5.
4.
3.
A distant journey
The call to war
Neighboring City-State
6.
The great Monument
2.
The writing question
Don´t forget to keep track of your resources!
1.
After 2 scenarios you must use 1 of food for every 4 population
The River´s Gift
Start
RESOURCES
Each group begins with:Population: 10 Food: 5 Military: 2 Knowledge: 1
STORY
Lead your people through history! You will face 6 challenges based on real ancient civilizations. Your choices will decide if your people survive, grow, or collapse. Each group represents a civilization with a type of government. You must make decisions following your government’s rules.
02:00
3. Neighboring City-State
Another city-state claims your land. They threaten war unless you submit.
If you have > 2 Knowledge,gain extra+1 Knowledge. If Knowledge < 2, your negotiation fails and lose 2 Population.
3.Negotiate peace (requires Knowledge).
Lose 1 Military and 1 Population, but keep all Food.
Lose 2 Food, but no loss of life.
2.Send tribute
1. Fight
Title
Title
Title
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Subtitle
Subtitle
Subtitle
GOAL
Lead your people from early settlement through the challenges faced by ancient civilizations. How well your society survives depends on your government’s style of decision-making.
Did your civilization thrive?
Most Population Most Knowledge Most balanced society
→ strongest survival. → greatest progress. → golden civilization.
- How many of your people survived?
- How many resources did you end with?
- Which decision was the hardest to make under your government system?
- Did your government style help or hurt survival?
- Which system would you prefer to live under?
02:00
2. The writing question
A scribe offers to teach your people writing. It will require resources but it could strengthen your society.
3.Limit writing to priests/leaders
1. Invest in writing.
2.Reject writing
Lose 1 Food, gain +2 Knowledge.
Lose opportunity → -1 Knowledge
Lose 1 Food, gain +1 Knowledge
Title
Title
Title
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Subtitle
Subtitle
Subtitle
02:00
4. A distant journey
Your land suffers drought. People talk about migrating to new fertile lands far away.
Lose 1 Population, gain +1 Knowledge (new routes learned).
Lose 2 Food. Flip a coin: Heads = gain +2 Population , Tails = lose 3 Population
2.Scouting group/only some leave
3.Stay and pray/work harder
1. Migrate fully
Lose 2 Population to famine.
Title
Title
Title
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Subtitle
Subtitle
Subtitle
02:00
5. The call to war
Your civilization hears of riches across the mountains. Leaders suggest sending an army to conquer new lands.
Lose 1 Military and 2 Population. Flip a coin: Heads = gain +3 Food, Tails = defeat → lose extra 1 Population.
2.Form alliances with neighbors.
Spend 1 Food as gifts, gain +1 Knowledge (shared ideas).
Title
Title
Title
1. Invade
3.Stay home
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No losses, no gains.
Subtitle
Subtitle
Subtitle
02:00
6. The great Monument
Your leaders propose building a massive temple/pyramid to honor the gods.
3.Build a smaller monument
Keep resources, but people feel less united → lose 1 Population (unrest).
Lose 2 Food and 2 Population (labor), gain +2 Knowledge (architecture, math).
Lose 1 Food and 1 Population, gain +1 Knowledge.
Title
Title
Title
1. Build it
2.Refuse
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Subtitle
Subtitle
Subtitle
How to Play
The teacher will read a scenario and each group discusses and decides on one choice, following your government style.You will get 2 minutes to make a choice. The teacher will announce the consequences (you may gain or lose Population, Food, Military, or Knowledge). Record this on your Tracker Sheet. Every 2 scenarios, you must spend 1 Food for every 4 People (round up). If you don’t have enough, you lose 1 Population for each missing Food.
02:00
1. The River´s Gift
Your people settle near a river. Each spring, floods bring fertile soil, but sometimes they destroy homes.
Flip a coin → Heads: gain +3 Food, Tails: lose 2 Population.
1. Build irrigation canals
Lose 1 Knowledge to represent trial-and-error, gain +2 Food.
Safe, but poor harvest → lose 1 Food, gain +1 Population
2.Trust the river
Title
Title
Title
3.Move away
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Use this side to give more information about a topic.
Subtitle
Subtitle
Subtitle
Government Adventure Quest
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Created on September 30, 2025
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Transcript
5.
4.
3.
A distant journey
The call to war
Neighboring City-State
6.
The great Monument
2.
The writing question
Don´t forget to keep track of your resources!
1.
After 2 scenarios you must use 1 of food for every 4 population
The River´s Gift
Start
RESOURCES
Each group begins with:Population: 10 Food: 5 Military: 2 Knowledge: 1
STORY
Lead your people through history! You will face 6 challenges based on real ancient civilizations. Your choices will decide if your people survive, grow, or collapse. Each group represents a civilization with a type of government. You must make decisions following your government’s rules.
02:00
3. Neighboring City-State
Another city-state claims your land. They threaten war unless you submit.
If you have > 2 Knowledge,gain extra+1 Knowledge. If Knowledge < 2, your negotiation fails and lose 2 Population.
3.Negotiate peace (requires Knowledge).
Lose 1 Military and 1 Population, but keep all Food.
Lose 2 Food, but no loss of life.
2.Send tribute
1. Fight
Title
Title
Title
Use this side to give more information about a topic.
Use this side to give more information about a topic.
Use this side to give more information about a topic.
Subtitle
Subtitle
Subtitle
GOAL
Lead your people from early settlement through the challenges faced by ancient civilizations. How well your society survives depends on your government’s style of decision-making.
Did your civilization thrive?
Most Population Most Knowledge Most balanced society
→ strongest survival. → greatest progress. → golden civilization.
02:00
2. The writing question
A scribe offers to teach your people writing. It will require resources but it could strengthen your society.
3.Limit writing to priests/leaders
1. Invest in writing.
2.Reject writing
Lose 1 Food, gain +2 Knowledge.
Lose opportunity → -1 Knowledge
Lose 1 Food, gain +1 Knowledge
Title
Title
Title
Use this side to give more information about a topic.
Use this side to give more information about a topic.
Use this side to give more information about a topic.
Subtitle
Subtitle
Subtitle
02:00
4. A distant journey
Your land suffers drought. People talk about migrating to new fertile lands far away.
Lose 1 Population, gain +1 Knowledge (new routes learned).
Lose 2 Food. Flip a coin: Heads = gain +2 Population , Tails = lose 3 Population
2.Scouting group/only some leave
3.Stay and pray/work harder
1. Migrate fully
Lose 2 Population to famine.
Title
Title
Title
Use this side to give more information about a topic.
Use this side to give more information about a topic.
Use this side to give more information about a topic.
Subtitle
Subtitle
Subtitle
02:00
5. The call to war
Your civilization hears of riches across the mountains. Leaders suggest sending an army to conquer new lands.
Lose 1 Military and 2 Population. Flip a coin: Heads = gain +3 Food, Tails = defeat → lose extra 1 Population.
2.Form alliances with neighbors.
Spend 1 Food as gifts, gain +1 Knowledge (shared ideas).
Title
Title
Title
1. Invade
3.Stay home
Use this side to give more information about a topic.
Use this side to give more information about a topic.
Use this side to give more information about a topic.
No losses, no gains.
Subtitle
Subtitle
Subtitle
02:00
6. The great Monument
Your leaders propose building a massive temple/pyramid to honor the gods.
3.Build a smaller monument
Keep resources, but people feel less united → lose 1 Population (unrest).
Lose 2 Food and 2 Population (labor), gain +2 Knowledge (architecture, math).
Lose 1 Food and 1 Population, gain +1 Knowledge.
Title
Title
Title
1. Build it
2.Refuse
Use this side to give more information about a topic.
Use this side to give more information about a topic.
Use this side to give more information about a topic.
Subtitle
Subtitle
Subtitle
How to Play
The teacher will read a scenario and each group discusses and decides on one choice, following your government style.You will get 2 minutes to make a choice. The teacher will announce the consequences (you may gain or lose Population, Food, Military, or Knowledge). Record this on your Tracker Sheet. Every 2 scenarios, you must spend 1 Food for every 4 People (round up). If you don’t have enough, you lose 1 Population for each missing Food.
02:00
1. The River´s Gift
Your people settle near a river. Each spring, floods bring fertile soil, but sometimes they destroy homes.
Flip a coin → Heads: gain +3 Food, Tails: lose 2 Population.
1. Build irrigation canals
Lose 1 Knowledge to represent trial-and-error, gain +2 Food.
Safe, but poor harvest → lose 1 Food, gain +1 Population
2.Trust the river
Title
Title
Title
3.Move away
Use this side to give more information about a topic.
Use this side to give more information about a topic.
Use this side to give more information about a topic.
Subtitle
Subtitle
Subtitle