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A Framework for Designing Effective Learning Experiences

Kara Lanier

Created on September 3, 2025

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The Addie model

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A Framework for Designing Effective Learning Experiences

The ADDIE model is a widely recognized framework used in instructional design to create effective educational experiences. It stands for Analysis, Design, Development, Implementation, and Evaluation. Each phase of the model plays a critical role in ensuring that the learning objectives are met and that learners derive maximum benefit from their training. Below is an explanation of each phase along with examples for clarity.

ADDIE is a systematic, step-by-step process that helps instructional designers ensure their courses are purposeful, effective, and continuously improved.
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Annalysis

Definition: The Analysis phase involves identifying the learning needs, goals, and the specific audience for the training. Instructional designers assess what learners should know or be able to do by the end of the course.

Examples: Conducting a needs assessment survey to determine skills gaps among employees. Analyzing existing materials to identify strengths and weaknesses. Gathering information on the target audience, including their prior knowledge, learning styles, and motivations.

Design

Definition: In the Design phase, instructional designers outline the course structure, design learning activities, and prepare assessment strategies. This is where the overall approach and strategy for the training are developed.

Examples:Creating a storyboard that outlines each lesson's content and activities. Developing detailed learning objectives, such as “Learners will be able to create a project plan using Gantt charts.” Selecting appropriate instructional methods (e.g., e-learning, workshops, simulations) based on the target audience’s needs and preferences.

Development

Definition: The Development phase involves creating and assembling the course content and materials. This is where the plans from the Design phase come to life through the production of instructional materials.

Examples:Building e-learning modules using authoring software (e.g., Articulate Storyline, Adobe Captivate). Creating multimedia elements, such as videos, infographics, or interactive quizzes to enhance engagement. Writing scripts and designing graphics for PowerPoint presentations or other training materials.

Implementation

Definition: In the Implementation phase, the training is delivered to the learners. This can include preparing instructors, conducting pilot testing, and ensuring that all logistics are in place.

Examples:Facilitating a live training session or launching an online course on a Learning Management System (LMS). Training instructors or facilitators on how to effectively deliver the content and utilize the materials. Conducting a pilot session to gather feedback and make any necessary adjustments before the full rollout.

Evaluation

Definition: The Evaluation phase assesses the effectiveness of the training program. Evaluation occurs both during (formative) and after (summative) the training to ensure that the learning objectives are met and to inform future improvements.

Examples:Administering quizzes, surveys, or assessments to gauge learner understanding and retention. Collecting feedback from participants about their training experience and the materials used. Analyzing performance data post-training to determine if the learning objectives were achieved and if there is any impact on workplace performance.

Sources

  • https://edtechbooks.org/studentguide/instructional_design_methods
  • https://edtechbooks.org/foundations_of_learn/id_models

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