Project Number: 2023-1-PL01-KA220-SCH-000164042
Enriching Learning with Augmented Reality Simulations for Interactive Science
Science Course Content & Scenario-Enriched Activities e-Book
Get the app
CO-FUNDED BY THE EUROPEAN UNION. VIEWS AND OPINIONS EXPRESSED ARE HOWEVER THOSE OF THE AUTHOR( S) ONLY AND DO NOT NECESSARILY REFLECT THOSE OF THE EUROPEAN UNION OR THE EUROPEAN EDUCATION AND CULTURE EXECUTIVE AGENCY ( EACEA). NEITHER THE EUROPEAN UNION NOR EACEA CAN BE HELD RESPONSIBLE FOR THEM.
Project Number: 2023-1-PL01-KA220-SCH-000164042
Contents
03
Project Overview
05
About the Scenario-Enriched Activities e-Book
06
Unit 1: Magnetic field and Current
09
Unit 2: Kinetic and Potential Energy
Unit 3: Relationship between weight and Mass
13
Unit 4: Absortion of light
15
Unit 5: Cell Theory
18
Unit 6: Seed Germination
22
Unit 7: Human body systems
25
Unit 8: Photosynthesis
28
Unit 9: Interactions between Molecules
33
Unit 10: Acids and Bases
39
Unit 11: Vapor Pressure
42
45
Unit 12: Physical and Chemical changes
Introduction
Project Overview
Augmented Science project aims to bring the face-to-face education lab environment to students’ tablets and computers and contributing to students active science learning as a response to the disadvantageous environment. In addition the project will design an AR-based learning environment that will support science teachers science learning and teaching processes and improve the students’ science concept thinking. In this context, enhancing students’ and science teachers’ capabilities of using digital materials, learning/teaching science, conducting experiments, studying in collaboration using AR technology, which has been being integrated into science learning environments today because of positive outcomes mentioned in the education and science literature. The main motivation for Augmented Science is above mentioned possible positive contributions and developments in science teaching/learning context. Furthermore, almost all EU countries need such developments, aiming to integrate current technology into science education, because they target 21st century skills for their students and teachers. Project outputs will be adaptable, usable and they will be disseminated within EU countries’ education systems. This is also another motivation for the project team to achieve project goals. Many commissions and organizations have prepared reports on how to respond to these risky and problematic situations in educational environments. For example, in the report Global Education Innovation at Harvard and OECD Rapid Assessment of COVID-19 Education Response “Ensuring the academic learning of students” appeared as the top priority item in response to the crisis.
EU council (June 2020) report reveals that teachers and students need educational materials, virtual applications and online content to support their digital and pedagogical competencies in distance education environments. When the realistic needs analysis results obtained from the call of the EU commission are examined 1.Generally, teachers need e-learning opportunities to provide students academic learning processes 2.Specifically, the need to integrate digital online technologies to support teachers pedagogy specific to their discipline. Considering this need, science teachers are perhaps one of the most disadvantaged branch teachers in the context of school education. Because of its nature, the science branch does not only aim for students to reach content knowledge but also aims to enable students to acquire scientific process skills such as collecting data through experimentation and observation, creating dependent independent variables, and also having components that are part of scientific literacy and PISA literacy, such as evidence-based thinking and argument generation. Augmented Science project aims to:
- Bring the face-to-face education lab environment to students’ tablets and computers and contribute to students’ active science learning.
- Design an AR-based learning environment that will support science teachers’ science learning and teaching processes and improve the students’ science concept thinking.
- Present scenario-based simulations using AR Based E-Activities over highly abstract, difficult to understand, and/or dangerous activities in a science course to facilitate science teaching to students.
- Promote scenario based experiments and improve embodied interaction in technologically-enriched learning materials by means of Web Based Active Learning System.
About the Scenario-Enriched Activities e-Book
This Scenario-Enriched Activities e-Book includes a variety of Augmented Reality based activities under 12 Science Course Units for Science techers and students. These scenario-enriched course content and AR-based activities were specially designed for the target group of the Augmented Science project (science teachers and secondary school students) . Science course content, units and activities were determined after a serious Needs Analysis study with experts, science teachers, educational technologists and academicians. Each unit has its own AR based activity. Teachers or students can easily scan the specially designed target images in the e-book using their mobile phones or tablets. Then they will be able to reach the AR-based activity, specific to the science course content. The e-book is also printable. These high quality AR-based activities were designed and developed in order to enhance learning, interaction, challenge and curiosity. These activities will contribute to Science teaching/learning process in schools. Thanks to augmented reality, students will be able to concretize abstract concepts. It will be easier for them to understand the topics and identify the relationships between concepts. A more fun and interactive learning environment will motivate them. Thanks to this e-book, learning materials and AR-based activities that can be used by science teachers in digital environments has been developed, and the continuity of students’ learning will be ensured. The e-book can easily be used both in face to face and distance education settings.
Introduction
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Transcript
Project Number: 2023-1-PL01-KA220-SCH-000164042
Enriching Learning with Augmented Reality Simulations for Interactive Science
Science Course Content & Scenario-Enriched Activities e-Book
Get the app
CO-FUNDED BY THE EUROPEAN UNION. VIEWS AND OPINIONS EXPRESSED ARE HOWEVER THOSE OF THE AUTHOR( S) ONLY AND DO NOT NECESSARILY REFLECT THOSE OF THE EUROPEAN UNION OR THE EUROPEAN EDUCATION AND CULTURE EXECUTIVE AGENCY ( EACEA). NEITHER THE EUROPEAN UNION NOR EACEA CAN BE HELD RESPONSIBLE FOR THEM.
Project Number: 2023-1-PL01-KA220-SCH-000164042
Contents
03
Project Overview
05
About the Scenario-Enriched Activities e-Book
06
Unit 1: Magnetic field and Current
09
Unit 2: Kinetic and Potential Energy
Unit 3: Relationship between weight and Mass
13
Unit 4: Absortion of light
15
Unit 5: Cell Theory
18
Unit 6: Seed Germination
22
Unit 7: Human body systems
25
Unit 8: Photosynthesis
28
Unit 9: Interactions between Molecules
33
Unit 10: Acids and Bases
39
Unit 11: Vapor Pressure
42
45
Unit 12: Physical and Chemical changes
Introduction
Project Overview
Augmented Science project aims to bring the face-to-face education lab environment to students’ tablets and computers and contributing to students active science learning as a response to the disadvantageous environment. In addition the project will design an AR-based learning environment that will support science teachers science learning and teaching processes and improve the students’ science concept thinking. In this context, enhancing students’ and science teachers’ capabilities of using digital materials, learning/teaching science, conducting experiments, studying in collaboration using AR technology, which has been being integrated into science learning environments today because of positive outcomes mentioned in the education and science literature. The main motivation for Augmented Science is above mentioned possible positive contributions and developments in science teaching/learning context. Furthermore, almost all EU countries need such developments, aiming to integrate current technology into science education, because they target 21st century skills for their students and teachers. Project outputs will be adaptable, usable and they will be disseminated within EU countries’ education systems. This is also another motivation for the project team to achieve project goals. Many commissions and organizations have prepared reports on how to respond to these risky and problematic situations in educational environments. For example, in the report Global Education Innovation at Harvard and OECD Rapid Assessment of COVID-19 Education Response “Ensuring the academic learning of students” appeared as the top priority item in response to the crisis.
EU council (June 2020) report reveals that teachers and students need educational materials, virtual applications and online content to support their digital and pedagogical competencies in distance education environments. When the realistic needs analysis results obtained from the call of the EU commission are examined 1.Generally, teachers need e-learning opportunities to provide students academic learning processes 2.Specifically, the need to integrate digital online technologies to support teachers pedagogy specific to their discipline. Considering this need, science teachers are perhaps one of the most disadvantaged branch teachers in the context of school education. Because of its nature, the science branch does not only aim for students to reach content knowledge but also aims to enable students to acquire scientific process skills such as collecting data through experimentation and observation, creating dependent independent variables, and also having components that are part of scientific literacy and PISA literacy, such as evidence-based thinking and argument generation. Augmented Science project aims to:
About the Scenario-Enriched Activities e-Book
This Scenario-Enriched Activities e-Book includes a variety of Augmented Reality based activities under 12 Science Course Units for Science techers and students. These scenario-enriched course content and AR-based activities were specially designed for the target group of the Augmented Science project (science teachers and secondary school students) . Science course content, units and activities were determined after a serious Needs Analysis study with experts, science teachers, educational technologists and academicians. Each unit has its own AR based activity. Teachers or students can easily scan the specially designed target images in the e-book using their mobile phones or tablets. Then they will be able to reach the AR-based activity, specific to the science course content. The e-book is also printable. These high quality AR-based activities were designed and developed in order to enhance learning, interaction, challenge and curiosity. These activities will contribute to Science teaching/learning process in schools. Thanks to augmented reality, students will be able to concretize abstract concepts. It will be easier for them to understand the topics and identify the relationships between concepts. A more fun and interactive learning environment will motivate them. Thanks to this e-book, learning materials and AR-based activities that can be used by science teachers in digital environments has been developed, and the continuity of students’ learning will be ensured. The e-book can easily be used both in face to face and distance education settings.