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Even though the individual pieces of story are always the same, changing the order can make a big different to the meaning and feeling. Non-linearity can also turn videogame stories into little narrative puzzles for players to solve. The recent incredibly successful Australian game Hollow Knight: Silksong is an example of a non-linear story. The player can control the order in which they explore Silksong’s many beautiful environments, meaning that they can come across difference pieces of story in different orders.
The recent incredibly successful Australian game Hollow Knight: Silksong is an example of a non-linear story. Even though the individual pieces of story are always the same, changing the order can make a big different to the meaning and feeling.
Non-linearity can also turn videogame stories into little narrative puzzles for players to solve. The player can control the order in which they explore Silksong’s many beautiful environments, meaning that they can come across difference pieces of story in different orders.
Non-linear
Daryl Holland
Created on September 25, 2025
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Even though the individual pieces of story are always the same, changing the order can make a big different to the meaning and feeling. Non-linearity can also turn videogame stories into little narrative puzzles for players to solve. The recent incredibly successful Australian game Hollow Knight: Silksong is an example of a non-linear story. The player can control the order in which they explore Silksong’s many beautiful environments, meaning that they can come across difference pieces of story in different orders.
The recent incredibly successful Australian game Hollow Knight: Silksong is an example of a non-linear story. Even though the individual pieces of story are always the same, changing the order can make a big different to the meaning and feeling. Non-linearity can also turn videogame stories into little narrative puzzles for players to solve. The player can control the order in which they explore Silksong’s many beautiful environments, meaning that they can come across difference pieces of story in different orders.