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Conscious environmental protectors
eTwinning project 20
Created on June 17, 2025
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Transcript
conscious environmental protectors
conscious environmental protectors
Storytelling of our Project2024-25
GREECE- ITALY- ROMANIA- TURKEY
About our Project
About our Project
PARTICIPANT SCHOOLS AND TEACHERS
"Conscious Environmental Protectors" turned our eTwinners into young eco-champions, working together to tackle global environmental issues. They explored key topics like waste reduction, energy saving, water conservation, and wildlife protection. By researching sustainable practices and sharing ideas, they found ways to improve their daily habits and communities. Working in transnational teams they combined their efforts to create a fun, educational board game that challenges players with eco-tasks and sustainability questions. This creative tool not only raises awareness but also encourages teamwork and critical thinking. By sharing their game and insights, these students inspire others to take action, showing that everyone can make a difference in building a greener future.
Anna Andriulo I.C. "Carducci- Materdona"-Mesagne - ITALY Emel Gündoğan Akdeniz Turgut Özal Secondary School Mersin/TURKEY Evanthia Papadimitriou 1st Secondary School of Molai- GREECE Loredana Popa Scoala nr. 17 Botosani- ROMANIA Diana Simina Diana Dacia Secondary School Oradea, Romania Ramazan Özen Güvercinlik Secondary School/ Elbistan/Kahramanmaraş- TURKEY Zeynep BEDİR Mehmet Gülen Secondary School Nevşehir /TÜRKİYE
Contents
January- February challenge: Saving energy
- Explore and Learn: Save Energy concepts and Terms
- Challenge: Switch off Campaign- planning meeting
- Launch of the Switch - off Campaign
kick-off activities
- Let's introduce ourselves
March challenge: Water action and Wildlife protection
- Logo Contest
- Explore and Learn: water & wildlife concepts and Terms
- Water Challenge: Track, Talk, Take Action
Caring about esafety
- Wildlife Challenge: take a photo, caption it and share
- Learning about e-safety
Stronger Together: building our eco-game
- Codind Together for a safer Internet World
- Transnational Team Organization
- Our Diorama is Ready
- Team 1 develops the waste reduction tasks for the game
- Team 2 develops the save energy tasks for the game
- Team 3 develops the save water tasks for the game
Planting the First Seeds: Exploring Prior Knowledge
- Team 4 develops the wildlife protection tasks for the game
- Bringing the game to life: from craft to click
- Show What You Know – In English and About the Planet!
Our game is Ready!
Paving the Path to our eco-game via monthly challenges
10
Celebrations and Good- Bye Messages
- Our Roadmap
- New Year's Wishes
November challenge: Waste reduction and Soil Protection
- Celebrating Safer Internet Day together
- Europe Day & eTwinning's 20th Birthday
- Explore and Learn: waste reduction concepts and Terms
- Good-Bye messages
- Challenge: create your waste monster
11
Our Partnership's strongest assets
- Communication and Collaboration
- Assessment
- Dissemination
kick - off activities
kick - off activities
introducing ourselves
introducing ourselves
Click images to access relates links
TEACHERS
STUDENTS
logo contest
logo contest
Click images to access relates links
Students made the project logo using digital tools or crafts. They shared their logos on Padlet and gave feedback on their partners’ logos.
We used a Google Form to vote
Click images to enlarge them
caring about esafety
caring about esafety
learning about esafety
learning about esafety
Each teacher shared interesting resouces, activities and games about esafty for all pupils
coding together for a safer internet world
coding together for a safer internet world
We took part in EU Code Week (14–26 October 2024) by co-creating a collaborative eSafety Diorama in CoSpaces, built together by all partner schools. Here are the steps we followed:
We provided instructions to join the class and the assignment created in Cospaces- there were 3 seats for each partner school
Each partner school chose one eSafety topic from the shared table to represent in the diorama
Each partner school added text, videos, infographics, 3D objects, animations
We provided a tutorial for those partners who had never used Cospaces before
Click images to enlarge them
This is our esafety Diorama... we earned our CodeWeek certificates, and some of us even explored our CoSpace in 3D with VR headsets!
This is our esafety Diorama... we earned our CodeWeek certificates, and some of us even explored our CoSpace in 3D with VR headsets!
Click images to enlarge them and visit the related link
Planting the First Seeds: Exploring Prior Knowledge
Planting the First Seeds: Exploring Prior Knowledge
Show What You Know – In English and About the Planet!
Click images to enlarge them and visit the related link
Brainstorming: Pupils shared their thoughts on our planet's challenges through a TwinPoll, which generated this word cloud.
We soon got started by sharing a simple video about the 2030 Agenda on YouTube
We used a third TwinPoll to explore how confident students felt discussing this topic in English. The results showed a need for support with both concepts and vocabulary throughout the project.
We used a second TwinPoll to explore pupils’ knowledge of the 2030 Agenda goals
we created a game with LearningApps to help students reinforce what they learned from the video.
Paving the Path to our eco-game via monthly challenges
Paving the Path to our eco-game via monthly challenges
our roadmap
our roadmap
NOVEMBER- WASTE REDUCTION
JANUARY- FEBRUARY- SAVING ENERGY
MARCH – APRIL: SAVING WATER & PROTECTING WILDLIFE
MAY: CRAFTING OUR COLLABORATIVE GAME
November Challenge: Waste Reduction and soil pollution
November Challenge: Waste Reduction and soil pollution
Explore and Learn: waste reduction concepts and Terms!
Explore and Learn: waste reduction concepts and Terms!
Click images to enlarge them and visit the related link
Content Exploration
Warming- up:
Students explored a Digipad with videos, games, articles, and links curated by teachers to deepen their understanding of waste reduction and practice English vocabulary.
Students took part in an interactive Nearpod activity, co-created by all teachers, to explore how our daily actions impact the health of our planet.
challenge: create your waste monster
challenge: create your waste monster
Click images to enlarge them and visit the related link
Each partner school proposed a challenge focused on reducing waste and then they voted. The winner was the Trash Monster!
An online meeting was held where each school presented its Trash Monster. All creations were uploaded to a shared Digipad for everyone to explore.
Students created 3D “Trash Monsters” using recycled materials, each with a message to raise awareness about proper waste disposal. They shared their creations on TwinSpace
January - February Challenge: Save energy
January - February Challenge: Save energy
Explore and Learn: save energy concepts and Terms!
Explore and Learn: save energy concepts and Terms!
Click images to enlarge them and visit the related link
Students first explored a Digipad curated by teachers, featuring videos, games, articles, and links to deepen their understanding of how energy is produced and its different forms, while also practicing English vocabulary.
Then, they participated in a forum where they identified electrical devices used at home and school, and shared practical tips for reducing energy consumption. They were encouraged to read and respond to their peers' suggestions.
challenge- switch-off campaign: planning meeting
challenge- switch-off campaign: planning meeting
Click images to enlarge them
After the online meeting-
Each school designed an Energy Hero Badge, then voted for the best in a TwinPoll. Finally, they created and shared posters, videos, and other works on a Padlet. To protect students' privacy, teachers took charge of officially launching the campaign on Facebook and Instagram once the Padlet was complete.
Each partner school proposed a challenge to save energy. Then they voted for the best one. The most voted was the Switch off campaign
Students met online to plan the energy-saving campaign and set badge criteria.
launch of the switch-off campaign
launch of the switch-off campaign
Click images to enlarge them and visit the related link
RULES FOR PARTICIPANTS
Participants were invited to browse the shared works, like and comment on their favorites. To earn the Energy Hero Badge, they had to interact with at least 3 posts, then follow a link to claim their badge and share it on their social page by adding the campaign hashtag.
it worked!!!
MARCH CHALLENGE: WATER ACTION AND WILDLIFE PROTECTION
MARCH CHALLENGE: WATER ACTION AND WILDLIFE PROTECTION
Explore and Learn: water and wildlife concepts and Terms
Explore and Learn: water and wildlife concepts and Terms
Click images to enlarge them and visit the related link
Students engaged with activities and games uploaded by partner teachers on the Digipad to familiarize themselves with new vocabulary and key concepts.
Water Challenge: Track, Talk, Take Action
Water Challenge: Track, Talk, Take Action
Students brainstormed daily water-related actions, then each student tracked their time spent on these activities over three days. They calculated totals, discussed ways to save water, and shared their findings in the forum.
All eTwinners shared their ideas for a water-saving challenge in an AnswerGarden cloud. The most voted was the Water Diary, so we prepared a template to track daily water use over 3 days by recording time spent on different activities.
Wildlife Challenge: take a photo, caption it and share
Wildlife Challenge: take a photo, caption it and share
We launched a poll asking pupils to suggest our the wildlife challenge. The most popular idea? Taking photos!
Pupils took photos of either endangered species or unique biodiversity in their country and shared and discussed them in the TwinSpace forum.
After seeing so many great photos, we asked: What can we do with them? Most pupils suggested creating a virtual gallery to showcase the best entries.
We launched another vote, and pupils chose Genially as the platform to design our collaborative photo gallery.
Each school selected their best photos and uploaded them to our shared Genially presentation. The result: a stunning photo gallery featuring ten winning photos from across the project
Click on the images to enlarge them, and open the photo gallery to see the top ten winning photos
stronger together: building our eco game
stronger together: building our eco game
ORGANIZATION OF TRANSNATIONAL TEAMS
ORGANIZATION OF TRANSNATIONAL TEAMS
Students were divided into four transnational teams based on their interests, strengths, and engagement in past activities.
TEAM 1- WASTE REDUCTION
TEAM 1- WASTE REDUCTION
Team 1 visited their twinsace page wher they found detailed instructions and two templates: 1 for the cards and 1 for the board game
Step 1
Step 3
Step 2
a quick recap
Team 1 focused on waste reduction, so they collaborated in a shared forum to develop creative ideas for the final eco-game.
Team 1 also created 7 game cards related to their topic using the Canva card template provided. The Team consisted of members from 7 schools, so each partner school had to create only 1 of the seven cardsHere’s how the cards were divided:
During the online meeting most pupils proposed to use Canva to craft the game
🟢 2 Eco-Challenge cards – Pose an environmental problem 🟢 3 Eco-Action cards – Reward eco-friendly behavior 🟢 2 Penalty cards – Show the consequences of harmful actions
Here is the table where the members of Team 1 selected their tasks
They worked on a shared Canva board template where there was a spiral with 36 round spaces. Team 1 was responsible to decorate spaces 1–9 of the game board. They customized the background and added icons, images, or symbols related to waste reduction—such as recycling bins, composting, or reusable items.
TEAM 2- SAVING ENERGY
TEAM 2- SAVING ENERGY
Team 2 visited their twinsace page wher they found detailed instructions and two templates: 1 for the cards and 1 for the board game
Step 1
Step 2
Step 3
a quick recap
Team 2 focused on saving energy, so they collaborated in a shared forum to develop creative ideas for the final eco-game.
During the online meeting most pupils proposed to use Canva to craft the game
Team 2 also created 7 game cards related to their topic using the Canva card template provided. The Team consisted of members from 7 schools, so each partner school had to create only 1 of the seven cardsHere’s how the cards were divided:
🟢 2 Eco-Challenge cards – Pose an environmental problem 🟢 3 Eco-Action cards – Reward eco-friendly behavior 🟢 2 Penalty cards – Show the consequences of harmful actions
Here is the table where the members of Team 1 selected their tasks
They worked on a shared Canva board template where there was a spiral with 36 round spaces. Team 2 was responsible to decorate spaces 10–19 of the game board. They customized the background and added icons, images, or symbols related to saving energy
TEAM 3- SAVING WATER
TEAM 3- SAVING WATER
Team 3 visited their twinsace page wher they found detailed instructions and two templates: 1 for the cards and 1 for the board game
Step 1
Step 2
Step 3
a quick recap
During the online meeting most pupils proposed to use Canva to craft the game
Team 3 focused on saving water, so they collaborated in a shared forum to develop creative ideas for the final eco-game.
Team 3 also created 7 game cards related to their topic using the Canva card template provided. The Team consisted of members from 7 schools, so each partner school had to create only 1 of the seven cardsHere’s how the cards were divided:
🟢 2 Eco-Challenge cards – Pose an environmental problem 🟢 3 Eco-Action cards – Reward eco-friendly behavior 🟢 2 Penalty cards – Show the consequences of harmful actions
Here is the table where the members of Team 1 selected their tasks
They worked on a shared Canva board template where there was a spiral with 36 round spaces. Team 3 was responsible to decorate spaces 19–27 of the game board. They customized the background and added icons, images, or symbols related to saving water
TEAM 4- PROTECTING WILDLIFE
TEAM 4- PROTECTING WILDLIFE
Team 4 visited their twinsace page wher they found detailed instructions and two templates: 1 for the cards and 1 for the board game
Step 1
Step 2
Step 3
a quick recap
During the online meeting most pupils proposed to use Canva to craft the game
Team 4 focused on protecting wildlife, so they collaborated in a shared forum to develop creative ideas for the final eco-game.
Team 4 also created 7 game cards related to their topic using the Canva card template provided. The Team consisted of members from 7 schools, so each partner school had to create only 1 of the seven cardsHere’s how the cards were divided:
🟢 2 Eco-Challenge cards – Pose an environmental problem 🟢 3 Eco-Action cards – Reward eco-friendly behavior 🟢 2 Penalty cards – Show the consequences of harmful actions
Here is the table where the members of Team 1 selected their tasks
They worked on a shared Canva board template where there was a spiral with 36 round spaces. Team 4 was responsible to decorate spaces 28–36 of the game board. They customized the background and added icons, images, or symbols related to wildlife
Bringing the game to life: from craft to click
Bringing the game to life: from craft to click
Each team contributed to their section of the board game and designed their card
Students proposed to use Genially to create an online version of the board game and collaborated (each school selected and worked on their task) to make it accessible and interactive for all
cards are printed and cut
Students crafted templates for the card boxes, then decorated, cut, and assembled them
our collaborative eco game is ready
our collaborative eco game is ready
celebrations and good-bye messages
celebrations and good-bye messages
new year's wishes
new year's wishes
Students designed New Year cards for their friends, using either recycled materials for handmade versions or digital tools like Greetings Island to create eco-friendly greetings.
safer internet day
safer internet day
europe and etwinning 20th birthday
europe and etwinning 20th birthday
Students designed New Year cards for their friends, using either recycled materials for handmade versions or digital tools like Greetings Island to create eco-friendly greetings.
good bye messages
good bye messages
Students designed good bye messages
our partnership assets
our partnership assets
Trust
Cooperation
Inspiringeach other
Flexibility
Enthusiasm
communication and collaboration
We collaborated to design each phase of the project plan. Teachers communicated daily through a WhatsApp group, and to plan tasks, we organised online meetings for teachers, students, and transnational teams.
assessment
Monitoring was crucial in our eTwinning project to adjust teaching methods, improve activities, and ensure overall success. We systematically observed students’ interactions, engagement, and participation. A common rubric, agreed upon by all teachers, was used to assess key skills such as communication, ICT use, focus, collaboration, and involvement in TwinSpace. Additionally, we conducted pre-surveys for students, teachers, and families, followed by a midway survey. We analysed all the data collected to adjust tasks and refine the project plan accordingly. Final surveys were administered to parents, students, and teachers, and we conducted a comparative analysis of all surveys to identify strengths and areas for improvement for future projects.
dissemination
WWe used many channels to disseminate our project... because sharing is Caring!