CHATGPT
Duolingo
Key Affordances
Feedback
Adaptability
Information given is dependent on the user's prompts and adapts follow-up information based on the user (HPLII, 2018, p. 165)
Great at giving immediate feedback and correction for responses, while showing how to improve (HPLII, 2018, p. 165)
Dominant Learning Theories
Cognitivism
Behaviorism
Beginner lessons start with drill and practice and repetitive exercises, repeating new words and phrases (Ertmer & Newby, 1993)
Users are active participants in learning and guiding the learning through prompts and questioning (Ertmer & Newby, 1993).
Alignment with EdTech
Tailored to User
Engaged
Gives answers based only on the user's questions. Output is highly tailored based on the user's language, responses, and prompts (HPLII, 2018, p. 283).
Uses stories and characters to engage learners by allowing then to make decisions for and interact within the stories, which promotes transmedia learning (HPLII, 2018, p. 173).
Usability
Mobile
Interactivity
All information is dependent on the user's actions. The back-and forth dialogue makes this highly interactive (HPLII, 2018, p. 283).
Lessons are short and available on mobile phones, which take very little time per day. Interface is very simple and intuitive (HPLII, 2018, p. 186)
Unintended Consequences
Limited Lessons
Unregulated Information
The daily lessons can be very short depending on performance and if users make too many errors, they can get locked out of lessons for the day and until more hearts are accrued.
Information is collected from the internet and not tested, approved or in some cases entirely accurate, creating a risk of ineffective learning experiences. (Driscoll, 2023, p. 302)
Week 3 Apply
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Created on September 9, 2025
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Transcript
CHATGPT
Duolingo
Key Affordances
Feedback
Adaptability
Information given is dependent on the user's prompts and adapts follow-up information based on the user (HPLII, 2018, p. 165)
Great at giving immediate feedback and correction for responses, while showing how to improve (HPLII, 2018, p. 165)
Dominant Learning Theories
Cognitivism
Behaviorism
Beginner lessons start with drill and practice and repetitive exercises, repeating new words and phrases (Ertmer & Newby, 1993)
Users are active participants in learning and guiding the learning through prompts and questioning (Ertmer & Newby, 1993).
Alignment with EdTech
Tailored to User
Engaged
Gives answers based only on the user's questions. Output is highly tailored based on the user's language, responses, and prompts (HPLII, 2018, p. 283).
Uses stories and characters to engage learners by allowing then to make decisions for and interact within the stories, which promotes transmedia learning (HPLII, 2018, p. 173).
Usability
Mobile
Interactivity
All information is dependent on the user's actions. The back-and forth dialogue makes this highly interactive (HPLII, 2018, p. 283).
Lessons are short and available on mobile phones, which take very little time per day. Interface is very simple and intuitive (HPLII, 2018, p. 186)
Unintended Consequences
Limited Lessons
Unregulated Information
The daily lessons can be very short depending on performance and if users make too many errors, they can get locked out of lessons for the day and until more hearts are accrued.
Information is collected from the internet and not tested, approved or in some cases entirely accurate, creating a risk of ineffective learning experiences. (Driscoll, 2023, p. 302)