Professional Diploma in Digital Learning Design
Interactive Teaching Tools for Teaching and Learning
FinalProject
By : Briana Rogers
PART 1 :
Table of contents
Who of Learning
Introduction
What of Learning
Why of Learning
What If of Learning
How of Learning
PART 2 :
ID Plan
Analysis & Scope
Protype
PART 3 :
Reflection
PART ONE: Core Component: Analysis and LX Design
Project Content
INTRODUCTION
For this assignment, I focus on Course 2: Interactive Teaching Tools for Teaching and Learning, which includes both the Foundation and Intermediate levels. This course was chosen because it offers strong opportunities to demonstrate interactive design strategies while addressing a key need among Myanmar teachers building confidence in creating engaging, student-centered lessons.
Project Overview
This project is part of a consultancy with the Global Education Initiative (GEI), an INGO that strengthens teacher capacity through digital and blended learning. Within GEI’s Teacher Professional Development Programme, I am designing six self-paced online learning experiences to help Myanmar teachers integrate ICT in everyday teaching. For this course, I prototyped Course 2 in Articulate 360, while the real-world implementation will be published on GEI’s Teacher Hub LMS. I lead the end-to-end process as, the instructional designer and subject matter expert.
Project Deliverables
The Terms of Reference outline four key deliverables: Course Content: A coursebook for offline learning and structured modules for the Teacher Hub LMS. Presentations: Visual slide decks supporting teacher training Video Scripts: Five-minute lesson summaries for video production and narration. Assessments: Embedded quizzes, reflection prompts, and a final application task reinforcing learning outcomes.
WHO of Learning
Across these personas, several shared characteristics emerge:
This course is designed for in-service and pre-service teachers across Myanmar, many of whom are untrained and working in diverse and often low-resource school environments. These educators teach in community, ethnic, and faith-based schools where formal teacher training, access to technology, and reliable learning resources are limited. Some have been displaced by conflict or natural disasters, while others teach in makeshift or remote learning spaces with minimal materials. Despite these challenges, they share a strong sense of commitment to their students and communities, striving to provide consistent, meaningful learning opportunities even under difficult circumstances.
- Teaching Background: Many participants are not formally trained teachers but volunteers from their own communities who teach out of dedication and necessity.
- Technological Capacity: Most are confident using mobile phones and messaging apps but have limited experience with online platforms, computers, or educational software.
- Motivations: They are driven by a desire to help students stay engaged, connect lessons to real-life experiences, and improve their own teaching skills.
- Barriers: Ongoing conflict, unstable electricity, limited connectivity, and scarce access to technology create significant barriers to implementing ICT in classrooms.
- Learning Preferences: Teachers prefer visual, step-by-step guidance and short, hands-on activities that they can immediately apply or share with peers.
These insights informed all design decisions for the course. The learning experience is mobile-first, low-tech, adaptable, and culturally inclusive, with examples drawn from real Myanmar classrooms. Each lesson is short (about 20 minutes), practical, and written at a B1 English level, with future translation and localization planned to improve accessibility.
MEET OUR TEACHERS:
Daw Hnin Ei Mon
Ko Min Thu Aung
Wut Mon Yi
Title 1
WHY of Learning
Learning Outcomes:
By the end of this course, educators will be able to: 1. Identify and explain a range of interactive teaching tools (mid-tech, low-tech, and no-tech) and describe how they align with diverse learning objectives and learner needs2. Describe the pedagogical benefits of using interactive tools to promote student engagement, collaboration, and critical thinking.3. Adapt and apply interactive tools to design engaging lessons in both technology-rich and resource-constrained environments.4. Explain the principles of collaborative learning and how it differs from traditional group work or cooperative learning.5. Design and facilitate collaborative learning tasks using digital, low-tech, or no-tech tools that foster inclusive participation, communication, and peer learning.6. Select and evaluate appropriate ICT tools aligned with student needs, group goals, and classroom contexts.7. Plan and manage group projects with clear timelines, shared workspaces, and purposeful learning objectives to support accountability and teamwork.8. Reflect on current teaching practices and identify strategies to integrate interactive and collaborative learning more effectively using available resources.
Teachers in Myanmar face ongoing disruptions to education caused by conflict, political instability, limited infrastructure, and natural disasters. These challenges make it essential for educators to develop practical, adaptable ICT skills that support learning continuity and reach marginalized students. This course addresses the urgent need to strengthen teachers’ capacity to design active, learner-centered lessons using technology that is both accessible and relevant to their context. Many educators continue to rely on lecture-based methods, with limited exposure to interactive pedagogies or digital tools.
Learning Gap
There remains a significant gap between traditional, lecture-based teaching methods and the growing need for digital, learner-centered education—particularly in low-resource and unstable contexts.
Many teachers lack the confidence and skills to effectively use ICT tools to make learning more interactive and inclusive. This course addresses that gap by providing practical, hands-on strategies and examples that help teachers apply technology to promote participation, collaboration, and deeper learning, even with minimal resources. It aligns with key areas of the ICT Competency Framework for Teachers (ICT-CFT) and the Myanmar Teacher Competency Standards Framework (TCSF), emphasizing collaboration, inclusivity, and responsible digital practice.
WHAT of Learning
Course 1 – Foundation Level: Building Blocks of Interactive Teaching
This section outlines the design and content structure for Course 2: Interactive Teaching Tools for Teaching and Learning, developed using the Successive Approximation Model (SAM) to allow for flexible, iterative design. The course helps teachers explore practical ways to integrate ICT tools into everyday instruction to increase engagement, collaboration, and participation. Building on the needs identified in the "Why of Learning" section, the course supports both beginner and intermediate teachers in Myanmar through short, modular lessons that emphasize application and reflection.
This first part introduces the pedagogical and practical foundations of using interactive tools in teaching. The modules focus on helping teachers understand the value of ICT for engagement, critical thinking, and adaptability in low-resource settings.
Content Organization and Structure
Approach
WHAT of Learningcontinued>
Course 2 – Intermediate Level: Planning for Collaborative Learning
This second part advances teachers’ skills toward designing and managing collaborative, ICT-supported learning. It deepens their understanding of interactive pedagogy by emphasizing peer learning, digital collaboration, and project-based engagement.
Title 1
Course Structure Overview:
Interactive ICT Tools for Teaching and Learning
FOUNDATION COURSE
INTERMEDIATE COURSE
These two pages will have a break down of the course module into lessons.
Title 1
This section outlines the delivery approach, core building blocks, learning flow, and assessment strategy used in the design of Course 2: Interactive Teaching Tools for Teaching and Learning. The design emphasizes flexibility, accessibility, and contextual relevance, ensuring that teachers across Myanmar can engage with the content regardless of their technology access or teaching environment.
HOW of Learning
Mode of Delivery
Course 2 is delivered through Teacher Hub, GEI’s mobile-optimized learning platform, in a self-paced asynchronous format to support teachers with limited connectivity and unpredictable schedules. The course can be accessed on both mobile phones and computers, either online or offline, allowing participants to learn at their own pace. The design accommodates varying levels of digital literacy and cultural diversity among teachers working in both urban and rural Myanmar contexts.
Title 1
Learning Flow
Building Blocks / Modalities
Content
Activities
OVERVIEW
AWARENESS
EXPLORATION
Assessment & Feedback
Facilitation & Teaching
APPLICATION
REFLECTION
WHAT IF of Learning
PART Two: Pathway Specific Component: Instructional Design
Title 1
Background & Purpose
This instructional design pathway focuses on a stand-alone multimedia lesson in Rise 360 titled “Benefits of Using ICT Teaching Tools.” For many teachers, it is their first introduction to what ICT is and how it can be incorporated into everyday lessons. The 15–20 minute, self-paced lesson highlights the benefits of simple interactive ICT tools in low-resource classrooms. In designing it, I considered low bandwidth, mobile-first access (viewing via cell phone), and unstable connectivity. The purpose of this module is to help teachers see how interactive tools can: • keep students engaged and participating • support mixed-ability and multilingual learners • fit realistically within low/mid/no-tech contexts Note: As shown in the LX model in Part 1, this lesson originates as the first module in the wider Building Blocks of Interactive Teaching course. For this Part 2 assignment, I am focusing on it as a stand-alone multimedia lesson in Rise 360.
Section 1 : Analysis & Scoping
Target Audience
Who they are:In-service and pre-service teachers in community, ethnic, and faith-based schools; many have little or no formal teacher training.Context:They work in low-resource, often fragile settings with uneven access to devices, internet, and electricity. Some are displaced or teaching in temporary/remote spaces and rely mainly on mobile phones.Why this module is necessary:
- Many teachers default to lecture because it feels safer and faster, and they doubt interactive ICT is realistic in low-resource settings.
- Module 1 shows how simple interactive tools can save time, keep students on task, and support mixed-ability classes—even with low/no tech.
- By focusing on concrete gains (engagement, inclusion, quick checks for understanding), the module encourages small, doable changes and supports a shift toward learner-centred practice aligned with ICT-CFT/TCSF principles.
Design implication: Because teachers have limited time, unstable connectivity, and mixed-level classes, the module uses short readings, simple visuals, and low/no-tech examples, with options that can be done using only paper, boards, or mobile phones.
Title 1
LEARNING OUTCOMES
Explain how ICT teaching tools can enhance engagement, participation, and motivation in the classroom.
Reflect on how ICT tools can improve learning outcomes for diverse students.
By the end of the course participants will be able to :
Identify examples of digital, low-tech, and no-tech tools suitable for different learning environments.
Match ICT tools to specific learning goals or classroom activities.
Content Map
Benefits of Using ICT Teaching Tools
Introduction to ICT in teaching.
Reflect and Review
Reflect and Connect
Learning Into Practice
ICT Tools to Build Interaction
Hook and activate prior knowledge .
- KWLA chart (Know, Want to know, Learned, Apply)
- What are Interactive ICT Tools?
- How Do Interactive ICT Tools Help Students?
- Self-Check
- No Tech Teaching Tools
- Low-Tech Teaching Tools
- Digital Teaching Tools
- Self-Check
Try-it activities that help teachers connect specific tools to their own contexts. 1 ICT Scenarios
Short reflection plus a quick quiz to consolidate understanding and check key concepts.
Title 1
Section 2: Instructional Design (ID) Plan
Wireframe
Section 3- Practice: Focus: Matching ICT tools to Scenarios. • Choose the best tool for each situation and how it will help. Lesson 4
Sections 1- Content: Focus: Introduction to ICT in teaching. • Short explanation of what “interactive teaching tools” are and their benefits. Lesson 2
Sections 2- Content: Focus: ICT tools to build Inteaction • Simple guidance on choosing the right type of tool based on learning goal, time, access, and learner needs Lesson 3
Brief welcome and context: “In this short module, you’ll explore how simple interactive teaching tools can make your lessons more engaging and manageable—even if you only have a phone, chalkboard, or simple materials.”
HOOK
- Explain how interactive tools improve engagement and motivation.
- Identify low-, mid-, and no-tech tools
- Match tools to specific lesson goals and activities.
- Reflect on how interactive methods affect different students.
OBJECTIVES
NAVIGATION
Using Rise 360 for scolling and side bar
- Self Checks (Reflection or Understaing Activites)
- Reflection Activity (Lesson 5)
- 5 Question MC Quiz (Lesson 6)
ASSESSMENT
- PDF Module printable
- Glossary of terms
Toolkit
One short recap screen: 3 “key takeaways”: • Interactive tools don’t have to be high-tech.
• They help keep students engaged and included.
• Small changes can make a big difference.
Activate prior knowledge .KWLA chart. (Know-Want to Know-Learned-Apply (Reflect and Connect Lesson 1)
ACTIVATION
SUMMARY
Encourage teachers to take action and connect to future learning:
• Teacher fill- in apply section of KWLA chart
Transition
Content Completion Bar
NEXT STEPS
Title 1
Screen Plan
Title 1
Storyboard- Rise 360
Title 1
Section 3: Prototype
PART Three: Digital Learning Programme Project Reflection
Title 1
Thank you!
Assessment & Feedback
• Lesson quizzes and self-assessment rubrics help teachers evaluate their progress and reinforce learning.
• Answer keys provide explanations and examples for self-checking, compensating for the lack of live facilitation.
• Reflect and Review activities guide teachers to evaluate their understanding and connect learning to their teaching practice.
Awareness
Reflect and Connect
Each lesson begins with a short Reflect & Connect activity that activates prior knowledge, gets teachers to think about classroom experience, and sets up the new topic.
Reflection
Reflect and Reveiw
Each lesson ends with a Reflect & Review section that includes a brief reflection prompt and a short self-check quiz to consolidate learning and check understanding.
Assessment & Feedback • Lesson quizzes and self-assessment rubrics help teachers evaluate their progress and reinforce learning.
• Answer keys provide explanations and examples for self-checking, compensating for the lack of live facilitation.
• Reflect and Review activities guide teachers to evaluate their understanding and connect learning to their teaching practice.
Bloom’s and Framework Alignment Overview
Each learning outcome in this course has been designed using Bloom’s Digital Taxonomy to define cognitive depth and paired with either the SMART or ABCD framework to ensure clarity, relevance, and measurable performance.
Alignment Summary:
1. Bloom’s: Understand / Apply | Framework: SMART
2. Bloom’s: Understand / Analyze | Framework: SMART
3. Bloom’s: Apply / Create | Framework: ABCD
4. Bloom’s: Understand / Analyze | Framework: SMART
5. Bloom’s: Apply / Create | Framework: ABCD
6. Bloom’s: Apply / Evaluate | Framework: SMART
7. Bloom’s: Apply / Create | Framework: ABCD
8. Bloom’s: Evaluate / Create | Framework: SMART
Specific breakdown of learning outcomes has been provided for objective 1 and 3.
Application
Learning into Practice
Participants apply what they’ve learned through simple, practical tasks (e.g., analyzing a case study, recomend solutions , or planning a lesson component) that they can directly use with their students.
Learning Outcome:
“Identify and explain a range of interactive teaching tools (mid-tech, low-tech, and no-tech) and describe how they align with diverse learning objectives and learner needs.”
Bloom’s: Understand / Apply | Framework: SMART Bloom’s Explanation:
This outcome draws on the Understand and Apply levels of Bloom’s Digital Taxonomy. Teachers first understand different types of tools and their purposes, then apply this knowledge by connecting each tool to appropriate learning goals and classroom contexts. SMART Breakdown: Specific: Teachers identify and explain interactive tools and show how they connect to learning goals and student needs. Measurable: Success is shown through short tasks such as listing tools, explaining their use, or matching them to learning objectives. Achievable: The outcome is realistic for beginner teachers, focusing on understanding and simple application. Relevant: It supports the course goal of helping teachers integrate ICT effectively in varied classroom contexts. Time-bound: The outcome is reached by the end of the first module, when teachers explore and apply basic interactive tools.
Top-Down ApproachThe course design followed a top-down approach. While the TOR proposed the main courses, I analyzed the Teacher Hub platform to identify content gaps and refine priorities. This process allowed flexibility to adjust course topics, though a course on Artificial Intelligence in Education was required. Based on this analysis, I developed the overall framework—including course levels, titles, and key objectives—which was reviewed and approved by GEI as the foundation for development. Module Analysis Modules were refined from the approved framework to ensure clear sequencing and alignment with learning goals. The original TOR structure often required reorganization for stronger flow. New module titles and objectives were created, reflecting GEI’s priorities and teacher needs. During development, drafts were reviewed by GEI, and a prototype was piloted using an offline version delivered via Zoom with translation support. Teacher feedback led to simplified language, shorter activities, and more low-tech examples. A second draft incorporated these revisions and included some renaming of modules to better reflect the updated content. Topic Analysis Topics were developed to meet module objectives and ensure practical application. Because each level (Foundation and Intermediate) functions as an independent course, some overlap was intentional to reinforce learning. After stakeholder review, topics were added, removed, or reorganized to improve flow and clarity. The final structure streamlined the sequence and improved alignment between lessons, activities, and assessments.
Activities
• Teachers engage through scenario-based learning, case reflections, and practice tasks designed for immediate classroom application.
• Implementation activities prompt teachers to apply strategies within their teaching environments and reflect on outcomes.
• These modalities support deeper (HOTS) learning by emphasizing creativity, critical thinking, and problem-solving.
Facilitation & Teaching
• While this course is fully asynchronous, content was designed by a Subject Matter Expert (SME) and reviewed by GEI stakeholders to ensure contextual accuracy and pedagogical quality.
• Slide decks and scripts enable future facilitator-led or peer-learning sessions when live instruction becomes feasible.
• These elements allow the course to remain flexible—effective as a stand-alone digital program or adaptable for blended delivery.
SMART
• Specific: Focus is on impact on diverse students’ outcomes, not just generic reflection.
• Measurable: You can review a written/recorded reflection against a rubric (e.g., mentions at least X concrete ways).
• Achievable: Fits the module and encourages personal meaning-making rather than technical mastery.
• Relevant: Directly tied to equity, inclusion, and your audience’s motivation to support all learners.
• Time-bound: Same time frame—“By the end of this module.”
Bloom’s Taxonomy
• Verb: Reflect on
• Level: Often mapped to Evaluate – they’re judging and articulating how/why interactive methods affect outcomes in their own context.
Note on Confidentiality: To protect organizational privacy and avoid potential issues, this document uses the fictional name Global Education Initiative (GEI) to represent the commissioning organization. All other project details, including the educational context, learner needs, and design challenges, are authentic and reflect real-world conditions.
Go-Live & Iteration
- The overall project schedule ran from March–December 2025.
- By December 2025, all content, slides, and video scripts were due to be finalised and handed over to GEI for upload, localisation, and translation.
- The exact go-live date on Teacher Hub is determined by GEI after these final steps and was not confirmed within my scope, but the course was designed to be launch-ready immediately after handover.
Opportunity for Pilot & Multiple Iterations
- Yes, there was an opportunity for pilot testing: I ran a small-scale pilot of sample lessons via Zoom with Myanmar teachers to test clarity, workload, and usability.
- The project followed an iterative approach (similar to SAM) with multiple feedback loops built into the phases (draft → review → revise), allowing for several rounds of improvements before final sign-off. Teacher Hub analytics also allow for future iterations after launch, if GEI chooses to use them.
Phase Overview & Approvals
- Phases 1–2: initial consultation, course mapping, and final work plan.
- Phases 3–5: development and revision of the first three courses (including Course 2) plus first batch of video scripts.
- Phases 6–8: development and finalisation of the remaining three courses and second batch of scripts.
- Phases 9–10: consolidation of all slide decks and final reporting (by 19–31 December 2025).
- Approvals: Drafts and revisions were reviewed and approved by the GEI ICT in Education project lead and core project team. Any further approval required from ministries or country partners sits outside my contract and is managed directly by GEI.
Management
- GEI Project Manager & GEI Team – Led overall project management, coordinated stakeholders, and ensured alignment with the wider ICT in Education programme.
Design
- Lead Instructional Designer / Subject Matter Expert (Briana Rogers) – Designed the course structure, learning flow, lesson pattern, assessment approach, and scripts for all video lessons.
- Myanmar Teachers (Advisory Role) – Reviewed examples, activities, and scenarios for cultural relevance, classroom realism, and feasibility in low-resource settings.
Development
- Multimedia Designer – Adapted PowerPoint slides, graphics, and visuals for online and mobile-first delivery on Teacher Hub.
- Video Designer – Produced instructional videos based on scripts developed by the Instructional Designer.
- Offline Materials Developer (Briana Rogers) – Created downloadable workbooks and practice tasks for offline learning, including notes on how these would be adapted on the Teacher Hub platform.
Delivery/Rollout
- GEI Implementation Team – Prepared materials for upload to Teacher Hub, coordinated localization and translation, and supported rollout planning.
- Self-paced on Teacher Hub; delivery supported by existing GEI/partner staff.
- No separate line for external facilitators, assessors, or community manager in my scope.
SMART
• Specific: Focuses on explaining benefits of ICT tools in 3 areas (engagement, participation, motivation).
• Measurable: Can be checked via a reflection question, short written explanation, or quiz item asking them to explain these benefits.
• Achievable: Reasonable for a short foundational module; they don’t have to do it yet, just explain.
• Relevant: Directly supports the module’s purpose—showing why interactive tools matter for this audience.
• Time-bound: “By the end of this module” gives a clear timeframe.
Bloom’s Taxonomy
• Verb: Explain
• Level: Understand – They’re showing comprehension of concepts and relationships (how tools link to engagement, participation, motivation).
SMART
• Specific: Clear action—identify examples in three categories (low-, mid-, no-tech).
• Measurable: Can be checked with a matching/selection activity or list they produce (“name two tools in each category”).
• Achievable: Fits the level and time; they only need to recognize/select tools, not implement them yet.
• Relevant: Directly linked to constraints of their context (low-resource, varied access to tech).
• Time-bound: Again, “By the end of this module.”
Bloom’s Taxonomy
• Verb: Identify
• Level: Remember / Understand – They’re recalling and recognizing appropriate examples from the content.
Exploration
Lesson Section/Core Content
Teachers are then introduced to key ideas through short readings and visuals that model effective use of interactive ICT tools and connect to real classroom contexts.
The original course is hosted on the Teacher Hub platform and optimised for mobile access, with core materials available as PDF and PowerPoint for offline use. Teacher Hub is used to: • Host the course structure and lesson sequence. • Deliver auto-marked quizzes and simple analytics on learner progress. • Provide downloadable resources for offline teaching. • Access video content. Within the platform, I selected a range of native interaction types—multiple-choice and matching quizzes, drag-and-drop activities, flip cards, process charts, drop-down “more information” tabs, and scrolling pages—to break content into small, mobile-friendly chunks. These functionalities support retrieval practice, step-by-step modelling of classroom routines, and optional extension tasks without overwhelming teachers on small screens or in low-bandwidth contexts. For this DLI project, I adapted the design and created a working prototype in Articulate 360 to mirror the intended learning flow and these interactions, while keeping all assets reusable for final implementation on Teacher Hub.
Content • Core knowledge is delivered through e-learning modules hosted on Teacher Hub and supported by downloadable coursebooks for offline study. • Content is presented using infographics, charts, readings, and case studies, ensuring comprehension even in low-bandwidth settings. • Short animated videos reinforce key ideas and allow flexible, independent study. • These asynchronous modalities promote surface-level (LOTS) learning, enabling foundational understanding and concept awareness.
To design and prototype this course, I used a combination of AI and design tools:
• Tools: ChatGPT, Claude, DALL·E, Canva, PowerPoint, Google Docs/Slides, Articulate 360 (prototype). • Storage & collaboration: Google Drive (all drafts, feedback), Zoom (check-ins + small pilot). • No additional external SME needed for content.
Learning Outcome:“Adapt and apply interactive tools to design engaging lessons in both technology-rich and resource-constrained environments.” Bloom’s: Apply / Create | Framework: ABCD Bloom’s Explanation: This outcome aligns with the Apply and Create levels of Bloom’s Digital Taxonomy. Teachers apply their understanding of interactive tools to real classroom situations and create lesson designs that effectively engage students using available resources, whether digital, low-tech, or no-tech. ABCD Breakdown: A (Audience): In-service and pre-service teachers in Myanmar working across diverse, low-resource contexts. B (Behavior): Adapt and apply interactive tools to design practical and engaging lesson plans. C (Condition): Given varying access to technology—from well-equipped classrooms to limited or no-tech settings. D (Degree): Teachers demonstrate success by producing or outlining a lesson plan that appropriately integrates tools to support learning objectives and student engagement.
Course Structure Overview: Each course in the GEI Teacher Professional Development Programme follows a modular design that builds knowledge progressively. Course 2: Interactive Teaching Tools for Teaching and Learning includes three key modules, each divided into focused lessons that combine theory with practice. In addition to lesson content, each module contains three recurring components designed to reinforce learning and application:
- Reflect and Connect: A short “hook” activity to activate prior knowledge and set learning intentions.
- Lesson Sections: Content section
- Learning into Practice: Practical opportunities for teachers to apply new concepts and strategies in their own classrooms.
- Reflect and Review: A concluding reflection and short quiz to consolidate learning and assess understanding.
This structure helps ensure that every lesson is interactive, purposeful, and aligned with real classroom practice.
Modular approach: Each module follows the same flow for consistency and ease of navigation.
The flow was mapped for one module, then replicated across Foundation and Intermediate. Timelines: Modules are ~60–90 minutes; lessons are 15–20 minutes, self-paced. Flow models: Predominantly linear (step-by-step), with some core-and-spoke flexibility so teachers can revisit key resources. Connections: Learners move smoothly from content → activity → reflection → feedback, and each modality builds on the last to support applied, continuous learning.
Mode of Delivery Overview:
- Platform: Teacher Hub (GEI’s mobile-optimized learning platform)
- Delivery Type: Self-paced asynchronous format
- Access: Online and offline; available on both mobile and laptop devices
- Duration: 60–90 minutes total, with lessons of 15–20 minutes each
- Lesson Design: Concise microlearning units supported by visuals, charts, and readings
- Offline Option: Downloadable coursebook for study without internet access
- Media Elements: Animated video summaries for each module
- Reusable Resources: PowerPoint slides summarizing key themes for peer or classroom use
- Sustainability: Minimizes infrastructure and delivery costs while promoting independent, deep learning suited to teachers’ real-world contexts
The direct design budget covered my instructional design and development fees for course mapping, content development, slide design, and script writing.
In addition, GEI allocated an internal budget (not itemised to me) to: • Translate and localise the course (e.g., into Lao for use in Laos). • Contract an external provider to produce animated video assets based on my scripts. Separating design/development, translation/localisation, and media production costs supports future scaling and adaptation across different country contexts without re-designing the core learning experience.
Course 2 is organized into a two-tiered modular structure designed to accommodate teachers at different stages of ICT integration proficiency: Foundation Level: Building Blocks of Interactive Teaching Intermediate Level: Advancing Interactive Practice Per clients request each level functions as a standalone learning experience, allowing teachers to enter at the point most appropriate to their current skill level.
SMART • Specific: Focuses on aligning tools with goals/activities, not just listing tools.
• Measurable: Assessable with scenarios, drag-and-drop matching, or short planning tasks (e.g., “Which tool best fits this activity?”).
• Achievable: A realistic next step after understanding benefits and identifying tools.
• Relevant: Builds directly toward actual classroom planning and learner-centred practice.
• Time-bound: “By the end of this module.”
Bloom’s Taxonomy
• Verb: Match
• Level: Apply (borderline Analyze) – They apply knowledge of tools and goals to make appropriate choices.
Interactive Teaching Tools for Teaching and Learning
Briana Rogers
Created on October 11, 2025
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Transcript
Professional Diploma in Digital Learning Design
Interactive Teaching Tools for Teaching and Learning
FinalProject
By : Briana Rogers
PART 1 :
Table of contents
Who of Learning
Introduction
What of Learning
Why of Learning
What If of Learning
How of Learning
PART 2 :
ID Plan
Analysis & Scope
Protype
PART 3 :
Reflection
PART ONE: Core Component: Analysis and LX Design
Project Content
INTRODUCTION
For this assignment, I focus on Course 2: Interactive Teaching Tools for Teaching and Learning, which includes both the Foundation and Intermediate levels. This course was chosen because it offers strong opportunities to demonstrate interactive design strategies while addressing a key need among Myanmar teachers building confidence in creating engaging, student-centered lessons.
Project Overview
This project is part of a consultancy with the Global Education Initiative (GEI), an INGO that strengthens teacher capacity through digital and blended learning. Within GEI’s Teacher Professional Development Programme, I am designing six self-paced online learning experiences to help Myanmar teachers integrate ICT in everyday teaching. For this course, I prototyped Course 2 in Articulate 360, while the real-world implementation will be published on GEI’s Teacher Hub LMS. I lead the end-to-end process as, the instructional designer and subject matter expert.
Project Deliverables
The Terms of Reference outline four key deliverables: Course Content: A coursebook for offline learning and structured modules for the Teacher Hub LMS. Presentations: Visual slide decks supporting teacher training Video Scripts: Five-minute lesson summaries for video production and narration. Assessments: Embedded quizzes, reflection prompts, and a final application task reinforcing learning outcomes.
WHO of Learning
Across these personas, several shared characteristics emerge:
This course is designed for in-service and pre-service teachers across Myanmar, many of whom are untrained and working in diverse and often low-resource school environments. These educators teach in community, ethnic, and faith-based schools where formal teacher training, access to technology, and reliable learning resources are limited. Some have been displaced by conflict or natural disasters, while others teach in makeshift or remote learning spaces with minimal materials. Despite these challenges, they share a strong sense of commitment to their students and communities, striving to provide consistent, meaningful learning opportunities even under difficult circumstances.
- Learning Preferences: Teachers prefer visual, step-by-step guidance and short, hands-on activities that they can immediately apply or share with peers.
These insights informed all design decisions for the course. The learning experience is mobile-first, low-tech, adaptable, and culturally inclusive, with examples drawn from real Myanmar classrooms. Each lesson is short (about 20 minutes), practical, and written at a B1 English level, with future translation and localization planned to improve accessibility.MEET OUR TEACHERS:
Daw Hnin Ei Mon
Ko Min Thu Aung
Wut Mon Yi
Title 1
WHY of Learning
Learning Outcomes:
By the end of this course, educators will be able to: 1. Identify and explain a range of interactive teaching tools (mid-tech, low-tech, and no-tech) and describe how they align with diverse learning objectives and learner needs2. Describe the pedagogical benefits of using interactive tools to promote student engagement, collaboration, and critical thinking.3. Adapt and apply interactive tools to design engaging lessons in both technology-rich and resource-constrained environments.4. Explain the principles of collaborative learning and how it differs from traditional group work or cooperative learning.5. Design and facilitate collaborative learning tasks using digital, low-tech, or no-tech tools that foster inclusive participation, communication, and peer learning.6. Select and evaluate appropriate ICT tools aligned with student needs, group goals, and classroom contexts.7. Plan and manage group projects with clear timelines, shared workspaces, and purposeful learning objectives to support accountability and teamwork.8. Reflect on current teaching practices and identify strategies to integrate interactive and collaborative learning more effectively using available resources.
Teachers in Myanmar face ongoing disruptions to education caused by conflict, political instability, limited infrastructure, and natural disasters. These challenges make it essential for educators to develop practical, adaptable ICT skills that support learning continuity and reach marginalized students. This course addresses the urgent need to strengthen teachers’ capacity to design active, learner-centered lessons using technology that is both accessible and relevant to their context. Many educators continue to rely on lecture-based methods, with limited exposure to interactive pedagogies or digital tools.
Learning Gap
There remains a significant gap between traditional, lecture-based teaching methods and the growing need for digital, learner-centered education—particularly in low-resource and unstable contexts.
Many teachers lack the confidence and skills to effectively use ICT tools to make learning more interactive and inclusive. This course addresses that gap by providing practical, hands-on strategies and examples that help teachers apply technology to promote participation, collaboration, and deeper learning, even with minimal resources. It aligns with key areas of the ICT Competency Framework for Teachers (ICT-CFT) and the Myanmar Teacher Competency Standards Framework (TCSF), emphasizing collaboration, inclusivity, and responsible digital practice.
WHAT of Learning
Course 1 – Foundation Level: Building Blocks of Interactive Teaching
This section outlines the design and content structure for Course 2: Interactive Teaching Tools for Teaching and Learning, developed using the Successive Approximation Model (SAM) to allow for flexible, iterative design. The course helps teachers explore practical ways to integrate ICT tools into everyday instruction to increase engagement, collaboration, and participation. Building on the needs identified in the "Why of Learning" section, the course supports both beginner and intermediate teachers in Myanmar through short, modular lessons that emphasize application and reflection.
This first part introduces the pedagogical and practical foundations of using interactive tools in teaching. The modules focus on helping teachers understand the value of ICT for engagement, critical thinking, and adaptability in low-resource settings.
Content Organization and Structure
Approach
WHAT of Learningcontinued>
Course 2 – Intermediate Level: Planning for Collaborative Learning
This second part advances teachers’ skills toward designing and managing collaborative, ICT-supported learning. It deepens their understanding of interactive pedagogy by emphasizing peer learning, digital collaboration, and project-based engagement.
Title 1
Course Structure Overview:
Interactive ICT Tools for Teaching and Learning
FOUNDATION COURSE
INTERMEDIATE COURSE
These two pages will have a break down of the course module into lessons.
Title 1
This section outlines the delivery approach, core building blocks, learning flow, and assessment strategy used in the design of Course 2: Interactive Teaching Tools for Teaching and Learning. The design emphasizes flexibility, accessibility, and contextual relevance, ensuring that teachers across Myanmar can engage with the content regardless of their technology access or teaching environment.
HOW of Learning
Mode of Delivery
Course 2 is delivered through Teacher Hub, GEI’s mobile-optimized learning platform, in a self-paced asynchronous format to support teachers with limited connectivity and unpredictable schedules. The course can be accessed on both mobile phones and computers, either online or offline, allowing participants to learn at their own pace. The design accommodates varying levels of digital literacy and cultural diversity among teachers working in both urban and rural Myanmar contexts.
Title 1
Learning Flow
Building Blocks / Modalities
Content
Activities
OVERVIEW
AWARENESS
EXPLORATION
Assessment & Feedback
Facilitation & Teaching
APPLICATION
REFLECTION
WHAT IF of Learning
PART Two: Pathway Specific Component: Instructional Design
Title 1
Background & Purpose
This instructional design pathway focuses on a stand-alone multimedia lesson in Rise 360 titled “Benefits of Using ICT Teaching Tools.” For many teachers, it is their first introduction to what ICT is and how it can be incorporated into everyday lessons. The 15–20 minute, self-paced lesson highlights the benefits of simple interactive ICT tools in low-resource classrooms. In designing it, I considered low bandwidth, mobile-first access (viewing via cell phone), and unstable connectivity. The purpose of this module is to help teachers see how interactive tools can: • keep students engaged and participating • support mixed-ability and multilingual learners • fit realistically within low/mid/no-tech contexts Note: As shown in the LX model in Part 1, this lesson originates as the first module in the wider Building Blocks of Interactive Teaching course. For this Part 2 assignment, I am focusing on it as a stand-alone multimedia lesson in Rise 360.
Section 1 : Analysis & Scoping
Target Audience
Who they are:In-service and pre-service teachers in community, ethnic, and faith-based schools; many have little or no formal teacher training.Context:They work in low-resource, often fragile settings with uneven access to devices, internet, and electricity. Some are displaced or teaching in temporary/remote spaces and rely mainly on mobile phones.Why this module is necessary:
- By focusing on concrete gains (engagement, inclusion, quick checks for understanding), the module encourages small, doable changes and supports a shift toward learner-centred practice aligned with ICT-CFT/TCSF principles.
Design implication: Because teachers have limited time, unstable connectivity, and mixed-level classes, the module uses short readings, simple visuals, and low/no-tech examples, with options that can be done using only paper, boards, or mobile phones.Title 1
LEARNING OUTCOMES
Explain how ICT teaching tools can enhance engagement, participation, and motivation in the classroom.
Reflect on how ICT tools can improve learning outcomes for diverse students.
By the end of the course participants will be able to :
Identify examples of digital, low-tech, and no-tech tools suitable for different learning environments.
Match ICT tools to specific learning goals or classroom activities.
Content Map
Benefits of Using ICT Teaching Tools
Introduction to ICT in teaching.
Reflect and Review
Reflect and Connect
Learning Into Practice
ICT Tools to Build Interaction
Hook and activate prior knowledge .
Try-it activities that help teachers connect specific tools to their own contexts. 1 ICT Scenarios
Short reflection plus a quick quiz to consolidate understanding and check key concepts.
Title 1
Section 2: Instructional Design (ID) Plan
Wireframe
Section 3- Practice: Focus: Matching ICT tools to Scenarios. • Choose the best tool for each situation and how it will help. Lesson 4
Sections 1- Content: Focus: Introduction to ICT in teaching. • Short explanation of what “interactive teaching tools” are and their benefits. Lesson 2
Sections 2- Content: Focus: ICT tools to build Inteaction • Simple guidance on choosing the right type of tool based on learning goal, time, access, and learner needs Lesson 3
Brief welcome and context: “In this short module, you’ll explore how simple interactive teaching tools can make your lessons more engaging and manageable—even if you only have a phone, chalkboard, or simple materials.”
HOOK
OBJECTIVES
NAVIGATION
Using Rise 360 for scolling and side bar
ASSESSMENT
Toolkit
One short recap screen: 3 “key takeaways”: • Interactive tools don’t have to be high-tech. • They help keep students engaged and included. • Small changes can make a big difference.
Activate prior knowledge .KWLA chart. (Know-Want to Know-Learned-Apply (Reflect and Connect Lesson 1)
ACTIVATION
SUMMARY
Encourage teachers to take action and connect to future learning: • Teacher fill- in apply section of KWLA chart
Transition
Content Completion Bar
NEXT STEPS
Title 1
Screen Plan
Title 1
Storyboard- Rise 360
Title 1
Section 3: Prototype
PART Three: Digital Learning Programme Project Reflection
Title 1
Thank you!
Assessment & Feedback • Lesson quizzes and self-assessment rubrics help teachers evaluate their progress and reinforce learning. • Answer keys provide explanations and examples for self-checking, compensating for the lack of live facilitation. • Reflect and Review activities guide teachers to evaluate their understanding and connect learning to their teaching practice.
Awareness
Reflect and Connect
Each lesson begins with a short Reflect & Connect activity that activates prior knowledge, gets teachers to think about classroom experience, and sets up the new topic.
Reflection
Reflect and Reveiw
Each lesson ends with a Reflect & Review section that includes a brief reflection prompt and a short self-check quiz to consolidate learning and check understanding.
Assessment & Feedback • Lesson quizzes and self-assessment rubrics help teachers evaluate their progress and reinforce learning. • Answer keys provide explanations and examples for self-checking, compensating for the lack of live facilitation. • Reflect and Review activities guide teachers to evaluate their understanding and connect learning to their teaching practice.
Bloom’s and Framework Alignment Overview Each learning outcome in this course has been designed using Bloom’s Digital Taxonomy to define cognitive depth and paired with either the SMART or ABCD framework to ensure clarity, relevance, and measurable performance. Alignment Summary: 1. Bloom’s: Understand / Apply | Framework: SMART 2. Bloom’s: Understand / Analyze | Framework: SMART 3. Bloom’s: Apply / Create | Framework: ABCD 4. Bloom’s: Understand / Analyze | Framework: SMART 5. Bloom’s: Apply / Create | Framework: ABCD 6. Bloom’s: Apply / Evaluate | Framework: SMART 7. Bloom’s: Apply / Create | Framework: ABCD 8. Bloom’s: Evaluate / Create | Framework: SMART Specific breakdown of learning outcomes has been provided for objective 1 and 3.
Application
Learning into Practice
Participants apply what they’ve learned through simple, practical tasks (e.g., analyzing a case study, recomend solutions , or planning a lesson component) that they can directly use with their students.
Learning Outcome: “Identify and explain a range of interactive teaching tools (mid-tech, low-tech, and no-tech) and describe how they align with diverse learning objectives and learner needs.” Bloom’s: Understand / Apply | Framework: SMART Bloom’s Explanation: This outcome draws on the Understand and Apply levels of Bloom’s Digital Taxonomy. Teachers first understand different types of tools and their purposes, then apply this knowledge by connecting each tool to appropriate learning goals and classroom contexts. SMART Breakdown: Specific: Teachers identify and explain interactive tools and show how they connect to learning goals and student needs. Measurable: Success is shown through short tasks such as listing tools, explaining their use, or matching them to learning objectives. Achievable: The outcome is realistic for beginner teachers, focusing on understanding and simple application. Relevant: It supports the course goal of helping teachers integrate ICT effectively in varied classroom contexts. Time-bound: The outcome is reached by the end of the first module, when teachers explore and apply basic interactive tools.
Top-Down ApproachThe course design followed a top-down approach. While the TOR proposed the main courses, I analyzed the Teacher Hub platform to identify content gaps and refine priorities. This process allowed flexibility to adjust course topics, though a course on Artificial Intelligence in Education was required. Based on this analysis, I developed the overall framework—including course levels, titles, and key objectives—which was reviewed and approved by GEI as the foundation for development. Module Analysis Modules were refined from the approved framework to ensure clear sequencing and alignment with learning goals. The original TOR structure often required reorganization for stronger flow. New module titles and objectives were created, reflecting GEI’s priorities and teacher needs. During development, drafts were reviewed by GEI, and a prototype was piloted using an offline version delivered via Zoom with translation support. Teacher feedback led to simplified language, shorter activities, and more low-tech examples. A second draft incorporated these revisions and included some renaming of modules to better reflect the updated content. Topic Analysis Topics were developed to meet module objectives and ensure practical application. Because each level (Foundation and Intermediate) functions as an independent course, some overlap was intentional to reinforce learning. After stakeholder review, topics were added, removed, or reorganized to improve flow and clarity. The final structure streamlined the sequence and improved alignment between lessons, activities, and assessments.
Activities • Teachers engage through scenario-based learning, case reflections, and practice tasks designed for immediate classroom application. • Implementation activities prompt teachers to apply strategies within their teaching environments and reflect on outcomes. • These modalities support deeper (HOTS) learning by emphasizing creativity, critical thinking, and problem-solving.
Facilitation & Teaching • While this course is fully asynchronous, content was designed by a Subject Matter Expert (SME) and reviewed by GEI stakeholders to ensure contextual accuracy and pedagogical quality. • Slide decks and scripts enable future facilitator-led or peer-learning sessions when live instruction becomes feasible. • These elements allow the course to remain flexible—effective as a stand-alone digital program or adaptable for blended delivery.
SMART • Specific: Focus is on impact on diverse students’ outcomes, not just generic reflection. • Measurable: You can review a written/recorded reflection against a rubric (e.g., mentions at least X concrete ways). • Achievable: Fits the module and encourages personal meaning-making rather than technical mastery. • Relevant: Directly tied to equity, inclusion, and your audience’s motivation to support all learners. • Time-bound: Same time frame—“By the end of this module.” Bloom’s Taxonomy • Verb: Reflect on • Level: Often mapped to Evaluate – they’re judging and articulating how/why interactive methods affect outcomes in their own context.
Note on Confidentiality: To protect organizational privacy and avoid potential issues, this document uses the fictional name Global Education Initiative (GEI) to represent the commissioning organization. All other project details, including the educational context, learner needs, and design challenges, are authentic and reflect real-world conditions.
Go-Live & Iteration
- The overall project schedule ran from March–December 2025.
- By December 2025, all content, slides, and video scripts were due to be finalised and handed over to GEI for upload, localisation, and translation.
- The exact go-live date on Teacher Hub is determined by GEI after these final steps and was not confirmed within my scope, but the course was designed to be launch-ready immediately after handover.
Opportunity for Pilot & Multiple Iterations- Yes, there was an opportunity for pilot testing: I ran a small-scale pilot of sample lessons via Zoom with Myanmar teachers to test clarity, workload, and usability.
- The project followed an iterative approach (similar to SAM) with multiple feedback loops built into the phases (draft → review → revise), allowing for several rounds of improvements before final sign-off. Teacher Hub analytics also allow for future iterations after launch, if GEI chooses to use them.
Phase Overview & ApprovalsManagement
Design
Development
Delivery/Rollout
SMART • Specific: Focuses on explaining benefits of ICT tools in 3 areas (engagement, participation, motivation). • Measurable: Can be checked via a reflection question, short written explanation, or quiz item asking them to explain these benefits. • Achievable: Reasonable for a short foundational module; they don’t have to do it yet, just explain. • Relevant: Directly supports the module’s purpose—showing why interactive tools matter for this audience. • Time-bound: “By the end of this module” gives a clear timeframe. Bloom’s Taxonomy • Verb: Explain • Level: Understand – They’re showing comprehension of concepts and relationships (how tools link to engagement, participation, motivation).
SMART • Specific: Clear action—identify examples in three categories (low-, mid-, no-tech). • Measurable: Can be checked with a matching/selection activity or list they produce (“name two tools in each category”). • Achievable: Fits the level and time; they only need to recognize/select tools, not implement them yet. • Relevant: Directly linked to constraints of their context (low-resource, varied access to tech). • Time-bound: Again, “By the end of this module.” Bloom’s Taxonomy • Verb: Identify • Level: Remember / Understand – They’re recalling and recognizing appropriate examples from the content.
Exploration
Lesson Section/Core Content
Teachers are then introduced to key ideas through short readings and visuals that model effective use of interactive ICT tools and connect to real classroom contexts.
The original course is hosted on the Teacher Hub platform and optimised for mobile access, with core materials available as PDF and PowerPoint for offline use. Teacher Hub is used to: • Host the course structure and lesson sequence. • Deliver auto-marked quizzes and simple analytics on learner progress. • Provide downloadable resources for offline teaching. • Access video content. Within the platform, I selected a range of native interaction types—multiple-choice and matching quizzes, drag-and-drop activities, flip cards, process charts, drop-down “more information” tabs, and scrolling pages—to break content into small, mobile-friendly chunks. These functionalities support retrieval practice, step-by-step modelling of classroom routines, and optional extension tasks without overwhelming teachers on small screens or in low-bandwidth contexts. For this DLI project, I adapted the design and created a working prototype in Articulate 360 to mirror the intended learning flow and these interactions, while keeping all assets reusable for final implementation on Teacher Hub.
Content • Core knowledge is delivered through e-learning modules hosted on Teacher Hub and supported by downloadable coursebooks for offline study. • Content is presented using infographics, charts, readings, and case studies, ensuring comprehension even in low-bandwidth settings. • Short animated videos reinforce key ideas and allow flexible, independent study. • These asynchronous modalities promote surface-level (LOTS) learning, enabling foundational understanding and concept awareness.
To design and prototype this course, I used a combination of AI and design tools:
• Tools: ChatGPT, Claude, DALL·E, Canva, PowerPoint, Google Docs/Slides, Articulate 360 (prototype). • Storage & collaboration: Google Drive (all drafts, feedback), Zoom (check-ins + small pilot). • No additional external SME needed for content.
Learning Outcome:“Adapt and apply interactive tools to design engaging lessons in both technology-rich and resource-constrained environments.” Bloom’s: Apply / Create | Framework: ABCD Bloom’s Explanation: This outcome aligns with the Apply and Create levels of Bloom’s Digital Taxonomy. Teachers apply their understanding of interactive tools to real classroom situations and create lesson designs that effectively engage students using available resources, whether digital, low-tech, or no-tech. ABCD Breakdown: A (Audience): In-service and pre-service teachers in Myanmar working across diverse, low-resource contexts. B (Behavior): Adapt and apply interactive tools to design practical and engaging lesson plans. C (Condition): Given varying access to technology—from well-equipped classrooms to limited or no-tech settings. D (Degree): Teachers demonstrate success by producing or outlining a lesson plan that appropriately integrates tools to support learning objectives and student engagement.
Course Structure Overview: Each course in the GEI Teacher Professional Development Programme follows a modular design that builds knowledge progressively. Course 2: Interactive Teaching Tools for Teaching and Learning includes three key modules, each divided into focused lessons that combine theory with practice. In addition to lesson content, each module contains three recurring components designed to reinforce learning and application:
- Reflect and Connect: A short “hook” activity to activate prior knowledge and set learning intentions.
- Lesson Sections: Content section
- Learning into Practice: Practical opportunities for teachers to apply new concepts and strategies in their own classrooms.
- Reflect and Review: A concluding reflection and short quiz to consolidate learning and assess understanding.
This structure helps ensure that every lesson is interactive, purposeful, and aligned with real classroom practice.Modular approach: Each module follows the same flow for consistency and ease of navigation. The flow was mapped for one module, then replicated across Foundation and Intermediate. Timelines: Modules are ~60–90 minutes; lessons are 15–20 minutes, self-paced. Flow models: Predominantly linear (step-by-step), with some core-and-spoke flexibility so teachers can revisit key resources. Connections: Learners move smoothly from content → activity → reflection → feedback, and each modality builds on the last to support applied, continuous learning.
Mode of Delivery Overview:
The direct design budget covered my instructional design and development fees for course mapping, content development, slide design, and script writing. In addition, GEI allocated an internal budget (not itemised to me) to: • Translate and localise the course (e.g., into Lao for use in Laos). • Contract an external provider to produce animated video assets based on my scripts. Separating design/development, translation/localisation, and media production costs supports future scaling and adaptation across different country contexts without re-designing the core learning experience.
Course 2 is organized into a two-tiered modular structure designed to accommodate teachers at different stages of ICT integration proficiency: Foundation Level: Building Blocks of Interactive Teaching Intermediate Level: Advancing Interactive Practice Per clients request each level functions as a standalone learning experience, allowing teachers to enter at the point most appropriate to their current skill level.
SMART • Specific: Focuses on aligning tools with goals/activities, not just listing tools. • Measurable: Assessable with scenarios, drag-and-drop matching, or short planning tasks (e.g., “Which tool best fits this activity?”). • Achievable: A realistic next step after understanding benefits and identifying tools. • Relevant: Builds directly toward actual classroom planning and learner-centred practice. • Time-bound: “By the end of this module.” Bloom’s Taxonomy • Verb: Match • Level: Apply (borderline Analyze) – They apply knowledge of tools and goals to make appropriate choices.