Want to create interactive content? It’s easy in Genially!
Get started free
SECRET CLUES
Louna Charles
Created on September 20, 2025
Behaviorism game
Start designing with a free template
Discover more than 1500 professional designs like these:
Transcript
SECRET CLUES
Behaviorism quest
next page
Thorndike's "Law of Effect" means:
Children learn best when they are punished
Behaviors followed by rewards are more likely to be repeated
Teacher should ignore mistakes.
01 / 05
Drag the magnifying glass to discover the 3 options and then choose the correct answer
A child becomes afraid of dogs after being bitten once. Watson would say this is an example of:
Positive reinforcement
Social learning
Cognitive development
Classical conditioning
02 / 05
Drag the magnifying glass to discover the 4 options and then choose the correct answer
A teacher uses a token economy system where students trade points for prizes. This is an example of:
Punishment
Negative reinforcement
Positive reinforcement
Cognitive Scaffolding
03 / 05
Drag the magnifying glass to discover the 4 options and then choose the correct answer
A student solves a math problem correctly and gets a sticker. According to Thorndike, this will likely:
Decrease motivation
Have no effect
Cause frustration
Increase the chance they try math problems again.
04 / 05
Drag the magnifying glass to discover the 4 options and then choose the correct answer
How are behaviorist principles applied in classrooms to day?
Ignoring all behaviors
Using rewards like stickers, praise, extra playtime.
Only teaching through lectures.
Letting students learn with no structure