario Card shows the main problem your group will work on. It describes a real school issue—like low library attendance, poor participation in clubs, or student dissatisfaction with the cafeteria. Your task is to analyze this problem and create a solution using the model you choose.
Only $200 is available for new resources. You can hire one volunteer or buy up to 5 new books.
Twist Cards
Library
“The Twist Card adds a challenge or constraint to your scenario, like a limited budget or restricted resources. It makes your solution more realistic and encourages creative thinking while using your chosen model.
Only one teacher is available to supervise clubs; each club meets once a week.
Twist Cards
Extracurriculars
“The Twist Card adds a challenge or constraint to your scenario, like a limited budget or restricted resources. It makes your solution more realistic and encourages creative thinking while using your chosen model.
Food budget cannot increase; you can only improve menu planning or presentation.
Twist Cards
Cafeteria
“The Twist Card adds a challenge or constraint to your scenario, like a limited budget or restricted resources. It makes your solution more realistic and encourages creative thinking while using your chosen model.
How to play
1- Choose a Model: Hanas → Identify needs, analyze gaps, prioritize, design solutions, evaluate. Hutton → Identify problem, analyze causes, develop solutions, implement, review. Saunders → Assign roles, collaborate, create a plan, monitor progress, provide feedback.
How to play
2-Analyze the Scenario: Discuss what the problem is, why it’s happening, and what the priorities are. 3-Consider the Twist Card: Include the constraint or challenge in your solution. 4-Design a Solution: Use the steps of your chosen model to come up with a plan. 5-Present Your Solution:
Congratulations
You have completed the challange!
Thanks for your coaperation!