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Government Adventure Quest

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Created on September 30, 2025

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Transcript

5.

4.

3.

A distant journey

The call to war

Neighboring City-State

6.

The great Monument

2.

The writing question

Don´t forget to keep track of your resources!

1.

After 2 scenarios you must use 1 of food for every 4 population

The River´s Gift

Start

RESOURCES

Each group begins with:Population: 10 Food: 5 Military: 2 Knowledge: 1

STORY

Lead your people through history! You will face 6 challenges based on real ancient civilizations. Your choices will decide if your people survive, grow, or collapse. Each group represents a civilization with a type of government. You must make decisions following your government’s rules.

02:00

3. Neighboring City-State

Another city-state claims your land. They threaten war unless you submit.

If you have > 2 Knowledge,gain extra+1 Knowledge. If Knowledge < 2, your negotiation fails and lose 2 Population.

3.Negotiate peace (requires Knowledge).

Lose 1 Military and 1 Population, but keep all Food.

Lose 2 Food, but no loss of life.

2.Send tribute

1. Fight

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GOAL

Lead your people from early settlement through the challenges faced by ancient civilizations. How well your society survives depends on your government’s style of decision-making.

Did your civilization thrive?

Most Population Most Knowledge Most balanced society
→ strongest survival. → greatest progress. → golden civilization.
  1. How many of your people survived?
  2. How many resources did you end with?
  3. Which decision was the hardest to make under your government system?
  4. Did your government style help or hurt survival?
  5. Which system would you prefer to live under?

02:00

2. The writing question

A scribe offers to teach your people writing. It will require resources but it could strengthen your society.

3.Limit writing to priests/leaders

1. Invest in writing.

2.Reject writing

Lose 1 Food, gain +2 Knowledge.

Lose opportunity → -1 Knowledge

Lose 1 Food, gain +1 Knowledge

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02:00

4. A distant journey

Your land suffers drought. People talk about migrating to new fertile lands far away.

Lose 1 Population, gain +1 Knowledge (new routes learned).

Lose 2 Food. Flip a coin: Heads = gain +2 Population , Tails = lose 3 Population

2.Scouting group/only some leave

3.Stay and pray/work harder

1. Migrate fully

Lose 2 Population to famine.

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02:00

5. The call to war

Your civilization hears of riches across the mountains. Leaders suggest sending an army to conquer new lands.

Lose 1 Military and 2 Population. Flip a coin: Heads = gain +3 Food, Tails = defeat → lose extra 1 Population.

2.Form alliances with neighbors.

Spend 1 Food as gifts, gain +1 Knowledge (shared ideas).

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1. Invade

3.Stay home

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No losses, no gains.

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02:00

6. The great Monument

Your leaders propose building a massive temple/pyramid to honor the gods.

3.Build a smaller monument

Keep resources, but people feel less united → lose 1 Population (unrest).

Lose 2 Food and 2 Population (labor), gain +2 Knowledge (architecture, math).

Lose 1 Food and 1 Population, gain +1 Knowledge.

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1. Build it

2.Refuse

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How to Play

The teacher will read a scenario and each group discusses and decides on one choice, following your government style.You will get 2 minutes to make a choice. The teacher will announce the consequences (you may gain or lose Population, Food, Military, or Knowledge). Record this on your Tracker Sheet. Every 2 scenarios, you must spend 1 Food for every 4 People (round up). If you don’t have enough, you lose 1 Population for each missing Food.

02:00

1. The River´s Gift

Your people settle near a river. Each spring, floods bring fertile soil, but sometimes they destroy homes.

Flip a coin → Heads: gain +3 Food, Tails: lose 2 Population.

1. Build irrigation canals

Lose 1 Knowledge to represent trial-and-error, gain +2 Food.

Safe, but poor harvest → lose 1 Food, gain +1 Population

2.Trust the river

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3.Move away

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