Want to create interactive content? It’s easy in Genially!

Get started free

History of Instructional Design: Interactive Timeline

Randi Campbell

Created on August 11, 2025

Start designing with a free template

Discover more than 1500 professional designs like these:

Practical Timeline

History Timeline

Education Timeline

Timeline video mobile

Timeline Lines Mobile

Major Religions Timeline

Timeline Flipcard

Transcript

History of Instructional Design: Interactive Timeline

Explore key moments in instructional design, learn about major theorists, and test your knowledge.

How to use: “Click on the dates to reveal details. In each pop-up, click the yellow button for more info. Finish by taking the quiz.

History of Instructional Design: Interactive Timeline

Explore key moments in the evolution of instructional design, from early learning theories to modern digital strategies. This timeline highlights influential thinkers, innovations, and practices that continue to shape effective learning today.

1956: Bloom’s Taxonomy

1994: Merrill’s First Principles

1990s–2000s: ADDIE

1993–2009: Kirkpatrick Model

Today: xAPI, microlearning

Four levels for evaluating training effectiveness from reaction to results.

A structured framework for designing, developing, and evaluating training.

A hierarchy of cognitive skills from basic recall to creative thinking.

A problem-centered approach to learning with real-world application.

Technology-driven learning including xAPI, microlearning, and AI-enhanced design.

Quick Check

Let’s see what you remember about instructional design history!

Key Takeaways

Bloom, Merrill, and other theorists shaped core instructional design models. Models like ADDIE and Kirkpatrick guide modern training evaluation. Today’s learning trends integrate technology, microlearning, and data tracking.

Merrill’s First Principles – 1994

Learning should be problem-centered. Activate prior knowledge before introducing new material. Apply and integrate skills for retention.

Kirkpatrick Model – 1993–2009

Four levels: Reaction, Learning, Behavior, Results. Focuses on measuring training effectiveness. Common in corporate L&D programs.

Bloom’s Taxonomy – 1956

Developed a hierarchy of six cognitive skills (Remember, Understand, Apply, Analyze, Evaluate, Create). Guides educators in structuring learning objectives. Widely used in K–12 and higher education.

ADDIE Model – 1990s–2000s

Five phases: Analyze, Design, Develop, Implement, Evaluate. Iterative approach to instructional design. Adaptable for eLearning and classroom settings.

Today’s Trends – xAPI & Microlearning

xAPI tracks detailed learning activity data. Microlearning delivers short, focused bursts of content. AI-enhanced design personalizes learning.