Amusement Park Rescue
Where Math Meets Imagination!
An exciting math adventure game where players become Junior Ride Engineers on a mission to bring a broken amusement park back to life! As players calculate speeds, balance motion, and test ride safety, they use real-world math to solve dynamic challenges. Each level transforms problem-solving into an engaging quest, proving that math is the power behind every thrilling ride. Using games to teach mathematics remans one of the most favored approaches in math education (Ersen & Ergul, 2022).
Player Journey
Game-based approaches successfully engage and support all learners in building essential mathematical skills (Celikdemir et al., 2024).
Level 1:
Players fix track lengths and balance carts using addition, subtraction, and multiplication of whole numbers. Players adjust speeds and distances using decimals and fractions to maintain smooth motion. Players use simple function rules to predict the motion of rides and optimize their performance.
Level 2:
Level 3:
What Will Players be Learning?
Numbers & Operations: addition, subtraction, and multiplication of whole numbers
- Players apply numbers and operations to solve realistic, multi-step engineering challenges that mirror real-world problem-solving
- Through ride simulations, players see how accurate calculations affect performance and safety, reinforcing the real-life alue of mathematical reasoning
Number Sense: decimals and fractions
- Players use number sense to make logical, real-time decisions and reason flexibly with numbers to solve authentic problems
- By testing values and interpreting feedback, students discover how number sense supports effective, real-world decision-making beyond simple computation
Functions (Patterns & Relationships): simple function rules
- Payers analyze input-output relationships using functions and patterns to predict and control
ride performances, simulating real-world problem solving
- This process helps them understand cause-and-effect relationships and recognize how
mathematical patterns influence real-world outcomes.
This game-based approach combines learning and fun, aligning with standards hile makng math engaging andmeaningful (Applebaum, 2025). Using varied game-baed methods boots engagement, creativity, and confidence in problem-solving (Yeh et al., 2023).
Target Audience
Audience: Upper Elementary (grade 3-5) Topics: Numbers & Operations Number Sense Functions (Patterns and Relationships)
References
Applebaum, M. (2025). Fostering creative and critical thinking through math games: A case study of Bachet’s game. European Journal of Science and Mathematics Education, 13(1), 16–26.Celikdemir, K., Ozturk, I., Altindag, T., & Ertem, I. S. (2024). Enhancing early mathematical skills through math games. Van Yuzuncu Yil Universitesi Egitim Fakultesi Dergisi, 21(2), 555–572. https://doi.org/10.33711/yyuefd.1414288Ersen, Z.B. & Ergul, E. (2022). Trends of game-based learning in mathematics education: A systematic review. International Journal of Contemporary Educational Research, 9(3), 603-623.Yeh, Y., Chang, J., & Ting, Y. (2023). Engaging elementary school children in mindful learning through story-based creativity games facilitates their growth mindset. International Journal of Human-Computer Interaction, 39(3), 519–528. https://doi.org/10.1080/10447318.2022.2041901
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Transcript
Amusement Park Rescue
Where Math Meets Imagination!
An exciting math adventure game where players become Junior Ride Engineers on a mission to bring a broken amusement park back to life! As players calculate speeds, balance motion, and test ride safety, they use real-world math to solve dynamic challenges. Each level transforms problem-solving into an engaging quest, proving that math is the power behind every thrilling ride. Using games to teach mathematics remans one of the most favored approaches in math education (Ersen & Ergul, 2022).
Player Journey
Game-based approaches successfully engage and support all learners in building essential mathematical skills (Celikdemir et al., 2024).
Level 1:
Players fix track lengths and balance carts using addition, subtraction, and multiplication of whole numbers. Players adjust speeds and distances using decimals and fractions to maintain smooth motion. Players use simple function rules to predict the motion of rides and optimize their performance.
Level 2:
Level 3:
What Will Players be Learning?
Numbers & Operations: addition, subtraction, and multiplication of whole numbers
- Players apply numbers and operations to solve realistic, multi-step engineering challenges that mirror real-world problem-solving
- Through ride simulations, players see how accurate calculations affect performance and safety, reinforcing the real-life alue of mathematical reasoning
Number Sense: decimals and fractions- Players use number sense to make logical, real-time decisions and reason flexibly with numbers to solve authentic problems
- By testing values and interpreting feedback, students discover how number sense supports effective, real-world decision-making beyond simple computation
Functions (Patterns & Relationships): simple function rules- Payers analyze input-output relationships using functions and patterns to predict and control
ride performances, simulating real-world problem solving- This process helps them understand cause-and-effect relationships and recognize how
mathematical patterns influence real-world outcomes.This game-based approach combines learning and fun, aligning with standards hile makng math engaging andmeaningful (Applebaum, 2025). Using varied game-baed methods boots engagement, creativity, and confidence in problem-solving (Yeh et al., 2023).
Target Audience
Audience: Upper Elementary (grade 3-5) Topics: Numbers & Operations Number Sense Functions (Patterns and Relationships)
References
Applebaum, M. (2025). Fostering creative and critical thinking through math games: A case study of Bachet’s game. European Journal of Science and Mathematics Education, 13(1), 16–26.Celikdemir, K., Ozturk, I., Altindag, T., & Ertem, I. S. (2024). Enhancing early mathematical skills through math games. Van Yuzuncu Yil Universitesi Egitim Fakultesi Dergisi, 21(2), 555–572. https://doi.org/10.33711/yyuefd.1414288Ersen, Z.B. & Ergul, E. (2022). Trends of game-based learning in mathematics education: A systematic review. International Journal of Contemporary Educational Research, 9(3), 603-623.Yeh, Y., Chang, J., & Ting, Y. (2023). Engaging elementary school children in mindful learning through story-based creativity games facilitates their growth mindset. International Journal of Human-Computer Interaction, 39(3), 519–528. https://doi.org/10.1080/10447318.2022.2041901