Submitted by:Gabrielle Thompson
Khan Academy: Behaviorist Design Proposal
Date: 2025
Start
Index
Feedback Mechanisms
Reinforcement structures
Objectives
Potential Unintended Effects
Data or Streaks
Behavioral Objectives
Behavioral Objectives
Here are the specific behaviors that will be shaped:
Frequent quizzes and drills
Includes images and entertains
External rewarding
Few Explanations
Limited learner control
Practice Focus
+ info
- Reinforcement Structures
- Feedback mechanisms
- Data
- Unintended effects.
Reinforcement Structures, mechanisms, Data, and Unintended Effects
Reinforcement Structures- The positive reinforcements used are immediate feedback/rewards. Badges, and point systems will strengthen behaviors. Adverse responses will be automatic correction and prompts to try again. Concepts will be unlocked after completing exercises The negative reinforcement used would be removing helpful hints or suggestions, avoiding penalties, and reducing repetition. These will encourage independent problem solving. Students would not practice skills repetitively and unnecessary drills. When exercises are completed accurately, students will not have to review material again. Mechanisms- The feedback mechanism is immediate correct or incorrect signals. When the user answers a question there is an immediate response whether the answer is correct or incorrect. Suggested repetition will prompt students to practice responses again or repeat similar problems. Immediate rewards like badges, sounds, and signals are triggered by corrected responses. Step -by-step guidance provides direct instruction prompting the user to the correct answer. The feedback given is consistent and continuing the connection between users' actions and the consequence to build strong response association. Data- The data that is tracked and surfaced to users is the users mastery of the topic. This will show percentage scores and proficiency scores for each topic. Progress tracking will indicate how much material of a chosen topic is left to cover. Time monitoring will track how much time the user has been on the website engaged in a lesson. Streaks and milestones will be celebrated by giving the user badges for their achievements. Exercise scores will be displayed to let the user know how they are doing during a lesson. Hints and suggestions will be tracked to let the user know how many attempts were used while solving a problem, signaling that certain topics may be areas of improvement. Unintended Effects- Inequity access could prohibit users from using the platform. Access to wifi could increase the technology gaps that are already prevalent. The gamification of the program could cause a decline in intrinsic motivation.
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Khan Academy: Behaviorist Design Proposal
Gabriella A
Created on October 5, 2025
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Transcript
Submitted by:Gabrielle Thompson
Khan Academy: Behaviorist Design Proposal
Date: 2025
Start
Index
Feedback Mechanisms
Reinforcement structures
Objectives
Potential Unintended Effects
Data or Streaks
Behavioral Objectives
Behavioral Objectives
Here are the specific behaviors that will be shaped:
Frequent quizzes and drills
Includes images and entertains
External rewarding
Few Explanations
Limited learner control
Practice Focus
+ info
Reinforcement Structures, mechanisms, Data, and Unintended Effects
Reinforcement Structures- The positive reinforcements used are immediate feedback/rewards. Badges, and point systems will strengthen behaviors. Adverse responses will be automatic correction and prompts to try again. Concepts will be unlocked after completing exercises The negative reinforcement used would be removing helpful hints or suggestions, avoiding penalties, and reducing repetition. These will encourage independent problem solving. Students would not practice skills repetitively and unnecessary drills. When exercises are completed accurately, students will not have to review material again. Mechanisms- The feedback mechanism is immediate correct or incorrect signals. When the user answers a question there is an immediate response whether the answer is correct or incorrect. Suggested repetition will prompt students to practice responses again or repeat similar problems. Immediate rewards like badges, sounds, and signals are triggered by corrected responses. Step -by-step guidance provides direct instruction prompting the user to the correct answer. The feedback given is consistent and continuing the connection between users' actions and the consequence to build strong response association. Data- The data that is tracked and surfaced to users is the users mastery of the topic. This will show percentage scores and proficiency scores for each topic. Progress tracking will indicate how much material of a chosen topic is left to cover. Time monitoring will track how much time the user has been on the website engaged in a lesson. Streaks and milestones will be celebrated by giving the user badges for their achievements. Exercise scores will be displayed to let the user know how they are doing during a lesson. Hints and suggestions will be tracked to let the user know how many attempts were used while solving a problem, signaling that certain topics may be areas of improvement. Unintended Effects- Inequity access could prohibit users from using the platform. Access to wifi could increase the technology gaps that are already prevalent. The gamification of the program could cause a decline in intrinsic motivation.
Provide context for your topic
Write a great headline
Use this space to add some cool interactivity. Include text, images, videos, tables, PDFs... even interactive questions! Premium tip: If you want to get information on how your audience interacts, remember to activate user tracking from the Analytics preferences. Let the communication flow!