EVOLUCIÓN DEL SOFTWARE
1940-1950
Se desarrolaron los primeros progamas de software
1960-1970
Se crearon los primeros sistemas operativos,como "unix"
1970-1980
Se lanzaron los primeros sistemas de gestion de bases de datos como "Oracle" y "SQL"
1980-1990
Aparecen los primeros programas de diseño grafico como "autoCAD"
1990-2000
Internet comienza a cambiar el panorama de software, con el desarollo de navegadores web
2000-2010
Los sistemas de gestion de contenido, como WordPres, se vuelve popular
2010-2020
Se impulsa el desarrollo de aplicaciones moviles como App store y Google Play
2020..
El software continua evolucionando para adaptarse a las necesidades
A GREAT TITLE
We tell thousands of stories. ⅔ of our conversations are stories.
A GREAT TITLE
Fun is needed for creativity, and creativity is needed for innovation.
A GREAT TITLE
Fun is needed for creativity, creativity for innovation.
A GREAT TITLE
We need to interact with others.We learn collaboratively.
A GREAT TITLE
We need to interact with others.We learn collaboratively.
A GREAT TITLE
Fun is needed for creativity, creativity for innovation.
A GREAT TITLE
We avoid being part of the content saturation in the digital world.
A GREAT TITLE
We turn visual communicationinto an experience.
A GREAT TITLE
We are capable of understanding images from millions of years ago.
EVOLUCIÓN DEL SOFTWARE
Ale Gam
Created on September 22, 2025
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Transcript
EVOLUCIÓN DEL SOFTWARE
1940-1950
Se desarrolaron los primeros progamas de software
1960-1970
Se crearon los primeros sistemas operativos,como "unix"
1970-1980
Se lanzaron los primeros sistemas de gestion de bases de datos como "Oracle" y "SQL"
1980-1990
Aparecen los primeros programas de diseño grafico como "autoCAD"
1990-2000
Internet comienza a cambiar el panorama de software, con el desarollo de navegadores web
2000-2010
Los sistemas de gestion de contenido, como WordPres, se vuelve popular
2010-2020
Se impulsa el desarrollo de aplicaciones moviles como App store y Google Play
2020..
El software continua evolucionando para adaptarse a las necesidades
A GREAT TITLE
We tell thousands of stories. ⅔ of our conversations are stories.
A GREAT TITLE
Fun is needed for creativity, and creativity is needed for innovation.
A GREAT TITLE
Fun is needed for creativity, creativity for innovation.
A GREAT TITLE
We need to interact with others.We learn collaboratively.
A GREAT TITLE
We need to interact with others.We learn collaboratively.
A GREAT TITLE
Fun is needed for creativity, creativity for innovation.
A GREAT TITLE
We avoid being part of the content saturation in the digital world.
A GREAT TITLE
We turn visual communicationinto an experience.
A GREAT TITLE
We are capable of understanding images from millions of years ago.